May 13, 201510 yr What if Survival skill allowed players to find a new route through difficult terrain? This would make leveling up a character's survival skill a more viable option. Example 1: While traveling along the base of a Cliffside A party with low survivable skill (<=3) cannot see a way to climb the cliff, and must follow the path. A party with medium survival skill (4 to 7) reveals a climbable route up that is difficult (lite red). This route assigns a large fatigue penalty to PCs that elect to climb this path. A PC with high survival skill (8+) reveals a climbable route up that is easy to climb(lite blue). This route assigns a small fatigue penalty to any PC climbers. (same route up, but it is less fatiguing to climb) Example 2: While traveling in a swamp along a trail A party with low survival skill cannot see an easy to traverse way off the path. They suffer a large fatigue penalty if they move off the path. A party with medium survival skill (4 to 7) reveals an off the trail path that is difficult to follow. This route assigns a medium fatigue penalty to those that follow it. A party with high survival skill (8+) reveals an off the trail path through the swamp that is shallow and easy to follow (light blue). This route assigns a small fatigue penalty to those that follow it. (same off the trail path is less fatiguing to follow)
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