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Posted (edited)

While it's nice that we now have some options for auto casting buffs and a very select few spells (the game doesn't have smart targeting (FF or healing and buffs with a radius) and Second Wind,  I have to question why they omitted the seemingly most obvious kinds of routines.

 

A simple Target health at X > Attack feature is curiously missing.  Why?  It's one of the most basic features and also quality of life routines in any game that has programmable AI like this.

Also, why is there no check to see if you already have a particular buff active before recasting it on yourself?  Yes, I get that you can set it up to check to see if you have any inspirations, which works "OK", unless you're going heavy on Preist buffs, but it's pretty much impossible to set up defensive Wizard spells to be cast at the start of a fight, but ONLY cast once if it doesn't have an inspiration check first. 

 

Want the game to auto cast Mirrored Image or Wizard's Double at the start of combat, but only as long as they are not currently active?  GOOD LUCK.  What ends up happening with virtually every routine is that auto cast will spam cast the same buff until you no longer can cast any spells of that rank, despite it being active already each time you recast it.  This means that for a Battlemage character, you either have to go crazy with micromanaging every buff, or you just don't bother with buffs...which isn't particularly smart if you're trying to stay in melee.  Setting cooldowns for every single ability somewhat works, but it's very tedious having to go through and check every duration per skill per character, and it also doesn't reapply the buff if it happens to get dispelled prior to the timer refresh.

Edited by Sanctuary
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