July 29, 20169 yr The path finding in the old Baldurs Gate games was a mess. With Pillars it seems better, at first sight. But fights in closely caves or near doors ends in chaos sometimes. How it could be that one character is blocking the whole door? The party should have an overlapping tolerance to move past each other in this situations. Edited July 29, 20169 yr by Lebostein
July 29, 20169 yr Most times its the placement right in the center of the door which blocks the second spot, other times its the navmesh which has a too narrow opening so a part of the doorway is not walkable at all. More modding for PoE II | How to Work with Stringtables
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