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Random crashing


mjvogels

Question

I get random crashing to blue screen although I cant see the blue screen as the screens stop getting data and I have to turn the computer off and do a total restart.

 

Here is the output file

 

Initialize engine version: 4.6.1p2 (961a19933c56)
GfxDevice: creating device client; threaded=1
Direct3D:
    Version:  Direct3D 9.0c [nvd3dum.dll 9.18.13.4144]
    Renderer: NVIDIA GeForce GT 240
    Vendor:   NVIDIA
    VRAM:     978 MB (via DXGI)
    Caps:     Shader=30 DepthRT=1 NativeDepth=1 NativeShadow=1 DF16=0 INTZ=1 RAWZ=0 NULL=1 RESZ=0 SlowINTZ=0
Begin MonoManager ReloadAssembly
Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Pillars of Eternity\PillarsOfEternity_Data\Managed\UnityEngine.dll (this message is harmless)
Loading C:\Program Files (x86)\Steam\steamapps\common\Pillars of Eternity\PillarsOfEternity_Data\Managed\UnityEngine.dll into Unity Child Domain
Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Pillars of Eternity\PillarsOfEternity_Data\Managed\Assembly-CSharp-firstpass.dll (this message is harmless)
Loading C:\Program Files (x86)\Steam\steamapps\common\Pillars of Eternity\PillarsOfEternity_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Pillars of Eternity\PillarsOfEternity_Data\Managed\Assembly-CSharp.dll (this message is harmless)
Loading C:\Program Files (x86)\Steam\steamapps\common\Pillars of Eternity\PillarsOfEternity_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Pillars of Eternity\PillarsOfEternity_Data\Managed\Assembly-UnityScript-firstpass.dll (this message is harmless)
Loading C:\Program Files (x86)\Steam\steamapps\common\Pillars of Eternity\PillarsOfEternity_Data\Managed\Assembly-UnityScript-firstpass.dll into Unity Child Domain
Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Pillars of Eternity\PillarsOfEternity_Data\Managed\UnityEngine.UI.dll (this message is harmless)
Loading C:\Program Files (x86)\Steam\steamapps\common\Pillars of Eternity\PillarsOfEternity_Data\Managed\UnityEngine.UI.dll into Unity Child Domain
Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Pillars of Eternity\PillarsOfEternity_Data\Managed\SteamworksManaged.dll (this message is harmless)
Loading C:\Program Files (x86)\Steam\steamapps\common\Pillars of Eternity\PillarsOfEternity_Data\Managed\SteamworksManaged.dll into Unity Child Domain
Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Pillars of Eternity\PillarsOfEternity_Data\Managed\MySql.Data.dll (this message is harmless)
Loading C:\Program Files (x86)\Steam\steamapps\common\Pillars of Eternity\PillarsOfEternity_Data\Managed\MySql.Data.dll into Unity Child Domain
Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Pillars of Eternity\PillarsOfEternity_Data\Managed\OEICommon.dll (this message is harmless)
Loading C:\Program Files (x86)\Steam\steamapps\common\Pillars of Eternity\PillarsOfEternity_Data\Managed\OEICommon.dll into Unity Child Domain
Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Pillars of Eternity\PillarsOfEternity_Data\Managed\OEIFormats.dll (this message is harmless)
Loading C:\Program Files (x86)\Steam\steamapps\common\Pillars of Eternity\PillarsOfEternity_Data\Managed\OEIFormats.dll into Unity Child Domain
- Completed reload, in  0.360 seconds
<RI> Initializing input.

<RI> Input initialized.

desktop: 1680x1050 59Hz; virtual: 2960x1050 at 0,0
Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Pillars of Eternity\PillarsOfEternity_Data\Managed\System.Core.dll (this message is harmless)
Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Pillars of Eternity\PillarsOfEternity_Data\Managed\System.dll (this message is harmless)
Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Pillars of Eternity\PillarsOfEternity_Data\Managed\System.Xml.dll (this message is harmless)
--->InitializeDisplay()...
 
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Available display resolutions:
    [ 0 ] 1600x900
    [ 1 ] 1366x768
    [ 2 ] 1360x768
    [ 3 ] 1280x720
    [ 4 ] 1280x768
    [ 5 ] 1680x1050
    [ 6 ] 1600x1024
    [ 7 ] 1440x900
    [ 8 ] 1280x800
    [ 9 ] 640x400
    [ 10 ] 720x480
    [ 11 ] 1600x1200
    [ 12 ] 1400x1050
    [ 13 ] 1280x960
    [ 14 ] 1152x864
    [ 15 ] 1024x768
    [ 16 ] 800x600
    [ 17 ] 640x480
    [ 18 ] 1280x1024
    [ 19 ] 720x576
    Largest resolution is [ 5 ] 1680x1050
 
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

--->InitializeRoutine(5, Fullscreen, )...
 
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

--->GetDesktopResolution() returning 1680x1050
 
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

--->ChangeResolutionRoutine( 5, False )...
 
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

--->ChangeResolutionRoutine( 5, False ) _currentResolutionIndex is 0
 
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

--->ChangeResolutionRoutine( 5, False ) calling Screen.SetResolution(1680, 1050, True).
 
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Checking to instantiate global...
 
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Instantiating global.
 
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)



 
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

---- GAME BUILD VERSION: 526 ----

 
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Game is not running Windows 32 Bit

 
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Loading table: ClassDefenses
CharacterStats;CharacterClass;,BaseDeflection,BaseFortitude,BaseReflexes,BaseWill,MeleeAccuracyBonus,RangedAccuracyBonus,MaxHealth,MaxStamina,HealthStaminaPerLevel,ClassHealthMultiplier

Undefined,25,20,20,20,40,40,36,36,12,6

Fighter,25,20,20,20,30,30,42,42,14,5

Rogue,15,20,20,20,30,30,36,36,12,4

Priest,15,20,20,20,20,20,36,36,12,3

Wizard,10,20,20,20,20,20,30,30,10,3

Barbarian,15,20,20,20,25,25,48,48,16,6

Ranger,20,20,20,20,30,30,36,36,12,5

Druid,20,20,20,20,20,20,36,36,12,4

Paladin,25,20,20,20,25,25,42,42,14,5

Monk,25,20,20,20,30,30,42,42,14,6

Cipher,20,20,20,20,25,25,30,30,10,4

Chanter,25,20,20,20,25,25,36,36,12,4

Troll,25,20,20,20,30,30,84,84,28,6

Ogre,30,20,20,20,50,50,84,84,28,6

Wolf,25,20,20,20,30,30,42,42,14,6

Spider,25,20,20,20,30,30,36,36,12,6

Ooze,15,20,20,20,25,25,48,48,16,6

Stelgaer,25,20,20,20,30,30,42,42,14,6

Imp,25,20,20,20,30,30,36,36,12,6

DankSpore,10,20,20,20,30,30,72,72,24,6

SwampLurker,10,20,20,20,30,30,72,72,24,6

Eoten,25,20,20,20,30,30,48,48,16,6

Xaurip,25,20,20,20,25,25,36,36,12,6

Vithrack,25,20,20,20,25,25,36,36,12,6

WillOWisp,40,20,20,20,25,25,36,36,12,6

Delemgan,25,20,20,20,25,25,36,36,12,6

Pwgra,25,20,20,20,25,25,36,36,12,6

Wurm,25,20,20,20,35,35,48,48,16,6

Skuldr,25,20,20,20,25,25,42,42,14,6

Drake,45,20,20,20,55,55,72,72,24,6

SkyDragon,55,20,20,20,60,60,72,72,24,6

AdraDragon,65,20,20,20,60,60,72,72,24,6

Blight,25,20,20,20,25,25,36,36,12,6

Animat,25,20,20,20,25,25,30,30,10,6

FleshConstruct,25,20,20,20,25,25,72,72,24,6

Shadow,45,35,35,40,35,35,30,30,10,6

Phantom,45,35,35,40,25,25,30,30,10,6

CeanGwla,45,35,35,40,25,25,30,30,10,6

Skeleton,15,20,20,20,25,25,36,36,12,6

Revenant,15,20,20,20,25,25,72,72,24,6

Gul,25,20,20,20,25,25,72,72,24,6

Dargul,25,20,20,20,25,25,72,72,24,6

Fampyr,35,20,20,20,25,25,72,72,24,6

Wicht,25,20,20,20,25,25,30,30,10,6

Beetle,25,20,20,20,25,25,42,42,14,6

AnimalCompanion,25,20,20,20,30,30,36,36,12,5

WeakEnemy,1,0,0,0,0,0,1,1,1,1

HeraldOfWoedica,15,20,20,20,50,50,84,84,28,6


 
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Loading table: Experience
ExperienceTableData;Level;,Experience,StrongholdTurns

1,1500,4

2,3000,10

3,4500,15

4,6000,15

5,7500,15

6,9000,20

7,10500,20

8,12000,20

9,13500,20

10,15000,20

11,16500,20

12,0,0


 
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

3 data files parsed!
 
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

--->MatchResolutionToIndex(1680x1050) returning 5
 
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

--->TryChangeResolutionAndDisplayMode(5, Fullscreen)...
 
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

--->TryChangeResolutionAndDisplayMode(5, Fullscreen) _currentResolutionIndex is 5, _currentDisplayMode is Unknown
 
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

--->TryChangeResolutionAndDisplayMode(5, Fullscreen) returning false.  Not initialized.
 
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Client Size: L 0, R 1680, T 0, B 1050
 
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Window Size: L 0, R 1680, T 0, B 1050
 
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Client Screen Origin: X 0, Y 0
 
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Clip On. Range: L 0, R 1680, T 0, B 1050
 
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Client Size: L 0, R 1680, T 0, B 1050
 
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Window Size: L 0, R 1680, T 0, B 1050
 
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Client Screen Origin: X 0, Y 0
 
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Clip On. Range: L 0, R 1680, T 0, B 1050
 
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

--->ChangeDisplayModeRoutine( Fullscreen, True )...
 
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

--->ChangeDisplayModeRoutine( Fullscreen, True ) _currentDisplayMode is Unknown
 
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

--->ChangeDisplayModeRoutine( Fullscreen, True ) calling Screen.fullscreen(true).
 
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Client Size: L 0, R 1680, T 0, B 1050
 
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Window Size: L 0, R 1680, T 0, B 1050
 
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Client Screen Origin: X 0, Y 0
 
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Clip On. Range: L 0, R 1680, T 0, B 1050
 
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

UnloadTime: 0.656607 ms
Checking to instantiate global...
 
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Shader warmup: 13 shaders 31 combinations 0.080s
Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Pillars of Eternity\PillarsOfEternity_Data\Managed\System.Configuration.dll (this message is harmless)
Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/Pillars of Eternity/PillarsOfEternity_Data/Mono/libc
Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/Pillars of Eternity/PillarsOfEternity_Data/Mono/.\libc
Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/Pillars of Eternity/PillarsOfEternity_Data/Mono/libc
System.TypeInitializationException: An exception was thrown by the type initializer for Mono.CSharp.CSharpCodeCompiler ---> System.IO.FileNotFoundException: Windows mono path not found: C:\Program Files (x86)\Steam\steamapps\mono\mono\mini\mono.exe

  at Mono.CSharp.CSharpCodeCompiler..cctor () [0x00000] in <filename unknown>:0

  --- End of inner exception stack trace ---

  at Microsoft.CSharp.CSharpCodeProvider.CreateCompiler () [0x00000] in <filename unknown>:0

  at System.Xml.Serialization.XmlSerializer.GenerateSerializers (System.Xml.Serialization.GenerationBatch batch, System.CodeDom.Compiler.CompilerParameters cp) [0x00000] in <filename unknown>:0

  at System.Xml.Serialization.XmlSerializer.RunSerializerGeneration (System.Object obj) [0x00000] in <filename unknown>:0

Unloading 7 Unused Serialized files (Serialized files now loaded: 4 / Dirty serialized files: 0)

Unloading 27 unused Assets to reduce memory usage. Loaded Objects now: 3000.
Total: 16.771856 ms (FindLiveObjects: 0.325530 ms CreateObjectMapping: 0.333636 ms MarkObjects: 13.799845 ms  DeleteObjects: 0.479976 ms)

Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Pillars of Eternity\PillarsOfEternity_Data\Managed\Boo.Lang.dll (this message is harmless)
Unloading 2 Unused Serialized files (Serialized files now loaded: 4 / Dirty serialized files: 0)

Unloading 21014 unused Assets to reduce memory usage. Loaded Objects now: 15757.
Total: 82.297333 ms (FindLiveObjects: 8.948032 ms CreateObjectMapping: 8.087489 ms MarkObjects: 38.644684 ms  DeleteObjects: 24.698072 ms)



 
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

------- BEGIN LEVEL LOAD INITIATED --------        Pending level = AR_0007_Temple_Skaen.
 
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Checking to instantiate global...
 
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Checking to instantiate in game global...
 
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Instantiating in game global.
 
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

-------- LEVEL LOAD COMPLETE --------        Level = AR_0007_Temple_Skaen.


 
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

UnloadTime: 205.410126 ms
Checking to instantiate global...
 
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Checking to instantiate in game global...
 
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Unloading 64 Unused Serialized files (Serialized files now loaded: 4 / Dirty serialized files: 0)

Unloading 649 unused Assets to reduce memory usage. Loaded Objects now: 39828.
Total: 94.010025 ms (FindLiveObjects: 7.619459 ms CreateObjectMapping: 6.322884 ms MarkObjects: 71.320602 ms  DeleteObjects: 4.984497 ms)

Asset not found at path: Art/Character/Female/HUM/Facialhair/F_HUM_Facialhair01
 
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Asset not found at path: Art/Character/Male/Textures/Body/CL/CL03/m_M_Skin_V02
 
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Checking to instantiate global...
 
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Checking to instantiate in game global...
 
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Asset not found at path: Art/Character/Male/Textures/Body/CL/CL08/m_Belt_Wide01_V04
 
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Global variables restored
 
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Asset not found at path: Art/Character/Male/Textures/Body/CL/CL08/m_Belt_Wide01_V04
 
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Global variables restored
 
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Asset not found at path: Art/Character/Male/Textures/Body/CL/CL08/m_Belt_Wide01_V04
 
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Unloading 6 Unused Serialized files (Serialized files now loaded: 11 / Dirty serialized files: 0)

Unloading 37042 unused Assets to reduce memory usage. Loaded Objects now: 129927.
Total: 2217.639404 ms (FindLiveObjects: 36.994846 ms CreateObjectMapping: 34.233597 ms MarkObjects: 2002.203979 ms  DeleteObjects: 142.129639 ms)

Shroud: Could not find bone defined in "M_AUM_Cape01": Export_Skeleton
 
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Shroud: Could not find bone defined in "F_ORL_Cape01": Export_Skeleton
 
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Shroud: Could not find bone defined in "F_ORL_Cape01": G_F_DWA_MA02
 
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Tier1Backer cannot be loaded because the asset bundle type is not supported!
 
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Tier2Backer cannot be loaded because the asset bundle type is not supported!
 
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Client Size: L 0, R 1680, T 0, B 1050
 
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Window Size: L 0, R 1680, T 0, B 1050
 
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Client Screen Origin: X 0, Y 0
 
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Clip On. Range: L 0, R 1680, T 0, B 1050
 
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Prefab for 'NPC_Skaen_Priest_03' needs a Bestiary entry assigned.
 
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Prefab for 'InGameGlobal(Clone)' needs a Bestiary entry assigned.
 
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Paperdoll Character doesn't have the specified bone (primaryWeapon) for Weapon Attachment.
 
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Shroud: Could not find bone defined in "M_AUM_Cape01": Export_Skeleton
 
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Prefab for 'NPC_Skaen_Fighter_1h_01' needs a Bestiary entry assigned.
 
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Prefab for 'InGameGlobal(Clone)' needs a Bestiary entry assigned.
 
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Combine mesh instance 1 is null.
 
(Filename:  Line: 476)

Combine mesh instance 2 is null.
 
(Filename:  Line: 476)

Prefab for 'NPC_Skaen_Rogue_04' needs a Bestiary entry assigned.
 
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Prefab for 'InGameGlobal(Clone)' needs a Bestiary entry assigned.
 
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Combine mesh instance 1 is null.
 
(Filename:  Line: 476)

Combine mesh instance 2 is null.
 
(Filename:  Line: 476)

NullReferenceException: Object reference not set to an instance of an object
  at UIAbilityBarButton.Update () [0x00000] in <filename unknown>:0

  at UIAbilityBarButton.OnEnable () [0x00000] in <filename unknown>:0
UnityEngine.GameObject:SetActive(Boolean)
UIAbilityBarButtonSet:HideButtons(Int32)
UIAbilityBarButtonSet:SetButtonsQuickItems(CharacterStats)
UIAbilityBar:Refresh()
UIAbilityBar:OnSelectionChanged(Object, EventArgs)
PartyMemberAI:OnSubSelectionChanged(Object, EventArgs)
PartyMemberAI:set_Selected(Boolean)
PartyMemberAI:set_DragSelected(Boolean)
Player:PerformSelection(Boolean, Boolean, Boolean)
Player:Update()
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at UIAbilityBarButton.Update () [0x00000] in <filename unknown>:0

  at UIAbilityBarButton.OnEnable () [0x00000] in <filename unknown>:0
UnityEngine.GameObject:SetActive(Boolean)
UIAbilityBarButtonSet:HideButtons(Int32)
UIAbilityBarButtonSet:SetButtonsQuickItems(CharacterStats)
UIAbilityBar:Refresh()
UIAbilityBar:OnSelectionChanged(Object, EventArgs)
PartyMemberAI:OnSubSelectionChanged(Object, EventArgs)
PartyMemberAI:set_Selected(Boolean)
PartyMemberAI:set_DragSelected(Boolean)
Player:PerformSelection(Boolean, Boolean, Boolean)
Player:Update()
 
(Filename:  Line: -1)

Prefab for 'NPC_Skaen_Fighter_1h_02' needs a Bestiary entry assigned.
 
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Prefab for 'InGameGlobal(Clone)' needs a Bestiary entry assigned.
 
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Combine mesh instance 1 is null.
 
(Filename:  Line: 476)

Combine mesh instance 2 is null.
 
(Filename:  Line: 476)

Client Size: L 0, R 1680, T 0, B 1050
 
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Window Size: L 0, R 1680, T 0, B 1050
 
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Client Screen Origin: X 0, Y 0
 
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Clip On. Range: L 0, R 1680, T 0, B 1050
 
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Client Size: L 0, R 1680, T 0, B 1050
 
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Window Size: L 0, R 1680, T 0, B 1050
 
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Client Screen Origin: X 0, Y 0
 
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Clip On. Range: L 0, R 1680, T 0, B 1050
 
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Quest is already active data/quests/prot2_harond.quest.
 
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Get clip for type NotifyPositive
 
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Disposition change: Benevolent Minor change.
 
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

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