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Bug 1.4 Fighting spirit (human racial) doesn't display damage bonus in LCS


peddroelm

Question

Triggers on cue, active effects lists it on for the duration 1.15 damage and +7 accuracy..

The +7 accuracy show in char screen and combat log tohit rolls ..

 

The 15% damage doesn't actually apply to weapon damage range ..

 

Numeric example ..

 

13 -19 sabre (fine 15%, 21 might 33%, reckless 20%) 

 

char screen shows 22-32 ( 13 * (1+0.15+0.33+0.2)= 21.84 19 * (1+0.15+0.33+0.2) = 31.92 )

 

With fighting spirit active, as shown in char screen under active effects damage range should go up

to  13 * (1+ 0.15+0.33+ 0.2+0.15) = 23.79   19 * (1+ 0.15+0.33+ 0.2+0.15) = 34.77

 

But char screen still displays damage range as 22-32 ..

Probably related to blooded bug - buff/effect triggers properly and gives proper feedback (X activates Fighting spirit // Blooded in combat log, show up in char screen under active effects ) BUT GIVES NO DAMAGE BONUS WHATSOEVER ...

Edited by peddroelm

WPNTVf7.jpg

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Tested Fighting Spirit. To my surprise - even if the "Lying Character screen"  (LCS for diablo veterans) doesn't display the damage bonus..(it does display the accuracy bonus)  the damage gets added (if the combat log is to be believed).. Still the inconstancy between showing the temporary accuracy bonus on char screen and NOT showing the damage component remains .

 

Calisca (human)  21% might bonus. Used 10-10 base damage Battle Axe for test to eliminate damage roll RNG .. 

10 * (1 + 0.21) = 12.1 // hit normal damage (before DR)
10 * (1 + 0.21 - 0.5) = 7.1 // graze damage normal attack (before DR)
Calisca activates fighting spirit .// (character screen still displays damage range 12-12 . But accuracy goes up by 7 ) 
10 * (1 + 0.21 + 0.15 - 0.5) = 8.6 // graze damage (with fighting spirit 15% bonus) normal attack (before DR)

Will test "blooded" later .

Edited by peddroelm

WPNTVf7.jpg

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