xhtsregginon Posted April 6, 2015 Share Posted April 6, 2015 (edited) not checking for other threads, but didn't see one and i've encountered a few "requirement not met" when requirements were met. my int is buffed through +int items, but it's never seemed to matter before, whether it was base stat or buffed, so just leaving this here. vs Edited April 6, 2015 by xhtsregginon Link to comment Share on other sites More sharing options...
0 Daemonjax Posted April 6, 2015 Share Posted April 6, 2015 (edited) I think preventing stat adds from affecting dialogue choices is a good idea because it adds weight to choices made at character creation. Edited April 6, 2015 by Daemonjax Link to comment Share on other sites More sharing options...
0 xhtsregginon Posted April 7, 2015 Author Share Posted April 7, 2015 (edited) I think preventing stat adds from affecting dialogue choices is a good idea because it adds weight to choices made at character creation. But that doesn't apply in this case, as you can clearly see from the examples above. In one case, I am able to make the requirements [intellect 16], and during the same dialogue I no longer meet the requirements for [intellect 16]. I also have base 16 Intellect on this character - the buffed stats doesn't even count into this scenario, I was just wearing an Int Chest for the +Lore. Edited April 7, 2015 by xhtsregginon Link to comment Share on other sites More sharing options...
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xhtsregginon
not checking for other threads, but didn't see one and i've encountered a few "requirement not met" when requirements were met.
my int is buffed through +int items, but it's never seemed to matter before, whether it was base stat or buffed, so just leaving this here.
vs
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