I play with "Hide Selection Circles" enabled so the circles as well as the move waypoints should only be visible when the game is paused. I found two bugs that are related to this.
Bug 1.
When I pause and unpause the game when any of my characters is moving, their selection circle will disappear upon unpausing but move waypoint will remain until the character reaches its destination. Issuing move command when the game is paused is also affected.
Bug 2.
Now this one is tough to spot. When I was heading for Raedric's Keep's sewer entrance I noticed that move waypoints are slightly visible with the game unpaused when my team was ordered to move through the water to approach sewer entrance. They weren't green, rather gray and not entirely visible. This looks as a rendering issue and might have something to do with water shaders.
Question
Davenv
I play with "Hide Selection Circles" enabled so the circles as well as the move waypoints should only be visible when the game is paused. I found two bugs that are related to this.
Bug 1.
When I pause and unpause the game when any of my characters is moving, their selection circle will disappear upon unpausing but move waypoint will remain until the character reaches its destination. Issuing move command when the game is paused is also affected.
Bug 2.
Now this one is tough to spot. When I was heading for Raedric's Keep's sewer entrance I noticed that move waypoints are slightly visible with the game unpaused when my team was ordered to move through the water to approach sewer entrance. They weren't green, rather gray and not entirely visible. This looks as a rendering issue and might have something to do with water shaders.
Edited by DavenvLink to comment
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