Hello I encountered a bug while having the multi-class of Ranger(Ghost Heart sub-class) and the Chanter (Beckoner sub-class) when combo-ed together. What happen is my ranger ghost pet summon will disappear if I use any chanter summon spells like summon skeletons.Plus I would like to point out that the ghost hearted pet is invisible or has a extremely faint out line in the color of very light blue for the pet which can hardly be seen.
Also I would like to point out that to re-create this bug I did the same thing as character creation and chose the lion pet for the first sub-class ability of the Ranger and the "Summon Skeletons" as the second sub-class ability for the Chanter. Afterward when my character was engaged in combat I would first summon the lion and then the skeletons afterward, which would then cancel out the lion spirit pet. I also like to point out I did this in reverse with the skeletons first and then the spirit lion after which would then cancel the skeletons out and de-summon them like I did with the spirit lion. Furthermore, I tried different chanter summon abilities and achieved the same de-summon results not sure if it is intended or a bug?
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Irvaughan
Hello I encountered a bug while having the multi-class of Ranger(Ghost Heart sub-class) and the Chanter (Beckoner sub-class) when combo-ed together. What happen is my ranger ghost pet summon will disappear if I use any chanter summon spells like summon skeletons.Plus I would like to point out that the ghost hearted pet is invisible or has a extremely faint out line in the color of very light blue for the pet which can hardly be seen.
Also I would like to point out that to re-create this bug I did the same thing as character creation and chose the lion pet for the first sub-class ability of the Ranger and the "Summon Skeletons" as the second sub-class ability for the Chanter. Afterward when my character was engaged in combat I would first summon the lion and then the skeletons afterward, which would then cancel out the lion spirit pet. I also like to point out I did this in reverse with the skeletons first and then the spirit lion after which would then cancel the skeletons out and de-summon them like I did with the spirit lion. Furthermore, I tried different chanter summon abilities and achieved the same de-summon results not sure if it is intended or a bug?
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