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Paladin Faith and Conviction - does not work.


Question

Posted (edited)

Description:

All Paladins with Faith and Conviction/Deep Faith gain no Benefit from the abilites. (Not just NPCs.)

 
Steps to Reproduce the Issue:

1. Progress through a new game as a paladin or go to a game save for a paladin character in which you may purchase multiple NPC adventurers of 3rd level or higher AND you have at least some number higher than 0 for the desired dispositions of the Player Character's paladin order. (And, 0 to the disfavored dispositions of the PC's order.)

2. Purchse 3 lvl 3 or higher Paladin NPCs and a Fighter. (All the same level.) Be sure that 2 of the Paladins are the same order as the player character, then pick an order with opposite dispositions to the player for the 3rd paladin. (Kind Wayfarers vs Bleak Walkers, for instance.) Ensure they are all the same race, base stats, and starting region.
3. Take deep faith at lvl 2 on the player's paladin, ONE of the Paladin NPCs of the same order, and on the Paladin NPC of opposite disposition. Take Defender for the Fighter and, if high enough level to do so, Wary Defender. Take Either arbitrary talents/abilities that do not effect defenses, or take the same ones for all characters.

4. Remove all items, armor, weapons, shields, etc.

5. Compare Defenses between characters. You will find:

  • The NPC Paladins all have the same defenses, even though one does NOT have Deep Faith and one is of an order with OPPOSED dispositions.
  • Defender and Wary Defender work just fine. The Fighter will have exactly the same base stats as the Paladins, but when you turn defender on, his stats will increase accordingly.
  • The Paladin player character will have slightly higher stats, but this cannot be from Faith and Conviction or Deep Faith - the bonuses are too small. (+3 to all defenses if 1 level higher than the NPCs.) They seem to be benefits gained via level difference. (Since, you cannot hire NPCs of your own level.) Not counting dispositions, the Player Character should be getting at least +7 Deflection, and +15 to Fort/Reflex/Will in addition to the +3 to all defenses from being 1 level higher.
  • Party Disposition has no effect on Faith and Conviction for NPC Paladins. (Since it is not being applied to PCs or NPCs, it has no effect in any measureable way, but the window display when you left-click Faith and Conviction in the character sheet of the PC shows a difference.) Check the window display when left-clicking Faith and conviction to verify this.
  • You can attack a party member and see the combat data. This tooltip will reflect exactly what is on the character sheet. If the character sheet shows 62 Deflection, an attack against Deflection will show 62 in the tooltip. This proves that it is not just a display bug.

 

Important Files:

NA.

 

Savegames

NA. Following steps to recreate includes character creation steps.

 

Output Log

No error log assiciated with the issue.
 

System Specs

This information should have no effect on the stat generation of the game. However, in case it matters:

AMD FX8350

NVidia GTX770

32 GB DDR3
Windows 7

Screenshots:

 

2 screenshots.

1. 7th lvl Fighter with Defender and wary defender active.

2. 7th lvl Paladin NPC with Deep Faith and same Order as the PC.

 

Predictably, the Fighter has 15 higher Deflection and 10 higher Fort/Reflex/Will, per Wary Defender. Both are naked. Both have Sword and Shield Style and Superior Deflection, with no shield equipped.

I can upload more later, if needed, but the recreation steps should be sufficient to show the problem. If it turns out to be a problem with my version of the aplication or that save file and it cannot be replicated, I would be happy to supply screenshots showing all the character screens for the described characters.
 

post-154995-0-54135600-1435531379_thumb.jpg

post-154995-0-32553500-1435531386_thumb.jpg

Edited by Adino

2 answers to this question

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Posted (edited)

Faith and Conviction only works when the combat state is active (i.e. you have to attack an enemy).

 

 

I was beat to it Adino. Faith and Conviction activates a small time after combat starts (within a second). If you have the game set to pause automatically when combat starts, it will still not show Faith and Conviction bonuses. So the ability itself is working.

 

What should change, however, is that F+C (along with other passives) should be applied out of combat as well, simply so as not to confuse new players. I was confused by this too at first, and also thought it was a bug.

 

Edit: It is also known and intended that F+C doesn't apply to anyone but your main, since your main does all the talking, and it wouldn't make RP sense for other characters in your party to abide perfectly by the exact same dispositions that your main does. The priest's Holy Radiance also gets bonuses like this. So if you're going to have a paladin or priest in your party, there is a strong gameplay advantage to making one of them your main.

Edited by Nobear

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