ottffsse Posted February 20, 2016 Share Posted February 20, 2016 Since ie mod doesn't work with 3.0 what I did is addexperience command to level up to 9 enterered white March stalwart with high level scaling enabled and immediately added negative experience to delevel back to level 5. The ogre fight in the village was quite manageable but the other areas are brutal (potd of course). Had to kite ulric but eventually killed him to get redeemer and now snuck and got stormcaller and boots of haste and resourcefulness belt but this is really a chore pulling mobs all the time with a very underleveled party. Not sure I can take on the workshop to get to the devil but even if I did as much as I would like to integrate her into my party not sure if it is optional. Currently running: -main dps and some cc cipher -zuhua monk half dps half tank in sanguine —maneha two handed style (had white spire but will try redeemer probably, in Eder second chance armour thanks Eder!) -costum skaen priest (love that damage pop from skaen priest on snaek attacks) but he is breastplate currently and just behind zuhua and maneha currently) -cc cipher -pallegina fod arquebus alpha strike + firebrand - her haste talent on fod is better than chanters reload chant imo as I can haste both back and front line with it) Would love a single target rogue specialist but I am but I have no clue who to eliminate from current party then. Wish we could have larger party size (don't mind more enemies in that case). But I will probably come back in a level or two. In my experience high scaling in white March is a challenge at levels 7-8 for a good party but gets too easy once party hits levels 10+. I gave that soul bound scepter you get from the stronghold quest to my priest atm but does the dominate effect work on multiple targets from wizards blast? Just curious. It might be better on a wizard then. It is a bit of a weird party right now the ciphers are easy and clearly built (backline cc/ dps) and maneha as well I guess but I am still not sure zuhua will make for a very solid tank - as a monk he has to take damage to be effective and that can get risky. I am still trying to find the right balance in offence / defense for him. Any thoughts and suggestions would be appreciated. Thanks! Link to comment Share on other sites More sharing options...
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