I have tried recreating this crash wih every one of my 160+ Steam games, as well as a half ozen or so Blizzard titles and a dozen or so Origin games (including the rather demanding Battlefront);I therefore doubt it is an overheating issue. Pillars is the only game causing crashes.
SYMPTOM: The game is running notmally, then will crash with a "Pillars of Eternity has stoppe responding" error. If I left running idle, the game will crash in the same fashion. The crash can take any open program with it; a browser, Explorer itself, my CPU temp monitor, etc....
-Tried verifying game cache. -Performed full and clean remove/reinstalls of video cardd drivers. -Tried older driver versions following same method; problem persists. -Did a memory test and stress test; all RAM is fine. -Game is being run as Admin. -Graphics options all the way to the left. -No malware present on my system as per SpyBot and Malwarebytes Pro. -Tried deleting the "UNCL" font but it is not even present on my system. -Tried reinstalling DirectX,
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Darth Zaskaszh
I have tried recreating this crash wih every one of my 160+ Steam games, as well as a half ozen or so Blizzard titles and a dozen or so Origin games (including the rather demanding Battlefront);I therefore doubt it is an overheating issue. Pillars is the only game causing crashes.
SYMPTOM: The game is running notmally, then will crash with a "Pillars of Eternity has stoppe responding" error. If I left running idle, the game will crash in the same fashion. The crash can take any open program with it; a browser, Explorer itself, my CPU temp monitor, etc....
-Tried verifying game cache.
-Performed full and clean remove/reinstalls of video cardd drivers.
-Tried older driver versions following same method; problem persists.
-Did a memory test and stress test; all RAM is fine.
-Game is being run as Admin.
-Graphics options all the way to the left.
-No malware present on my system as per SpyBot and Malwarebytes Pro.
-Tried deleting the "UNCL" font but it is not even present on my system.
-Tried reinstalling DirectX,
At this point, I am out of ideas...
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