May 25, 201510 yr Is there any way to revert lvl 1 and lvl 2 spells to their per-rest behavior after reaching clvl 9 and 11, respectively? In my opinion, having the lower level spells become per-encounter abilities trivializes the difficulty of the game because, unlike older IE games, low level spells in PoE are still fairly powerful/useful.
May 25, 201510 yr Some bg spellslvl1Sleep - Foe aoe prone (lvl5 and below enemies), sets deflection=0, duration 30seconds/level & enemy saves at -15% penaltySpook - confuse & enemy save at -30% penaltylvl2Glitterdust - Foe Aoe -20% accuracy&all defensesStinking Cloud - pulsing SlickenHold Person - Foe Aoe Kith paralyze & set deflection to 0Resist Fire/Cold - halves fire/cold damage (stacks with other dr) Edited May 25, 201510 yr by roller12
May 25, 201510 yr Author But you couldn't spam those spells (unless you abused the rest mechanic; which is a different matter altogether), making them relatively less powerful when compared to having 5+ AoE dmg spells per combat scenario.
May 27, 201510 yr Author Aloth can cast Slicken 7 times in every battle (+1 from talent; +2 from a ring). How in the hell is this not broken? Yeah, I know I can "gimp" myself and avoid using the spell, but why should I (or any other player who wants a challenge) have to resort to that instead of having the devs a) remedy this poor gameplay design or b) give player an option to fix the problem themselves. One thing I loved about Skyrim, Fallout 3 and Fallout: New Vegas is that I could use TESEdit, F3Edit and FNVEdit, respectively, to modify the things that trivialized the difficulty/challenge. Mods, you could probably move this thread to General Discussion.
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