squared_cirkle Posted May 15, 2018 Posted May 15, 2018 I feel the 2 casts per spell tier per encounter feels a bit low and makes spellcasters underwhelming compared to melee characters. In Pillars 1 at higher levels you could cast 6 spells per tier of the lower level spells. In pillars 2 especially at lower levels my wizard can cast maybe 2 debuffs and 2 damage spells and then has to resort to wanding for the rest of the fight. My question is has anyone found a way to mod so that spellcasters can cast more spells per tier. I found the powerpool per powerlevel setting in the global gamesettings file that increases the ability resources per powerlevel but I think this will buff all classes. Is there a way to increase the resource pool of only spellcasters without affecting the resource pool of melee classes also?
BMac Posted May 15, 2018 Posted May 15, 2018 Those values are in Unity-packaged data in the current build, but we'll change that for v1.0.3.
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