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Hi,

 

My game crashed while quicksaving and after that all my saves have been corrupted. Is there any way to fix them, or at least one of them? (linked to this post).

 

Cheers and thank you for your time!

 

-Santac

 

From the output_log (same text for all the files):

ZIP FILE WAS CORRUPT! C:\Users\Santac\Saved Games\Pillars of Eternity\b539f2e6-a575-4cb6-8b34-a2045661a94e autosave_1.savegame
 
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)

BadReadException:   Bad signature (0x00000000) at position  0x00000000
  at Ionic.Zip.ZipEntry.ReadHeader (Ionic.Zip.ZipEntry ze, System.Text.Encoding defaultEncoding) [0x00000] in <filename unknown>:0

  at Ionic.Zip.ZipEntry.ReadEntry (Ionic.Zip.ZipContainer zc, Boolean first) [0x00000] in <filename unknown>:0

  at Ionic.Zip.ZipFile.ReadIntoInstance_Orig (Ionic.Zip.ZipFile zf) [0x00000] in <filename unknown>:0

  at Ionic.Zip.ZipFile.ReadIntoInstance (Ionic.Zip.ZipFile zf) [0x00000] in <filename unknown>:0
Rethrow as ZipException: Cannot read that as a ZipFile
  at Ionic.Zip.ZipFile.ReadIntoInstance (Ionic.Zip.ZipFile zf) [0x00000] in <filename unknown>:0

  at Ionic.Zip.ZipFile._InitInstance (System.String zipFileName, System.IO.TextWriter statusMessageWriter) [0x00000] in <filename unknown>:0

  at Ionic.Zip.ZipFile..ctor (System.String fileName, System.Text.Encoding encoding) [0x00000] in <filename unknown>:0
Rethrow as ZipException: C:/Users/Santac/AppData/Local/Temp/Obsidian Entertainment/Pillars of Eternity\loadedSave.zip is not a valid zip file
  at Ionic.Zip.ZipFile..ctor (System.String fileName, System.Text.Encoding encoding) [0x00000] in <filename unknown>:0

  at GameResources.GetSaveFileInfo (SizeStyle sizeStyle, System.Boolean& abortSignal) [0x00000] in <filename unknown>:0
UnityEngine.Debug:Internal_LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
GameResources:GetSaveFileInfo(SizeStyle, Boolean&)
SaveGameInfo:CacheSaveGameInfoThreadFunc()

Corrupt_saves.zip

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