BraveWaters Posted November 3, 2016 Share Posted November 3, 2016 (edited) In an early update of the Pillars of Eternity Project, before publication and as the code itself was being developed after the kick start, there was a very generous post relating to the duties of the task master. It described the minute details that are required of someone who manages a project, how small delays or other changes effect the schedule of development. I can't seem to find this in the archives of the forum. I believe it would be in the Developer's Corner section however it was a general link through the home page of the Pillars of eternity. In regard to ambitions relating to development this would be a wonderful resource in researching what it would take to make a project with the unity engine work. This post and any other resource along this intention would be much appreciated. Thank you Obsidian. Edited November 3, 2016 by BraveWaters Link to comment Share on other sites More sharing options...
BraveWaters Posted November 3, 2016 Author Share Posted November 3, 2016 Found it!... Duh... https://eternity.obsidian.net/news/update-67-whats-in-a-game Still any help along the lines of this enthusiasm for producing would be helpful. Thanks Again! Link to comment Share on other sites More sharing options...
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