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White March Crash To Main Menu


ve4

Question

In Act II - Lvl 9 Custom Party 

 

-Received Letter, Finished quest criteria etc.

 

Click on White March Tab in Map - Stalwart 

 

White March Load Screen appears and then "crashes" to main menu

 

Selecting scale up or standard has same effect

 

Game bought from MACGAMESTORE which only seems to have 3.02 available to date

 

Have tried uninstalling and re-installing

 

Really would like to finish the game and access content. Thanks

 

Save Link: https://dl.dropboxusercontent.com/u/16477353/d1d35e0a42474bfbb0d1ecc96f92694c%2014638952%20GreatHall.savegame.zip

 

Specs:

 

MacBook Pro

Retina, 15-inch, Mid 2014

 

Processor  2.8 GHz Intel Core i7

Memory  16 GB 1600 MHz DDR3

Graphics  NVIDIA GeForce GT 750M 2048 MB

Software  OS X 10.9.5 (13F1911)

 

Player Log:

 

Initialize engine version: 4.7.0f1 (9c73fd3cda99)
GfxDevice: creating device client; threaded=1
LoadSystemBundle - Could not create bundle URL for framework 'OpenGL.framework'
OpenGL:
    Version:  OpenGL 2.1 [2.1 NVIDIA-8.26.29 310.40.55f01]
    Renderer: NVIDIA GeForce GT 750M OpenGL Engine
    Vendor:   NVIDIA Corporation
    VRAM:     2048 MB
    Extensions: GL_ARB_color_buffer_float GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_provoking_vertex GL_ARB_seamless_cube_map GL_ARB_shader_objects GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shadow GL_ARB_sync GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_mirrored_repeat GL_ARB_texture_non_power_of_two GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_transpose_matrix GL_ARB_vertex_array_bgra GL_ARB_vertex_blend GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_clip_volume_hint GL_EXT_debug_label GL_EXT_debug_marker GL_EXT_depth_bounds_test GL_EXT_draw_buffers2 GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture_array GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_s3tc GL_EXT_texture_env_add GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_rectangle GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array_bgra GL_APPLE_aux_depth_stencil GL_APPLE_client_storage GL_APPLE_element_array GL_APPLE_fence GL_APPLE_float_pixels GL_APPLE_flush_buffer_range GL_APPLE_flush_render GL_APPLE_object_purgeable GL_APPLE_packed_pixels GL_APPLE_pixel_buffer GL_APPLE_rgb_422 GL_APPLE_row_bytes GL_APPLE_specular_vector GL_APPLE_texture_range GL_APPLE_transform_hint GL_APPLE_vertex_array_object GL_APPLE_vertex_array_range GL_APPLE_vertex_point_size GL_APPLE_vertex_program_evaluators GL_APPLE_ycbcr_422 GL_ATI_separate_stencil GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_IBM_rasterpos_clip GL_NV_blend_square GL_NV_conditional_render GL_NV_depth_clamp GL_NV_fog_distance GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_light_max_exponent GL_NV_multisample_filter_hint GL_NV_point_sprite GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod 
GL: Detected 2048 MB VRAM
Begin MonoManager ReloadAssembly
Platform assembly: /Applications/MacGameStore/Games/Pillars of Eternity Hero Edition/Pillars of Eternity.app/Contents/Resources/game/PillarsOfEternity.app/Contents/Data/Managed/UnityEngine.dll (this message is harmless)
Loading /Applications/MacGameStore/Games/Pillars of Eternity Hero Edition/Pillars of Eternity.app/Contents/Resources/game/PillarsOfEternity.app/Contents/Data/Managed/UnityEngine.dll into Unity Child Domain
Platform assembly: /Applications/MacGameStore/Games/Pillars of Eternity Hero Edition/Pillars of Eternity.app/Contents/Resources/game/PillarsOfEternity.app/Contents/Data/Managed/Assembly-CSharp-firstpass.dll (this message is harmless)
Loading /Applications/MacGameStore/Games/Pillars of Eternity Hero Edition/Pillars of Eternity.app/Contents/Resources/game/PillarsOfEternity.app/Contents/Data/Managed/Assembly-CSharp-firstpass.dll into Unity Child Domain
Platform assembly: /Applications/MacGameStore/Games/Pillars of Eternity Hero Edition/Pillars of Eternity.app/Contents/Resources/game/PillarsOfEternity.app/Contents/Data/Managed/Assembly-CSharp.dll (this message is harmless)
Loading /Applications/MacGameStore/Games/Pillars of Eternity Hero Edition/Pillars of Eternity.app/Contents/Resources/game/PillarsOfEternity.app/Contents/Data/Managed/Assembly-CSharp.dll into Unity Child Domain
Platform assembly: /Applications/MacGameStore/Games/Pillars of Eternity Hero Edition/Pillars of Eternity.app/Contents/Resources/game/PillarsOfEternity.app/Contents/Data/Managed/Assembly-UnityScript-firstpass.dll (this message is harmless)
Loading /Applications/MacGameStore/Games/Pillars of Eternity Hero Edition/Pillars of Eternity.app/Contents/Resources/game/PillarsOfEternity.app/Contents/Data/Managed/Assembly-UnityScript-firstpass.dll into Unity Child Domain
Platform assembly: /Applications/MacGameStore/Games/Pillars of Eternity Hero Edition/Pillars of Eternity.app/Contents/Resources/game/PillarsOfEternity.app/Contents/Data/Managed/UnityEngine.UI.dll (this message is harmless)
Loading /Applications/MacGameStore/Games/Pillars of Eternity Hero Edition/Pillars of Eternity.app/Contents/Resources/game/PillarsOfEternity.app/Contents/Data/Managed/UnityEngine.UI.dll into Unity Child Domain
Platform assembly: /Applications/MacGameStore/Games/Pillars of Eternity Hero Edition/Pillars of Eternity.app/Contents/Resources/game/PillarsOfEternity.app/Contents/Data/Managed/SteamworksManaged.dll (this message is harmless)
Loading /Applications/MacGameStore/Games/Pillars of Eternity Hero Edition/Pillars of Eternity.app/Contents/Resources/game/PillarsOfEternity.app/Contents/Data/Managed/SteamworksManaged.dll into Unity Child Domain
Platform assembly: /Applications/MacGameStore/Games/Pillars of Eternity Hero Edition/Pillars of Eternity.app/Contents/Resources/game/PillarsOfEternity.app/Contents/Data/Managed/MySql.Data.dll (this message is harmless)
Loading /Applications/MacGameStore/Games/Pillars of Eternity Hero Edition/Pillars of Eternity.app/Contents/Resources/game/PillarsOfEternity.app/Contents/Data/Managed/MySql.Data.dll into Unity Child Domain
Platform assembly: /Applications/MacGameStore/Games/Pillars of Eternity Hero Edition/Pillars of Eternity.app/Contents/Resources/game/PillarsOfEternity.app/Contents/Data/Managed/OEICommon.dll (this message is harmless)
Loading /Applications/MacGameStore/Games/Pillars of Eternity Hero Edition/Pillars of Eternity.app/Contents/Resources/game/PillarsOfEternity.app/Contents/Data/Managed/OEICommon.dll into Unity Child Domain
Platform assembly: /Applications/MacGameStore/Games/Pillars of Eternity Hero Edition/Pillars of Eternity.app/Contents/Resources/game/PillarsOfEternity.app/Contents/Data/Managed/OEIFormats.dll (this message is harmless)
Loading /Applications/MacGameStore/Games/Pillars of Eternity Hero Edition/Pillars of Eternity.app/Contents/Resources/game/PillarsOfEternity.app/Contents/Data/Managed/OEIFormats.dll into Unity Child Domain
Platform assembly: /Applications/MacGameStore/Games/Pillars of Eternity Hero Edition/Pillars of Eternity.app/Contents/Resources/game/PillarsOfEternity.app/Contents/Data/Managed/GalaxyCSharp.dll (this message is harmless)
Loading /Applications/MacGameStore/Games/Pillars of Eternity Hero Edition/Pillars of Eternity.app/Contents/Resources/game/PillarsOfEternity.app/Contents/Data/Managed/GalaxyCSharp.dll into Unity Child Domain
- Completed reload, in  0.194 seconds
2017-01-11 19:04:43.076 PillarsOfEternity[30059:13c03] 19:04:43.075 ERROR:     [com.apple.audio.IOThread.client] AUHAL.cpp:2470: AUIOProc: AUHAL::AUIOProc: mono buffer too small (1024 > 512)
2017-01-11 19:04:43.099 PillarsOfEternity[30059:13c03] 19:04:43.099 ERROR:     [com.apple.audio.IOThread.client] AUHAL.cpp:2470: AUIOProc: AUHAL::AUIOProc: mono buffer too small (1024 > 512)
2017-01-11 19:04:43.122 PillarsOfEternity[30059:13c03] 19:04:43.122 ERROR:     [com.apple.audio.IOThread.client] AUHAL.cpp:2470: AUIOProc: AUHAL::AUIOProc: mono buffer too small (1024 > 512)
2017-01-11 19:04:43.145 PillarsOfEternity[30059:13c03] 19:04:43.145 ERROR:     [com.apple.audio.IOThread.client] AUHAL.cpp:2470: AUIOProc: AUHAL::AUIOProc: mono buffer too small (1024 > 512)
2017-01-11 19:04:43.168 PillarsOfEternity[30059:13c03] 19:04:43.168 ERROR:     [com.apple.audio.IOThread.client] AUHAL.cpp:2470: AUIOProc: AUHAL::AUIOProc: mono buffer too small (1024 > 512)
2017-01-11 19:04:43.192 PillarsOfEternity[30059:13c03] 19:04:43.192 ERROR:     [com.apple.audio.IOThread.client] AUHAL.cpp:2470: AUIOProc: AUHAL::AUIOProc: mono buffer too small (1024 > 512)
2017-01-11 19:04:43.215 PillarsOfEternity[30059:13c03] 19:04:43.215 ERROR:     [com.apple.audio.IOThread.client] AUHAL.cpp:2470: AUIOProc: AUHAL::AUIOProc: mono buffer too small (1024 > 512)
2017-01-11 19:04:43.238 PillarsOfEternity[30059:13c03] 19:04:43.238 ERROR:     [com.apple.audio.IOThread.client] AUHAL.cpp:2470: AUIOProc: AUHAL::AUIOProc: mono buffer too small (1024 > 512)
2017-01-11 19:04:43.261 PillarsOfEternity[30059:13c03] 19:04:43.261 ERROR:     [com.apple.audio.IOThread.client] AUHAL.cpp:2470: AUIOProc: AUHAL::AUIOProc: mono buffer too small (1024 > 512)
2017-01-11 19:04:43.284 PillarsOfEternity[30059:13c03] 19:04:43.284 ERROR:     [com.apple.audio.IOThread.client] AUHAL.cpp:2470: AUIOProc: AUHAL::AUIOProc: mono buffer too small (1024 > 512)
2017-01-11 19:04:43.308 PillarsOfEternity[30059:13c03] 19:04:43.308 ERROR:     [com.apple.audio.IOThread.client] AUHAL.cpp:2470: AUIOProc: AUHAL::AUIOProc: mono buffer too small (1024 > 512)
2017-01-11 19:04:43.331 PillarsOfEternity[30059:13c03] 19:04:43.331 ERROR:     [com.apple.audio.IOThread.client] AUHAL.cpp:2470: AUIOProc: AUHAL::AUIOProc: mono buffer too small (1024 > 512)
2017-01-11 19:04:43.354 PillarsOfEternity[30059:13c03] 19:04:43.354 ERROR:     [com.apple.audio.IOThread.client] AUHAL.cpp:2470: AUIOProc: AUHAL::AUIOProc: mono buffer too small (1024 > 512)
2017-01-11 19:04:43.377 PillarsOfEternity[30059:13c03] 19:04:43.377 ERROR:     [com.apple.audio.IOThread.client] AUHAL.cpp:2470: AUIOProc: AUHAL::AUIOProc: mono buffer too small (1024 > 512)
2017-01-11 19:04:43.401 PillarsOfEternity[30059:13c03] 19:04:43.401 ERROR:     [com.apple.audio.IOThread.client] AUHAL.cpp:2470: AUIOProc: AUHAL::AUIOProc: mono buffer too small (1024 > 512)
2017-01-11 19:04:43.424 PillarsOfEternity[30059:13c03] 19:04:43.424 ERROR:     [com.apple.audio.IOThread.client] AUHAL.cpp:2470: AUIOProc: AUHAL::AUIOProc: mono buffer too small (1024 > 512)
2017-01-11 19:04:43.447 PillarsOfEternity[30059:13c03] 19:04:43.447 ERROR:     [com.apple.audio.IOThread.client] AUHAL.cpp:2470: AUIOProc: AUHAL::AUIOProc: mono buffer too small (1024 > 512)
2017-01-11 19:04:43.470 PillarsOfEternity[30059:13c03] 19:04:43.470 ERROR:     [com.apple.audio.IOThread.client] AUHAL.cpp:2470: AUIOProc: AUHAL::AUIOProc: mono buffer too small (1024 > 512)
Platform assembly: /Applications/MacGameStore/Games/Pillars of Eternity Hero Edition/Pillars of Eternity.app/Contents/Resources/game/PillarsOfEternity.app/Contents/Data/Managed/System.Core.dll (this message is harmless)
2017-01-11 19:04:43.493 PillarsOfEternity[30059:13c03] 19:04:43.493 ERROR:     [com.apple.audio.IOThread.client] AUHAL.cpp:2470: AUIOProc: AUHAL::AUIOProc: mono buffer too small (1024 > 512)
Platform assembly: /Applications/MacGameStore/Games/Pillars of Eternity Hero Edition/Pillars of Eternity.app/Contents/Resources/game/PillarsOfEternity.app/Contents/Data/Managed/System.dll (this message is harmless)
2017-01-11 19:04:43.517 PillarsOfEternity[30059:13c03] 19:04:43.517 ERROR:     [com.apple.audio.IOThread.client] AUHAL.cpp:2470: AUIOProc: AUHAL::AUIOProc: mono buffer too small (1024 > 512)
Platform assembly: /Applications/MacGameStore/Games/Pillars of Eternity Hero Edition/Pillars of Eternity.app/Contents/Resources/game/PillarsOfEternity.app/Contents/Data/Managed/System.Xml.dll (this message is harmless)
2017-01-11 19:04:43.540 PillarsOfEternity[30059:13c03] 19:04:43.540 ERROR:     [com.apple.audio.IOThread.client] AUHAL.cpp:2470: AUIOProc: AUHAL::AUIOProc: mono buffer too small (1024 > 512)
2017-01-11 19:04:43.563 PillarsOfEternity[30059:13c03] 19:04:43.563 ERROR:     [com.apple.audio.IOThread.client] AUHAL.cpp:2470: AUIOProc: AUHAL::AUIOProc: mono buffer too small (1024 > 512)
2017-01-11 19:04:43.586 PillarsOfEternity[30059:13c03] 19:04:43.586 ERROR:     [com.apple.audio.IOThread.client] AUHAL.cpp:2470: AUIOProc: AUHAL::AUIOProc: mono buffer too small (1024 > 512)
2017-01-11 19:04:43.609 PillarsOfEternity[30059:13c03] 19:04:43.609 ERROR:     [com.apple.audio.IOThread.client] AUHAL.cpp:2470: AUIOProc: AUHAL::AUIOProc: mono buffer too small (1024 > 512)
Platform assembly: /Applications/MacGameStore/Games/Pillars of Eternity Hero Edition/Pillars of Eternity.app/Contents/Resources/game/PillarsOfEternity.app/Contents/Data/Managed/System.Xml.Linq.dll (this message is harmless)
2017-01-11 19:04:43.633 PillarsOfEternity[30059:13c03] 19:04:43.633 ERROR:     [com.apple.audio.IOThread.client] AUHAL.cpp:2470: AUIOProc: AUHAL::AUIOProc: mono buffer too small (1024 > 512)
2017-01-11 19:04:43.656 PillarsOfEternity[30059:13c03] 19:04:43.656 ERROR:     [com.apple.audio.IOThread.client] AUHAL.cpp:2470: AUIOProc: AUHAL::AUIOProc: mono buffer too small (1024 > 512)
2017-01-11 19:04:43.679 PillarsOfEternity[30059:13c03] 19:04:43.679 ERROR:     [com.apple.audio.IOThread.client] AUHAL.cpp:2470: AUIOProc: AUHAL::AUIOProc: mono buffer too small (1024 > 512)
2017-01-11 19:04:43.702 PillarsOfEternity[30059:13c03] 19:04:43.702 ERROR:     [com.apple.audio.IOThread.client] AUHAL.cpp:2470: AUIOProc: AUHAL::AUIOProc: mono buffer too small (1024 > 512)
2017-01-11 19:04:43.726 PillarsOfEternity[30059:13c03] 19:04:43.726 ERROR:     [com.apple.audio.IOThread.client] AUHAL.cpp:2470: AUIOProc: AUHAL::AUIOProc: mono buffer too small (1024 > 512)
2017-01-11 19:04:43.749 PillarsOfEternity[30059:13c03] 19:04:43.749 ERROR:     [com.apple.audio.IOThread.client] AUHAL.cpp:2470: AUIOProc: AUHAL::AUIOProc: mono buffer too small (1024 > 512)
2017-01-11 19:04:43.772 PillarsOfEternity[30059:13c03] 19:04:43.772 ERROR:     [com.apple.audio.IOThread.client] AUHAL.cpp:2470: AUIOProc: AUHAL::AUIOProc: mono buffer too small (1024 > 512)
2017-01-11 19:04:43.795 PillarsOfEternity[30059:13c03] 19:04:43.795 ERROR:     [com.apple.audio.IOThread.client] AUHAL.cpp:2470: AUIOProc: AUHAL::AUIOProc: mono buffer too small (1024 > 512)
--->InitializeDisplay()...
 
(Filename: /Users/builduser/buildslave/unity/build/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
 
Available display resolutions:
[ 0 ] 2560x1440
[ 1 ] 2048x1152
[ 2 ] 1600x900
[ 3 ] 1344x756
[ 4 ] 1280x720
[ 5 ] 1024x576
[ 6 ] 1600x1200
[ 7 ] 1344x1008
[ 8 ] 1280x960
[ 9 ] 1024x768
[ 10 ] 800x600
[ 11 ] 640x480
Largest resolution is [ 0 ] 2560x1440
 
(Filename: /Users/builduser/buildslave/unity/build/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
 
--->InitializeRoutine(1, Fullscreen, )...
 
(Filename: /Users/builduser/buildslave/unity/build/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
 
--->GetDesktopResolution() returning 2560x1440
 
(Filename: /Users/builduser/buildslave/unity/build/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
 
--->ChangeResolutionRoutine( 1, False )...
 
(Filename: /Users/builduser/buildslave/unity/build/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
 
--->ChangeResolutionRoutine( 1, False ) _currentResolutionIndex is 0
 
(Filename: /Users/builduser/buildslave/unity/build/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
 
--->ChangeResolutionRoutine( 1, False ) calling Screen.SetResolution(2048, 1152, True).
 
(Filename: /Users/builduser/buildslave/unity/build/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
 
2017-01-11 19:04:43.819 PillarsOfEternity[30059:13c03] 19:04:43.818 ERROR:     [com.apple.audio.IOThread.client] AUHAL.cpp:2470: AUIOProc: AUHAL::AUIOProc: mono buffer too small (1024 > 512)
2017-01-11 19:04:43.842 PillarsOfEternity[30059:13c03] 19:04:43.842 ERROR:     [com.apple.audio.IOThread.client] AUHAL.cpp:2470: AUIOProc: AUHAL::AUIOProc: mono buffer too small (1024 > 512)
Checking to instantiate global...
 
(Filename: /Users/builduser/buildslave/unity/build/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
 
Instantiating global.
 
(Filename: /Users/builduser/buildslave/unity/build/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
 
The referenced script on this Behaviour is missing!
 
(Filename:  Line: 1773)
 
The referenced script on this Behaviour is missing!
 
(Filename:  Line: 1773)
 
The referenced script on this Behaviour is missing!
 
(Filename:  Line: 1773)
 
The referenced script on this Behaviour is missing!
 
(Filename:  Line: 1773)
 
 
 
 
(Filename: /Users/builduser/buildslave/unity/build/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
 
---- GAME BUILD VERSION: 1008 ----
 
 
(Filename: /Users/builduser/buildslave/unity/build/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
 
Game is not running Windows 32 Bit
 
 
(Filename: /Users/builduser/buildslave/unity/build/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
 
Fallback handler could not load library /Applications/MacGameStore/Games/Pillars of Eternity Hero Edition/Pillars of Eternity.app/Contents/Resources/game/PillarsOfEternity.app/Contents/Frameworks/MonoEmbedRuntime/osx/GalaxyCSharpGlue
Fallback handler could not load library /Applications/MacGameStore/Games/Pillars of Eternity Hero Edition/Pillars of Eternity.app/Contents/Resources/game/PillarsOfEternity.app/Contents/Frameworks/MonoEmbedRuntime/osx/GalaxyCSharpGlue
Fallback handler could not load library /Applications/MacGameStore/Games/Pillars of Eternity Hero Edition/Pillars of Eternity.app/Contents/Resources/game/PillarsOfEternity.app/Contents/Frameworks/MonoEmbedRuntime/osx/GalaxyCSharpGlue
Fallback handler could not load library /Applications/MacGameStore/Games/Pillars of Eternity Hero Edition/Pillars of Eternity.app/Contents/Resources/game/PillarsOfEternity.app/Contents/Frameworks/MonoEmbedRuntime/osx/GalaxyCSharpGlue
Fallback handler could not load library /Applications/MacGameStore/Games/Pillars of Eternity Hero Edition/Pillars of Eternity.app/Contents/Resources/game/PillarsOfEternity.app/Contents/Frameworks/MonoEmbedRuntime/osx/GalaxyCSharpGlue
[GOGManager] Init() failed. Could not start GalaxyService
 
(Filename: /Users/builduser/buildslave/unity/build/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
 
Loading table: ClassDefenses
CharacterStats;CharacterClass;,BaseDeflection,BaseFortitude,BaseReflexes,BaseWill,MeleeAccuracyBonus,RangedAccuracyBonus,MaxHealth,MaxStamina,HealthStaminaPerLevel,ClassHealthMultiplier
Undefined,25,20,20,20,40,40,36,36,12,6
Fighter,30,20,20,20,30,30,42,42,14,5
Rogue,15,20,20,20,30,30,36,36,12,4
Priest,15,20,20,20,20,20,36,36,12,4
Wizard,10,20,20,20,20,20,36,36,12,4
Barbarian,15,20,20,20,25,25,48,48,16,6
Ranger,20,20,20,20,30,30,36,36,12,5
Druid,20,20,20,20,20,20,36,36,12,4
Paladin,20,20,20,20,25,25,42,42,14,5
Monk,25,20,20,20,30,30,42,42,14,6
Cipher,20,20,20,20,25,25,36,36,12,4
Chanter,25,20,20,20,25,25,36,36,12,4
Troll,25,20,20,20,30,30,84,84,28,6
Ogre,30,20,20,20,50,50,84,84,28,6
Wolf,25,20,20,20,30,30,42,42,14,6
Spider,25,20,20,20,30,30,36,36,12,6
Ooze,15,20,20,20,25,25,48,48,16,6
Stelgaer,25,20,20,20,30,30,42,42,14,6
Imp,25,20,20,20,30,30,36,36,12,6
DankSpore,10,20,20,20,30,30,72,72,24,6
SwampLurker,10,20,20,20,30,30,72,72,24,6
Eoten,25,20,20,20,30,30,48,48,16,6
Xaurip,25,20,20,20,25,25,36,36,12,6
Vithrack,25,20,20,20,25,25,36,36,12,6
WillOWisp,40,20,20,20,25,25,36,36,12,6
Delemgan,25,20,20,20,25,25,36,36,12,6
Pwgra,25,20,20,20,25,25,36,36,12,6
Wurm,25,20,20,20,35,35,48,48,16,6
Skuldr,25,20,20,20,25,25,42,42,14,6
Drake,45,20,20,20,55,55,72,72,24,6
SkyDragon,55,20,20,20,60,60,72,72,24,6
AdraDragon,65,20,20,20,60,60,72,72,24,6
Blight,25,20,20,20,25,25,36,36,12,6
Animat,25,20,20,20,25,25,30,30,10,6
FleshConstruct,25,20,20,20,25,25,72,72,24,6
Shadow,45,35,35,40,35,35,30,30,10,6
Phantom,45,35,35,40,25,25,30,30,10,6
CeanGwla,45,35,35,40,25,25,30,30,10,6
Skeleton,15,20,20,20,25,25,36,36,12,6
Revenant,15,20,20,20,25,25,72,72,24,6
Gul,25,20,20,20,25,25,72,72,24,6
Dargul,25,20,20,20,25,25,72,72,24,6
Fampyr,35,20,20,20,25,25,72,72,24,6
Wicht,25,20,20,20,25,25,30,30,10,6
Beetle,25,20,20,20,25,25,42,42,14,6
AnimalCompanion,25,20,20,20,30,30,36,36,12,5
WeakEnemy,1,0,0,0,0,0,1,1,1,1
HeraldOfWoedica,15,20,20,20,50,50,84,84,28,6
Lagufaeth,25,20,20,20,25,25,36,36,12,6
Lich,20,20,20,30,25,25,48,48,16,6
Eyeless,55,20,20,20,60,60,72,72,24,6
Kraken,45,20,20,20,55,55,84,84,28,6
 
 
(Filename: /Users/builduser/buildslave/unity/build/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
 
Loading table: Experience
ExperienceTableData;Level;,Experience,StrongholdTurns,Display
1,1500,4,1
2,3000,10,2
3,4050,15,3
4,5400,15,4
5,6750,15,5
6,8100,20,6
7,9500,20,7
8,10800,20,8
9,12100,20,9
10,13500,20,10
11,14800,20,11
12,500,2,12
13,750,2,13
14,1000,3,14
15,0,0,15
16,0,0,16
17,2400,8,PX1_7
18,4500,10,PX1_8
19,6000,10,PX1_9
20,3300,10,PX1_10
21,0,0,PX1_11
22,2400,8,PX1_12
23,5700,8,PX1_13
24,0,0,PX1_14
25,4000,6,PX2_9
26,2100,6,PX2_10
27,3600,10,PX2_11
28,5000,10,PX2_12
29,1350,10,PX2_13
30,3600,8,PX2_14
31,6300,8,PX2_15
32,810,2,PX2_16
 
 
(Filename: /Users/builduser/buildslave/unity/build/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
 
3 data files parsed!
 
(Filename: /Users/builduser/buildslave/unity/build/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
 
--->MatchResolutionToIndex(2048x1152) returning 1
 
(Filename: /Users/builduser/buildslave/unity/build/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
 
--->TryChangeResolutionAndDisplayMode(1, Fullscreen)...
 
(Filename: /Users/builduser/buildslave/unity/build/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
 
--->TryChangeResolutionAndDisplayMode(1, Fullscreen) _currentResolutionIndex is 1, _currentDisplayMode is Unknown
 
(Filename: /Users/builduser/buildslave/unity/build/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
 
--->TryChangeResolutionAndDisplayMode(1, Fullscreen) returning false.  Not initialized.
 
(Filename: /Users/builduser/buildslave/unity/build/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
 
--->ChangeDisplayModeRoutine( Fullscreen, True )...
 
(Filename: /Users/builduser/buildslave/unity/build/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
 
--->ChangeDisplayModeRoutine( Fullscreen, True ) _currentDisplayMode is Unknown
 
(Filename: /Users/builduser/buildslave/unity/build/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
 
--->ChangeDisplayModeRoutine( Fullscreen, True ) calling Screen.fullscreen(true).
 
(Filename: /Users/builduser/buildslave/unity/build/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
 
UnloadTime: 0.310938 ms
Checking to instantiate global...
 
(Filename: /Users/builduser/buildslave/unity/build/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
 
Shader warmup: 15 shaders 34 combinations 0.005s
Platform assembly: /Applications/MacGameStore/Games/Pillars of Eternity Hero Edition/Pillars of Eternity.app/Contents/Resources/game/PillarsOfEternity.app/Contents/Data/Managed/System.Configuration.dll (this message is harmless)
System.SystemException: Error running gmcs: Cannot find the specified file
  at Mono.CSharp.CSharpCodeCompiler.CompileFromFileBatch (System.CodeDom.Compiler.CompilerParameters options, System.String[] fileNames) [0x00000] in <filename unknown>:0 
  at Mono.CSharp.CSharpCodeCompiler.CompileAssemblyFromFileBatch (System.CodeDom.Compiler.CompilerParameters options, System.String[] fileNames) [0x00000] in <filename unknown>:0 
  at Mono.CSharp.CSharpCodeCompiler.CompileAssemblyFromFile (System.CodeDom.Compiler.CompilerParameters options, System.String fileName) [0x00000] in <filename unknown>:0 
  at System.Xml.Serialization.XmlSerializer.GenerateSerializers (System.Xml.Serialization.GenerationBatch batch, System.CodeDom.Compiler.CompilerParameters cp) [0x00000] in <filename unknown>:0 
  at System.Xml.Serialization.XmlSerializer.RunSerializerGeneration (System.Object obj) [0x00000] in <filename unknown>:0 
Unloading 9 Unused Serialized files (Serialized files now loaded: 4 / Dirty serialized files: 0)
 
Unloading 29 unused Assets to reduce memory usage. Loaded Objects now: 3681.
Total: 9.429244 ms (FindLiveObjects: 0.119326 ms CreateObjectMapping: 0.148706 ms MarkObjects: 8.835720 ms  DeleteObjects: 0.203431 ms)
 
Platform assembly: /Applications/MacGameStore/Games/Pillars of Eternity Hero Edition/Pillars of Eternity.app/Contents/Resources/game/PillarsOfEternity.app/Contents/Data/Managed/Boo.Lang.dll (this message is harmless)
Unloading 1 Unused Serialized files (Serialized files now loaded: 4 / Dirty serialized files: 0)
 
Unloading 25014 unused Assets to reduce memory usage. Loaded Objects now: 18570.
Total: 38.364918 ms (FindLiveObjects: 1.524511 ms CreateObjectMapping: 1.760021 ms MarkObjects: 19.124207 ms  DeleteObjects: 15.433112 ms)
 
--->MatchResolutionToIndex(2048x1152) returning 1
 
(Filename: /Users/builduser/buildslave/unity/build/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
 
--->TryChangeResolutionAndDisplayMode(1, Fullscreen)...
 
(Filename: /Users/builduser/buildslave/unity/build/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
 
--->TryChangeResolutionAndDisplayMode(1, Fullscreen) _currentResolutionIndex is 1, _currentDisplayMode is Fullscreen
 
(Filename: /Users/builduser/buildslave/unity/build/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
 
--->TryChangeResolutionAndDisplayMode(1, Fullscreen) already at desired resolution, only changing display mode.
 
(Filename: /Users/builduser/buildslave/unity/build/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
 
--->TryChangeDisplayMode(Fullscreen)...
 
(Filename: /Users/builduser/buildslave/unity/build/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
 
--->TryChangeDisplayMode(Fullscreen) _currentDisplayMode is Fullscreen
 
(Filename: /Users/builduser/buildslave/unity/build/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
 
--->TryChangeDisplayMode(Fullscreen) _currentDisplayMode already correct - nothing to do.
 
(Filename: /Users/builduser/buildslave/unity/build/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
 
--->MatchResolutionToIndex(2048x1152) returning 1
 
(Filename: /Users/builduser/buildslave/unity/build/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
 
--->TryChangeResolutionAndDisplayMode(1, Fullscreen)...
 
(Filename: /Users/builduser/buildslave/unity/build/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
 
--->TryChangeResolutionAndDisplayMode(1, Fullscreen) _currentResolutionIndex is 1, _currentDisplayMode is Fullscreen
 
(Filename: /Users/builduser/buildslave/unity/build/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
 
--->TryChangeResolutionAndDisplayMode(1, Fullscreen) already at desired resolution, only changing display mode.
 
(Filename: /Users/builduser/buildslave/unity/build/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
 
--->TryChangeDisplayMode(Fullscreen)...
 
(Filename: /Users/builduser/buildslave/unity/build/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
 
--->TryChangeDisplayMode(Fullscreen) _currentDisplayMode is Fullscreen
 
(Filename: /Users/builduser/buildslave/unity/build/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
 
--->TryChangeDisplayMode(Fullscreen) _currentDisplayMode already correct - nothing to do.
 
(Filename: /Users/builduser/buildslave/unity/build/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
 
 
 
 
(Filename: /Users/builduser/buildslave/unity/build/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
 
------- BEGIN LEVEL LOAD INITIATED --------        Pending level = AR_0601_Stronghold_Exterior.
 
(Filename: /Users/builduser/buildslave/unity/build/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
 
Checking to instantiate global...
 
(Filename: /Users/builduser/buildslave/unity/build/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
 
Checking to instantiate in game global...
 
(Filename: /Users/builduser/buildslave/unity/build/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
 
Instantiating in game global.
 
(Filename: /Users/builduser/buildslave/unity/build/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
 
DataManager could not find field 'Display' on 'ExperienceTableData'
 
(Filename: /Users/builduser/buildslave/unity/build/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
 
DataManager could not find field 'Display' on 'ExperienceTableData'
 
(Filename: /Users/builduser/buildslave/unity/build/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
 
DataManager could not find field 'Display' on 'ExperienceTableData'
 
(Filename: /Users/builduser/buildslave/unity/build/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
 
DataManager could not find field 'Display' on 'ExperienceTableData'
 
(Filename: /Users/builduser/buildslave/unity/build/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
 
DataManager could not find field 'Display' on 'ExperienceTableData'
 
(Filename: /Users/builduser/buildslave/unity/build/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
 
DataManager could not find field 'Display' on 'ExperienceTableData'
 
(Filename: /Users/builduser/buildslave/unity/build/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
 
DataManager could not find field 'Display' on 'ExperienceTableData'
 
(Filename: /Users/builduser/buildslave/unity/build/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
 
DataManager could not find field 'Display' on 'ExperienceTableData'
 
(Filename: /Users/builduser/buildslave/unity/build/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
 
DataManager could not find field 'Display' on 'ExperienceTableData'
 
(Filename: /Users/builduser/buildslave/unity/build/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
 
DataManager could not find field 'Display' on 'ExperienceTableData'
 
(Filename: /Users/builduser/buildslave/unity/build/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
 
DataManager could not find field 'Display' on 'ExperienceTableData'
 
(Filename: /Users/builduser/buildslave/unity/build/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
 
DataManager could not find field 'Display' on 'ExperienceTableData'
 
(Filename: /Users/builduser/buildslave/unity/build/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
 
DataManager could not find field 'Display' on 'ExperienceTableData'
 
(Filename: /Users/builduser/buildslave/unity/build/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
 
DataManager could not find field 'Display' on 'ExperienceTableData'
 
(Filename: /Users/builduser/buildslave/unity/build/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
 
DataManager could not find field 'Display' on 'ExperienceTableData'
 
(Filename: /Users/builduser/buildslave/unity/build/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
 
DataManager could not find field 'Display' on 'ExperienceTableData'
 
(Filename: /Users/builduser/buildslave/unity/build/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
 
DataManager could not find field 'Display' on 'ExperienceTableData'
 
(Filename: /Users/builduser/buildslave/unity/build/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
 
DataManager could not find field 'Display' on 'ExperienceTableData'
 
(Filename: /Users/builduser/buildslave/unity/build/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
 
DataManager could not find field 'Display' on 'ExperienceTableData'
 
(Filename: /Users/builduser/buildslave/unity/build/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
 
DataManager could not find field 'Display' on 'ExperienceTableData'
 
(Filename: /Users/builduser/buildslave/unity/build/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
 
DataManager could not find field 'Display' on 'ExperienceTableData'
 
(Filename: /Users/builduser/buildslave/unity/build/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
 
DataManager could not find field 'Display' on 'ExperienceTableData'
 
(Filename: /Users/builduser/buildslave/unity/build/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
 
DataManager could not find field 'Display' on 'ExperienceTableData'
 
(Filename: /Users/builduser/buildslave/unity/build/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
 
DataManager could not find field 'Display' on 'ExperienceTableData'
 
(Filename: /Users/builduser/buildslave/unity/build/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
 
DataManager could not find field 'Display' on 'ExperienceTableData'
 
(Filename: /Users/builduser/buildslave/unity/build/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
 
DataManager could not find field 'Display' on 'ExperienceTableData'
 
(Filename: /Users/builduser/buildslave/unity/build/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
 
DataManager could not find field 'Display' on 'ExperienceTableData'
 
(Filename: /Users/builduser/buildslave/unity/build/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
 
DataManager could not find field 'Display' on 'ExperienceTableData'
 
(Filename: /Users/builduser/buildslave/unity/build/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
 
DataManager could not find field 'Display' on 'ExperienceTableData'
 
(Filename: /Users/builduser/buildslave/unity/build/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
 
DataManager could not find field 'Display' on 'ExperienceTableData'
 
(Filename: /Users/builduser/buildslave/unity/build/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
 
DataManager could not find field 'Display' on 'ExperienceTableData'
 
(Filename: /Users/builduser/buildslave/unity/build/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
 
DataManager could not find field 'Display' on 'ExperienceTableData'
 
(Filename: /Users/builduser/buildslave/unity/build/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
 
-------- TRANSITION TO EMPTY --------
 
(Filename: /Users/builduser/buildslave/unity/build/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
 
-------- TRANSITION TO EMPTY COMPLETE --------
 
(Filename: /Users/builduser/buildslave/unity/build/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
 
UnloadTime: 579.029602 ms
Unloading 76 Unused Serialized files (Serialized files now loaded: 4 / Dirty serialized files: 0)
 
Unloading 673 unused Assets to reduce memory usage. Loaded Objects now: 46381.
Total: 55.731155 ms (FindLiveObjects: 1.921938 ms CreateObjectMapping: 4.471980 ms MarkObjects: 42.097580 ms  DeleteObjects: 5.554892 ms)
 
Unloading 0 Unused Serialized files (Serialized files now loaded: 4 / Dirty serialized files: 0)
 
Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 46375.
Total: 50.251526 ms (FindLiveObjects: 3.793207 ms CreateObjectMapping: 4.842654 ms MarkObjects: 41.509647 ms  DeleteObjects: 0.086620 ms)
 
-------- LEVEL LOAD COMPLETE --------        Level = AR_0601_Stronghold_Exterior. 
 
 
 
(Filename: /Users/builduser/buildslave/unity/build/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
 
UnloadTime: 2.999118 ms
Checking to instantiate global...
 
(Filename: /Users/builduser/buildslave/unity/build/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
 
Checking to instantiate in game global...
 
(Filename: /Users/builduser/buildslave/unity/build/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
 
Unloading 26 Unused Serialized files (Serialized files now loaded: 4 / Dirty serialized files: 0)
 
Unloading 9 unused Assets to reduce memory usage. Loaded Objects now: 59282.
Total: 60.822582 ms (FindLiveObjects: 2.454071 ms CreateObjectMapping: 4.254452 ms MarkObjects: 53.388771 ms  DeleteObjects: 0.168808 ms)
 
Asset not found at path: Art/Character/Textures/Hair/Hair01/m_Hair05_V02
 
(Filename: /Users/builduser/buildslave/unity/build/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
 
Checking to instantiate global...
 
(Filename: /Users/builduser/buildslave/unity/build/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
 
Checking to instantiate in game global...
 
(Filename: /Users/builduser/buildslave/unity/build/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
 
Error trying to load Companion_Aloth_4_stored from /Applications/MacGameStore/Games/Pillars of Eternity Hero Edition/Pillars of Eternity.app/Contents/Resources/game/PillarsOfEternity.app/Contents/assetbundles/prefabs/objectbundle/companion_aloth_4_stored.unity3d
 
(Filename: /Users/builduser/buildslave/unity/build/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
 
Error trying to load Companion_Eder_4_stored from /Applications/MacGameStore/Games/Pillars of Eternity Hero Edition/Pillars of Eternity.app/Contents/Resources/game/PillarsOfEternity.app/Contents/assetbundles/prefabs/objectbundle/companion_eder_4_stored.unity3d
 
(Filename: /Users/builduser/buildslave/unity/build/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
 
Error trying to load Companion_GGP_5_stored from /Applications/MacGameStore/Games/Pillars of Eternity Hero Edition/Pillars of Eternity.app/Contents/Resources/game/PillarsOfEternity.app/Contents/assetbundles/prefabs/objectbundle/companion_ggp_5_stored.unity3d
 
(Filename: /Users/builduser/buildslave/unity/build/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
 
Error trying to load Companion_Kana_5_stored from /Applications/MacGameStore/Games/Pillars of Eternity Hero Edition/Pillars of Eternity.app/Contents/Resources/game/PillarsOfEternity.app/Contents/assetbundles/prefabs/objectbundle/companion_kana_5_stored.unity3d
 
(Filename: /Users/builduser/buildslave/unity/build/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
 
Error trying to load Companion_GM_5_stored from /Applications/MacGameStore/Games/Pillars of Eternity Hero Edition/Pillars of Eternity.app/Contents/Resources/game/PillarsOfEternity.app/Contents/assetbundles/prefabs/objectbundle/companion_gm_5_stored.unity3d
 
(Filename: /Users/builduser/buildslave/unity/build/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
 
Error trying to load Companion_Pallegina_5_stored from /Applications/MacGameStore/Games/Pillars of Eternity Hero Edition/Pillars of Eternity.app/Contents/Resources/game/PillarsOfEternity.app/Contents/assetbundles/prefabs/objectbundle/companion_pallegina_5_stored.unity3d
 
(Filename: /Users/builduser/buildslave/unity/build/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
 
Asset not found at path: Art/Character/Female/Textures/Body/BP/BP02/m_F_Skin_V02
 
(Filename: /Users/builduser/buildslave/unity/build/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
 
Asset not found at path: Art/Character/Male/Textures/Body/MA/MA02/m_ML_Belts01_V02
 
(Filename: /Users/builduser/buildslave/unity/build/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
 
Asset not found at path: Art/Character/Male/Textures/Body/MA/MA02/m_Garment_Metal_V02
 
(Filename: /Users/builduser/buildslave/unity/build/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
 
Asset not found at path: Art/Character/Male/Textures/Body/MA/MA02/m_Garment_Cloth_V02
 
(Filename: /Users/builduser/buildslave/unity/build/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
 
Asset not found at path: Art/Character/Male/Textures/Body/MA/MA02/m_Dagger02_V02
 
(Filename: /Users/builduser/buildslave/unity/build/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
 
Asset not found at path: Art/Character/Female/Textures/Body/CL/CL08/m_Belt_Wide01_V04
 
(Filename: /Users/builduser/buildslave/unity/build/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
 
Global variables restored
 
(Filename: /Users/builduser/buildslave/unity/build/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
 
Asset not found at path: Art/Character/Female/Textures/Body/BP/BP02/m_F_Skin_V02
 
(Filename: /Users/builduser/buildslave/unity/build/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
 
Asset not found at path: Art/Character/Male/Textures/Body/MA/MA02/m_ML_Belts01_V02
 
(Filename: /Users/builduser/buildslave/unity/build/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
 
Asset not found at path: Art/Character/Male/Textures/Body/MA/MA02/m_Garment_Metal_V02
 
(Filename: /Users/builduser/buildslave/unity/build/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
 
Asset not found at path: Art/Character/Male/Textures/Body/MA/MA02/m_Garment_Cloth_V02
 
(Filename: /Users/builduser/buildslave/unity/build/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
 
Asset not found at path: Art/Character/Male/Textures/Body/MA/MA02/m_Dagger02_V02
 
(Filename: /Users/builduser/buildslave/unity/build/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
 
Asset not found at path: Art/Character/Female/Textures/Body/CL/CL08/m_Belt_Wide01_V04
 
(Filename: /Users/builduser/buildslave/unity/build/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
 
Global variables restored
 
(Filename: /Users/builduser/buildslave/unity/build/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
 
Asset not found at path: Art/Character/Female/Textures/Body/BP/BP02/m_F_Skin_V02
 
(Filename: /Users/builduser/buildslave/unity/build/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
 
Asset not found at path: Art/Character/Male/Textures/Body/MA/MA02/m_ML_Belts01_V02
 
(Filename: /Users/builduser/buildslave/unity/build/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
 
Asset not found at path: Art/Character/Male/Textures/Body/MA/MA02/m_Garment_Metal_V02
 
(Filename: /Users/builduser/buildslave/unity/build/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
 
Asset not found at path: Art/Character/Male/Textures/Body/MA/MA02/m_Garment_Cloth_V02
 
(Filename: /Users/builduser/buildslave/unity/build/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
 
Asset not found at path: Art/Character/Male/Textures/Body/MA/MA02/m_Dagger02_V02
 
(Filename: /Users/builduser/buildslave/unity/build/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
 
Asset not found at path: Art/Character/Female/Textures/Body/CL/CL08/m_Belt_Wide01_V04
 
(Filename: /Users/builduser/buildslave/unity/build/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
 
Unloading 7 Unused Serialized files (Serialized files now loaded: 6 / Dirty serialized files: 0)
 
Unloading 34485 unused Assets to reduce memory usage. Loaded Objects now: 215795.
Total: 738.675598 ms (FindLiveObjects: 11.957419 ms CreateObjectMapping: 26.357985 ms MarkObjects: 633.721497 ms  DeleteObjects: 65.844025 ms)
 
/Applications/MacGameStore/Games/Pillars of Eternity Hero Edition/Pillars of Eternity.app/Contents/Resources/game/PillarsOfEternity.app/Contents/data/audio/mus/mus_final\mus_town_caed_nua.ogg does not exist. The music will not play!
 
(Filename: /Users/builduser/buildslave/unity/build/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
 
/Applications/MacGameStore/Games/Pillars of Eternity Hero Edition/Pillars of Eternity.app/Contents/Resources/game/PillarsOfEternity.app/Contents/data/audio/mus/mus_final\mus_combat_b.ogg does not exist. The music will not play!
 
(Filename: /Users/builduser/buildslave/unity/build/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
 
/Applications/MacGameStore/Games/Pillars of Eternity Hero Edition/Pillars of Eternity.app/Contents/Resources/game/PillarsOfEternity.app/Contents/data/audio/mus/mus_final\mus_scripted_old_watcher.ogg does not exist. The music will not play!
 
(Filename: /Users/builduser/buildslave/unity/build/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
 
/Applications/MacGameStore/Games/Pillars of Eternity Hero Edition/Pillars of Eternity.app/Contents/Resources/game/PillarsOfEternity.app/Contents/data/audio/mus/px2_mus\px2_mus_scr_anticipation_02.ogg does not exist. The music will not play!
 
(Filename: /Users/builduser/buildslave/unity/build/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
 
Tier1Backer cannot be loaded because the asset bundle type is not supported!
 
(Filename: /Users/builduser/buildslave/unity/build/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
 
Tier2Backer cannot be loaded because the asset bundle type is not supported!
 
(Filename: /Users/builduser/buildslave/unity/build/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
 
Tier1Preorder cannot be loaded because the asset bundle type is not supported!
 
(Filename: /Users/builduser/buildslave/unity/build/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
 
/Applications/MacGameStore/Games/Pillars of Eternity Hero Edition/Pillars of Eternity.app/Contents/Resources/game/PillarsOfEternity.app/Contents/data/audio/mus/mus_final\mus_town_caed_nua.ogg does not exist. The music will not play!
 
(Filename: /Users/builduser/buildslave/unity/build/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
 
/Applications/MacGameStore/Games/Pillars of Eternity Hero Edition/Pillars of Eternity.app/Contents/Resources/game/PillarsOfEternity.app/Contents/data/audio/mus/mus_final\mus_combat_b.ogg does not exist. The music will not play!
 
(Filename: /Users/builduser/buildslave/unity/build/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
 
/Applications/MacGameStore/Games/Pillars of Eternity Hero Edition/Pillars of Eternity.app/Contents/Resources/game/PillarsOfEternity.app/Contents/data/audio/mus/mus_final\mus_scripted_old_watcher.ogg does not exist. The music will not play!
 
(Filename: /Users/builduser/buildslave/unity/build/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
 
/Applications/MacGameStore/Games/Pillars of Eternity Hero Edition/Pillars of Eternity.app/Contents/Resources/game/PillarsOfEternity.app/Contents/data/audio/mus/px2_mus\px2_mus_scr_anticipation_02.ogg does not exist. The music will not play!
 
(Filename: /Users/builduser/buildslave/unity/build/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
 
--->MatchResolutionToIndex(2048x1152) returning 1
 
(Filename: /Users/builduser/buildslave/unity/build/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
 
--->TryChangeResolutionAndDisplayMode(1, Fullscreen)...
 
(Filename: /Users/builduser/buildslave/unity/build/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
 
--->TryChangeResolutionAndDisplayMode(1, Fullscreen) _currentResolutionIndex is 1, _currentDisplayMode is Fullscreen
 
(Filename: /Users/builduser/buildslave/unity/build/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
 
--->TryChangeResolutionAndDisplayMode(1, Fullscreen) already at desired resolution, only changing display mode.
 
(Filename: /Users/builduser/buildslave/unity/build/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
 
--->TryChangeDisplayMode(Fullscreen)...
 
(Filename: /Users/builduser/buildslave/unity/build/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
 
--->TryChangeDisplayMode(Fullscreen) _currentDisplayMode is Fullscreen
 
(Filename: /Users/builduser/buildslave/unity/build/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
 
--->TryChangeDisplayMode(Fullscreen) _currentDisplayMode already correct - nothing to do.
 
(Filename: /Users/builduser/buildslave/unity/build/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
 
 
 
 
(Filename: /Users/builduser/buildslave/unity/build/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
 
------- BEGIN LEVEL LOAD INITIATED --------        Pending level = PX1_0001_Village_Ext.
 
(Filename: /Users/builduser/buildslave/unity/build/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
 
Get clip for type NotifyConstructionFinished
 
(Filename: /Users/builduser/buildslave/unity/build/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
 
Checking to instantiate global...
 
(Filename: /Users/builduser/buildslave/unity/build/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
 
Checking to instantiate in game global...
 
(Filename: /Users/builduser/buildslave/unity/build/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
 
-------- TRANSITION TO EMPTY --------
 
(Filename: /Users/builduser/buildslave/unity/build/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
 
-------- TRANSITION TO EMPTY COMPLETE --------
 
(Filename: /Users/builduser/buildslave/unity/build/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
 
UnloadTime: 289.997528 ms
Unloading 2 Unused Serialized files (Serialized files now loaded: 4 / Dirty serialized files: 0)
 
Unloading 13801 unused Assets to reduce memory usage. Loaded Objects now: 183146.
Total: 834.963623 ms (FindLiveObjects: 8.335641 ms CreateObjectMapping: 22.897213 ms MarkObjects: 159.367462 ms  DeleteObjects: 643.819031 ms)
 
Unloading 0 Unused Serialized files (Serialized files now loaded: 4 / Dirty serialized files: 0)
 
Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 183138.
Total: 192.876099 ms (FindLiveObjects: 12.016308 ms CreateObjectMapping: 17.279255 ms MarkObjects: 163.289948 ms  DeleteObjects: 0.269323 ms)
 
Could not load Expansion Asset Bundle.
 
(Filename: /Users/builduser/buildslave/unity/build/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
 
Exception: Exception of type 'System.Exception' was thrown.
  at GameResources+<LoadScene>c__Iterator78.MoveNext () [0x00000] in <filename unknown>:0 
UnityEngine.Debug:Internal_LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
<LoadScene>c__Iterator78:MoveNext()
 
(Filename:  Line: 4294967295)
 
 
 
 
(Filename: /Users/builduser/buildslave/unity/build/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
 
------- LOAD TO MAIN MENU --------
 
 
 
(Filename: /Users/builduser/buildslave/unity/build/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
 
UnloadTime: 7.123164 ms
Checking to instantiate global...
 
(Filename: /Users/builduser/buildslave/unity/build/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
 
Shader warmup: 153 shaders 465 combinations 0.075s
Unloading 1 Unused Serialized files (Serialized files now loaded: 4 / Dirty serialized files: 0)
 
Unloading 11 unused Assets to reduce memory usage. Loaded Objects now: 184503.
Total: 170.414764 ms (FindLiveObjects: 8.771948 ms CreateObjectMapping: 15.172071 ms MarkObjects: 145.998825 ms  DeleteObjects: 0.413424 ms)
 
Unloading 1 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)
 
Unloading 130968 unused Assets to reduce memory usage. Loaded Objects now: 37810.
Total: 814.999939 ms (FindLiveObjects: 9.459218 ms CreateObjectMapping: 22.699554 ms MarkObjects: 33.283005 ms  DeleteObjects: 748.813171 ms)
 
 

 

 

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