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[Big Report]


Ymarsakar

Question

[swamp slime DR is calculating damage wrongly]

 

Use a low damage attack beneath 22 pts for swamp slime, so that it would be minimum 20% of the dmg after reduction. Instead, it adds to damage.

 

Windows 7 64 bit

4GB ram

 

Path of the Damned for all

post-21985-0-77361700-1429156461_thumb.png

 

The math formula is broken. I haven't tested this against other mobs with very high DR, but it may be a problem there as well. It's almost like something is adding 10 flat pts of damage at the end of every attack, no matter the damage between pierce and slashing.

 

Should test this with fire damage.

 

There's also something similar but different with the stone beetle, where very high damage melee hits returns a DR of 0, and a total damage of zero.

post-21985-0-31523300-1429157804_thumb.png

 

I don't know how to reproduce this bug. Sometimes it happens, sometimes it doesn't. In the combat log, Durance hit with a arquebus just fine with damage calculation. The Adra beetle was casting the aoe shock, I was casting blizzard, mental paralysis, and sunbeam blinds. I seem to remember that they're invulnerable when tunneling, so perhaps that is part of it.

 

 

Version is 1.03

Typo in the title, can't change it now.

 

[When Aloth or a wizard uses parasitic staff level 1 spell, the grimoire slots will disappear after use]

 

Basically when the spell weapon is on and the spells are disabled, the grimoire has this potion consumption sound when clicked on, then disappears permanently in the quickslots.

 

I would infer that the game is trying to switch out the grimoire, but cannot due to the spell weapon or the fact that the spells are disabled, so cannot be changed. The game then can't put the new grimoire in nor can take the old out, so the new grimoire just gets lost in the process.

 

[Known issue with items disappearing from party members quickslots and inv slots]

 

Since this issue is reported, I just want to describe why I think it triggers. This bug only ever happened to me when the druid was on an adventure at the stronghold, and another npc was being escorted away. I've changed party members at the keep and at the inns, and they keep their inventory items normally. The moment the druid is on an adventure, and I switch characters out of party and back in, stuff is gone.

 

So I suggest investigating how the stronghold adventures are affecting the save information for companion inventories and escort missions, as it is seen from the party management screen as well.

Edited by Ymarsakar
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