b0rsuk Posted May 5, 2015 Posted May 5, 2015 I would appreciate if statistics section on Character screen was expanded: * how many interrupts each party member has caused * total interrupt time caused, in seconds * damage stats for Animal Companion (damage taken, dealt, crits dealt, times knocked out, interrupts...) Character backgrounds explored (Callisca)
0 peddroelm Posted May 6, 2015 Posted May 6, 2015 * damage stats for Animal Companion (damage taken, .) so you can report it to PeTA ?
0 b0rsuk Posted May 6, 2015 Author Posted May 6, 2015 No, so I can send in badgers ! plain badger You have nowhere to hide Character backgrounds explored (Callisca)
0 peddroelm Posted May 6, 2015 Posted May 6, 2015 (edited) displaying their weapon stats (Damage/Accuracy/Interrupt like for the rest of the party members) - would be most important and would make it plain for everyone to see that wolf out-damages injured boar all day every day (because of the higher base weapon damage) while having more attack speed ( boar is currently useless as battle axes are to sabres) .. The pig gets 31 more endurance than wolf at lvl 12 ..yay ! Considering animal companions attack once in a blue moon those 30 extra endurance points might actually make the boar better than the wolf. Edited May 6, 2015 by peddroelm
0 b0rsuk Posted May 6, 2015 Author Posted May 6, 2015 I posted this proposal because I want to have hard data on animal companion effectiveness. How much an animal deals over the course of a campaign, how much it depends on skills taken, etc. Character backgrounds explored (Callisca)
Question
b0rsuk
I would appreciate if statistics section on Character screen was expanded:
* how many interrupts each party member has caused
* total interrupt time caused, in seconds
* damage stats for Animal Companion (damage taken, dealt, crits dealt, times knocked out, interrupts...)
Character backgrounds explored (Callisca)
4 answers to this question
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