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[1.05b] Music dies on outdoor-to-indoor transitions

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Started a new character for 1.05 beta so no idea if this is happening anywhere other than Gilded Vale.

 

Outdoors, the music plays normally. Enter a building (other than Black Hound which seems to have a unique ambient baked in) and the music dies. Reload the game and background music will resume playing.

 

So far I've noticed this in Ingroed's House, the Mill, and Black Hammer Smithy.

I was wondering too. After a transition there is a long delay before the music comes back. 2-3 minutes inside Raedric's Hold.

I've come to burn your kingdom down

I didn't wait that long :)

 

I was in the Mill for 60 seconds, maybe a little longer.

No music in the Aedelwan Bridge area.

 

UPDATE: Music will play after several minutes.

Edited by Achilles

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