i've tried every possible combination of options in the menus, but it seems impossible, for me, to make the tanks hold the line after downing a mob, or to make the chanter with pike go ballistic and roam around the battlefield in order to find another target.
It was fine up till i've started employing the wall of flame, now my tanks can't help themselves, like freaking moths....it wasn't really fine before, mind you, because they often broken free to chase a close by target (usually clogging up the choke points and messing up the whole ranges) but i could make due.
Don't get me wrong: my tanks can take the fire with overall no harm (chanter's healing over time neglects the ridiculous amount of damage it delivers) but it's the fact that they break the line, that pisses me off!
any clues or workaround that don't involve micromanaging?
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juggerulez
Hi!
i've tried every possible combination of options in the menus, but it seems impossible, for me, to make the tanks hold the line after downing a mob, or to make the chanter with pike go ballistic and roam around the battlefield in order to find another target.
It was fine up till i've started employing the wall of flame, now my tanks can't help themselves, like freaking moths....it wasn't really fine before, mind you, because they often broken free to chase a close by target (usually clogging up the choke points and messing up the whole ranges) but i could make due.
Don't get me wrong: my tanks can take the fire with overall no harm (chanter's healing over time neglects the ridiculous amount of damage it delivers) but it's the fact that they break the line, that pisses me off!
any clues or workaround that don't involve micromanaging?
thanks.
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