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Since ie mod doesn't work with 3.0 what I did is addexperience command to level up to 9 enterered white March stalwart with high level scaling enabled and immediately added negative experience to delevel back to level 5.

 

The ogre fight in the village was quite manageable but the other areas are brutal (potd of course).

 

Had to kite ulric but eventually killed him to get redeemer and now snuck and got stormcaller and boots of haste and resourcefulness belt but this is really a chore pulling mobs all the time with a very underleveled party. Not sure I can take on the workshop to get to the devil but even if I did as much as I would like to integrate her into my party not sure if it is optional.

 

Currently running:

 

-main dps and some cc cipher

-zuhua monk half dps half tank in sanguine

—maneha two handed style (had white spire but will try redeemer probably, in Eder second chance armour thanks Eder!)

-costum skaen priest (love that damage pop from skaen priest on snaek attacks) but he is breastplate currently and just behind zuhua and maneha currently)

-cc cipher

-pallegina fod arquebus alpha strike + firebrand - her haste talent on fod is better than chanters reload chant imo as I can haste both back and front line with it)

 

Would love a single target rogue specialist but I am but I have no clue who to eliminate from current party then.

 

Wish we could have larger party size (don't mind more enemies in that case).

 

But I will probably come back in a level or two. In my experience high scaling in white March is a challenge at levels 7-8 for a good party but gets too easy once party hits levels 10+.

 

I gave that soul bound scepter you get from the stronghold quest to my priest atm but does the dominate effect work on multiple targets from wizards blast? Just curious. It might be better on a wizard then.

 

It is a bit of a weird party right now the ciphers are easy and clearly built (backline cc/ dps) and maneha as well I guess but I am still not sure zuhua will make for a very solid tank - as a monk he has to take damage to be effective and that can get risky. I am still trying to find the right balance in offence / defense for him.

 

Any thoughts and suggestions would be appreciated. Thanks!

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In my opinion if you need to kite the enemy and abuse the AI it'd be better to come back at a higher level and have more of a straight up fair fight. If that is too easy get rid of the hired optimized cipher and replace with a story companion.

 

For Zahua I'd suggest looking at the Juggernaut build. His stats work well for that.

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In my opinion if you need to kite the enemy and abuse the AI it'd be better to come back at a higher level and have more of a straight up fair fight. If that is too easy get rid of the hired optimized cipher and replace with a story companion.

 

For Zahua I'd suggest looking at the Juggernaut build. His stats work well for that.

Yap thanks I did spec zuhua as juggernaut going forward and he is very strong with that setup. He has perfect stats for it too. Clocking at almost 1000 damage per combat hour atm at level 7. I made sure to take vulnerable attack at level 4 though. But lighting strikes still don't stack with turning wheel or do they? I took lighting strikes and stunning blows for now.

 

Did all the first round of bounties now at level 7 after inserting aloth for the second cipher just for some variation.

 

So far I prefer zuhua with plain old fists. Sure his deflection is lower than with larder door and hatchet etc but he hits back really hard and if he should go down (happens rarely but did happen against dweller and Co) it is already after he dealt a ton of damage to to the enemy. I tried gemstone staff but was not impressed. I like fast weapons except on maneha where carnage sort of compensates for slow estoc weapons. What are post patch 3.0 best weapons for zuhua? And armor? I use hendryks coat (from crucible Knights merchant) because it seems good with the prone push defense and is exceptional, but is sanguine generally considered better or a retaliation armor?

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In my opinion if you need to kite the enemy and abuse the AI it'd be better to come back at a higher level and have more of a straight up fair fight. If that is too easy get rid of the hired optimized cipher and replace with a story companion.

 

For Zahua I'd suggest looking at the Juggernaut build. His stats work well for that.

Yap thanks I did spec zuhua as juggernaut going forward and he is very strong with that setup. He has perfect stats for it too. Clocking at almost 1000 damage per combat hour atm at level 7. I made sure to take vulnerable attack at level 4 though. But lighting strikes still don't stack with turning wheel or do they? I took lighting strikes and stunning blows for now.

 

Did all the first round of bounties now at level 7 after inserting aloth for the second cipher just for some variation.

 

So far I prefer zuhua with plain old fists. Sure his deflection is lower than with larder door and hatchet etc but he hits back really hard and if he should go down (happens rarely but did happen against dweller and Co) it is already after he dealt a ton of damage to to the enemy. I tried gemstone staff but was not impressed. I like fast weapons except on maneha where carnage sort of compensates for slow estoc weapons. What are post patch 3.0 best weapons for zuhua? And armor? I use hendryks coat (from crucible Knights merchant) because it seems good with the prone push defense and is exceptional, but is sanguine generally considered better or a retaliation armor?

 

 

Lightning Strikes works with Turning Wheel but Stunning Blows is a fine substitute. It is a full attack and does not require any wounds. Turning Wheel has the bonus of not needing you to do anything.

 

I also prefer just fists. If you have two monks you only have one set of the sandals so going with dual wielded weapons for the second Monk is not a bad plan. Dual wield takes full advantage of the Full Attack from Torment's Reach and Stunning Blows. For weapons dual Sabres, Battle axes, warhammers, even swords. Pretty much any average speed weapon will do fine. I find that fast speed weapons other than fists perform not as well when it comes to Torment's spam which puts out the most damage per wound. With weapons you can go for zero recovery which is nice. For that you'd need Swift Strikes with two durgan enchanted speed weapons. (1.25x1.15x1.15x1.2x1.2x1.2) = 2.85 and full plate is 2.5 + .2 (vulnerable strike) One speed weapon with durgan plate would work without vulnerable strike.

 

For armor I like any heavy set, I prefer Plate for the better DR compared to Brigandine, but Brigandine has some really  nice armors like the retaliation one. Sanguine is probably better on someone else as the Frenzy speed boost overwrites the Swift Strikes boost.

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