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My small bug compilation of what ive experienced so far.


Akyten

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Well i thought i would post what ive experienced so far:

Endlessly repspawning loot in Endless path floor 6 in the room before the stairs down (just go down and up again and it respawns).

http://www82.zippyshare.com/v/wBm4O6ZA/file.html (save for my endless path 6)

Mob drops doesnt appear until you save and load or go out/in of the area sometimes.

Mobs drops nothing sometimes as in you can loot them but nothing is there.

Saving/loading starts to take aaages after some hours (8- 10 sec quick save > 15-18 sec loading screens for me)

http://pastebin.com/RrPVTdDs  (Auditsavegame)

Sabre of resolution looses all enchants if you enchant it before you use it on the statue (Not sure if its intended cause i was using it as a weapon until now cause i forgot about the statue)

http://www45.zippyshare.com/v/O0hyAnV1/file.html (for the sabre save just before the statue with enchantments on it)

Also unkillable/invisible/bugged monster? (not sure if its something i have to do or if its a bug but i havent found any use of it) also in endless path floor 3 near the statue.

http://www45.zippyshare.com/v/zHFN8jYT/file.html (next to it)

Cant discover the secret button in Endless path floor 13, 20 perception with stew (could before the patch with another save)

http://www45.zippyshare.com/v/Ovx58gX5/file.html (next to it)

My Fine Robe became Unenchanteble after ive had it for around 18-20 hours (Didnt show the recipes or anything) cant find a save with it still intact sadly.

Walking and talking audio becomes crazy high at times especially when the party does its random talking and you start talking to an npc.

Hearth harvest hatchet being too big for the weapon slots and the inventory slots

Sometimes enemies keeps you in combat really long after they die and you might have to kill another group before combat stops happened in several diffrent places and sometimes it might have been me aggroing something randomly but they didnt engage and sometimes nothing was close enough for me to aggro them.

Boots of speed has to be re equipped after each encounter for them to work.

Party keeps repeating their "im poisoned" line way to much.

Thats all i can think of right now, i deleted all my saves and started this one when 1.03 came out.

Windows 7 64 bit
AMD Phenom II X6 1055T Processor
Nvidia Geforce GTX 460 OC 1GB DDR5
VIA High Definition Audio (Might explain the audio issue)
8GB ram





 

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Since i cant find the edit button, disregard the floor 13 thing i should have checked before i wrote it but the strange thing is i played this char the same as my last one on that part mayby it got fixed in the last patch but either way its not a bug :p

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Sabre of resolution looses all enchants if you enchant it before you use it on the statue (Not sure if its intended cause i was using it as a weapon until now cause i forgot about the statue)

 

I noticed the same issue. I first enchanted it with Corrosive Lash. When I then placed it in the statue and retrieved it, the base 'Resolution' was returned, not the enchanted one I had put in there.

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Ill add my list here just so common bugs are brought to the devs attention:

 

1. Perma health increase.

 

2. Already activated ability bug.

 

3. Random move speed character bug.

 

4. Sanitarium hostility bug.

 

5. Looting deselects party bug.

 

Looting deselects party steps to reproduce:

 

Select all party with backspace, loot a container, then the character looting remains selected and the rest of the party are deselected.

 

Expected behavior:

 

Whole party remains selected while looting.

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Bump.

 

No 3 is now fixed.

 

So now we only need the following fixed:

 

1. Perma health increase.

 

2. Already activated ability bug.

 

3. Sanitarium hostility bug.

 

4. Looting deselects party bug.

 

5. Sound cutting from companion dialogue.

 

 

Looting deselects party steps to reproduce:

 

Select all party with backspace, loot a container, then the character looting remains selected and the rest of the party are deselected.

 

Expected behavior:

 

Whole party remains selected while looting.

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