Jump to content

Recommended Posts

Posted

What if Survival skill allowed players to find a new route through difficult terrain? This would make leveling up a character's survival skill a more viable option.

 

Example 1: While traveling along the base of a Cliffside

 

A party with low survivable skill (<=3) cannot see a way to climb the cliff, and must follow the path.

 

A party with medium survival skill (4 to 7) reveals a climbable route up that is difficult (lite red). This route assigns a large fatigue penalty to PCs that elect to climb this path.

 

A PC with high survival skill (8+) reveals a climbable route up that is easy to climb(lite blue). This route assigns a small fatigue penalty to any PC climbers. (same route up, but it is less fatiguing to climb)

 

Example 2: While traveling in a swamp along a trail

 

A party with low survival skill cannot see an easy to traverse way off the path. They suffer a large fatigue penalty if they move off the path.

 

A party with medium survival skill (4 to 7) reveals an off the trail path that is difficult to follow. This route assigns a medium fatigue penalty to those that follow it.

 

A party with high survival skill (8+) reveals an off the trail path through the swamp that is shallow and easy to follow (light blue). This route assigns a small fatigue penalty to those that follow it. (same off the trail path is less fatiguing to follow)

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
×
  • Create New...