Jump to content

Recommended Posts

Posted

​As we start off here, I'll state that I have a couple bias that keep me from pushing a card to the top of the list.

If you have to banish a card to use it, I downgrade it a bit.  If you think they are worth the banish, respond with it!

 

If there is a best card in AD1, its hard to identify.  I'll guess at Blessing of Lamashtu.  I keep it or it's Favor form on 1 or two toons in my parties all the way through AD6.  2D damage bonus can be savior, especially when it has to be a wisdom or dexterity roll.

 

Weapons

Melee - Shock Glave +1.  It's close, but magic with a reroll wins the day

Range - Flaming Returning Throwing Axe +1.  Recharge to add fire is pretty decent

 

Spells

Divine - Improved Guidance.  +3 to any check and very easy to recharge.  I've always liked this.

Arcane - Fiery Bolt.  Thank you for putting this in AD1.  It is strong enough to have been in AD2

 

Armor

Light - not much separates the choices here.  Any that reveals to stop a combat damage and buries to stop all damage is acceptable

Heavy - Elven Breastplate.  This is competing against a rather small field

Shield - Orik's Shield.  I keep running into range damage.

 

Item

Orb of Fire.  Your arcane users get an item that is very useful to help other party members

 

Ally

Incanter and Toad.  Your Arcane and Divine toons get some help with these

 

Blessing

Blessing of Lamashtu.  See my intro above as best card in the deck
 

Respond with your favorites.  I suggest that you comment if you specifically use the card for certain party types (small vs large, melee vs spells, etc)

 

Thanks

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
×
  • Create New...