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Posted (edited)

In an early update of the Pillars of Eternity Project, before publication and as the code itself was being developed after the kick start, there was a very generous post relating to the duties of the task master.

 

It described the minute details that are required of someone who manages a project, how small delays or other changes effect the schedule of development.

 

I can't seem to find this in the archives of the forum. I believe it would be in the Developer's Corner section however it was a general link through the home page of the Pillars of eternity.

 

In regard to ambitions relating to development this would be a wonderful resource in researching what it would take to make a project with the unity engine work. This post and any other resource along this intention would be much appreciated.

 

Thank you Obsidian.

Edited by BraveWaters

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