Nedzzo Posted February 6, 2017 Author Posted February 6, 2017 (edited) I gave all my party stealth so I could sneak up on enemies. However, I have been putting all my spare points into athletics* survival since I came back to the game (I am level 9 now). Not sure if I want to respect the whole party but if I do, I would probably not bother with stealth or at least not so much. It is nice to get more of the map revealed before entering combat. I also did a save game, respecced and then reverted to another save. Basically doing a dry run , I wanted to see what the process was like. Also get some more hours in the game because I had taken such a long break. Enjoying it immensely! I think right before I hit 10 I will do the respec for real. Tyring to balance what I like for RP flavor, playstyle and effectiveness. *edited because I got athletics and survival mixed up Edited February 8, 2017 by Nedzzo
KDubya Posted February 7, 2017 Posted February 7, 2017 One guy with like 4 or 5 Athletics is good for handling some story book challenges, past that a single point gets you a minor heal which is good enough. Without any stealth you still identify enemies before they see you, thus letting you set up for a sneak alpha strike. Getting extra stealth is not needed. One guy with mechanics to 13 is all you need. Everyone else should go with Survival as it has really good bonuses for camping. An increase of 40-60% of healing is huge as is the accuracy bonuses against specific enemy types.
Nedzzo Posted February 8, 2017 Author Posted February 8, 2017 One guy with like 4 or 5 Athletics is good for handling some story book challenges, past that a single point gets you a minor heal which is good enough. Without any stealth you still identify enemies before they see you, thus letting you set up for a sneak alpha strike. Getting extra stealth is not needed. One guy with mechanics to 13 is all you need. Everyone else should go with Survival as it has really good bonuses for camping. An increase of 40-60% of healing is huge as is the accuracy bonuses against specific enemy types. You know what I typed Athletics but I meant Survival , that is what I have put them in since coming back!
the streaker Posted February 8, 2017 Posted February 8, 2017 One guy with like 4 or 5 Athletics is good for handling some story book challenges, past that a single point gets you a minor heal which is good enough. Without any stealth you still identify enemies before they see you, thus letting you set up for a sneak alpha strike. Getting extra stealth is not needed. One guy with mechanics to 13 is all you need. Everyone else should go with Survival as it has really good bonuses for camping. An increase of 40-60% of healing is huge as is the accuracy bonuses against specific enemy types. Yeah but with a little bit of stealth, you can get nice and close enough to launch a mid-range spell before anyone moves and screws up your placement. Unless another level of survival is some major breakpoint, it's far more strategically valuable to be able to stealth a bit (3-4).
Nedzzo Posted March 19, 2017 Author Posted March 19, 2017 So I finally did a respec. I like having all my talking abilities and haven't run into too many combat difficulties. I stuck with my old build until I hit 11. Just did this today, will play and see if I made a mess of it I have the Sanguine Plate and just put The Blade of the Endless Paths together, going to use that and I enchanted burning lash on it. Level 11 Paladin (Kind Wayfarers) Meadow Folk Aedyr - Mercenary Attributes (Breakdown) Mig 15 (13 +1 Human, +1 Ring of Wonder) Con 9 (8 +1 Ring of Wonder) Dex 10 (8 +2 Fulvano's Gloves) Per 19 (17 +2 The Core) (Not sure I will have this on all the time, wanted 17 for conversations) Int 14 (14 base) Res 18 (15 Base +1 Human, +1 Aedyr, +1 The Pilgrim's Lasting Vigil) (I do have all stronghold resting things built. Trying out +3 Intellect now so will be Int 17) Skills Stealth 3 (3 Base) Athletics 3 (0 Base +2 Paladin, +1 Mercenary) Lore 7 (5 Base +1 Paladin, +1 Mercenary) Mechanics 0 Survival 10 (8 Base +2 Sanguine Plate) Abilities Coordinated Attacks Crucible of the Soul Dominion of the Sleepers Faith and Conviction Fighting Spirit Flames of Devotion Inspiring Triumph Lay on Hands Second Wind Speaker to the Restless Sworn Enemy Zealous Endurance Talents Second Skin Strange Mercy Intense Flames The Sword and the Shepard Scion of Flame Two-Handed Style Favored Dispositions: Benevolent , Passionate Disfavored Dispositions: Deceptive, Cruel Note: I have Pallegina in my party wielding Tidefall She has Righteous Soul and Aegis of Loyalty so is my Charm defense person Has Zealous Focus Hiravatas as my #6 but I keep rotating that slot as I find new people and complete their quests. PS Is there a sword named Firebrand? I can only find the Druid spell.
Livegood118 Posted March 19, 2017 Posted March 19, 2017 (edited) Once you're level 13 you might consider taking a few points out of Res/Per and sticking them in to Int and Might to get more out of sacred immolation but apart from that looks good. edit; also zealous focus is nice to have too. I find zealous endurance kinda becomes redundant as game goes on but ymmv Edited March 19, 2017 by Livegood118
Nedzzo Posted March 20, 2017 Author Posted March 20, 2017 Once you're level 13 you might consider taking a few points out of Res/Per and sticking them in to Int and Might to get more out of sacred immolation but apart from that looks good. edit; also zealous focus is nice to have too. I find zealous endurance kinda becomes redundant as game goes on but ymmv I should have paid more attention to my gear bonuses when I started. I was trying to end up at 17-18 for Res and Per with items and overshot. I do have a save I could redo it all and take one out of Per for sure now. But I have enough gold to pay this way for awhile and see what else I messed up and then fix.
KDubya Posted March 20, 2017 Posted March 20, 2017 If you need high Resolve just for a few conversations just use food and resting bonuses. You can get +3 from the Caed Nua stronghold and there is a +3 ring in the early parts of White March I believe. Dragon Meat gets you another +3 I believe. With a base 10 I was able to use those three and get to the 19 for talking the Alpine Dragon down which is like the highewst check in the game at 19. There's probably even a brothel bonus that also adds a few to Resolve. This would let you save 8 stat points from Resolve. Perception doesn't have much for dialogue checks and you can easily get +3 from an item and +2 from food, which can be up all the time. A base 12 would keep you at 17 buffed with minimal effort of just eating the right food. This would save you another 5 stat points. The Firebrand sword is summoned from a pair of gauntlets that the smith in the knight order in Defiance Bay sells.
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