TL;DR: at least vanilla traps have their listed accuracy penalites being applied twice, which results in very buggy results where a low-level trap like the Dart Trap will likely outdamage the high-level Sunlance Trap. Dropbox link containing output_log and a quicksave are at the end of the post. Background: I've been trying to figure out why some spells have different accuracies than others, which got me to figure out that the game has a special formula for calculating "Hazard" spells (priest s