April 6, 201510 yr I get random crashing to blue screen although I cant see the blue screen as the screens stop getting data and I have to turn the computer off and do a total restart. Here is the output file Initialize engine version: 4.6.1p2 (961a19933c56)GfxDevice: creating device client; threaded=1Direct3D: Version: Direct3D 9.0c [nvd3dum.dll 9.18.13.4144] Renderer: NVIDIA GeForce GT 240 Vendor: NVIDIA VRAM: 978 MB (via DXGI) Caps: Shader=30 DepthRT=1 NativeDepth=1 NativeShadow=1 DF16=0 INTZ=1 RAWZ=0 NULL=1 RESZ=0 SlowINTZ=0Begin MonoManager ReloadAssemblyPlatform assembly: C:\Program Files (x86)\Steam\steamapps\common\Pillars of Eternity\PillarsOfEternity_Data\Managed\UnityEngine.dll (this message is harmless)Loading C:\Program Files (x86)\Steam\steamapps\common\Pillars of Eternity\PillarsOfEternity_Data\Managed\UnityEngine.dll into Unity Child DomainPlatform assembly: C:\Program Files (x86)\Steam\steamapps\common\Pillars of Eternity\PillarsOfEternity_Data\Managed\Assembly-CSharp-firstpass.dll (this message is harmless)Loading C:\Program Files (x86)\Steam\steamapps\common\Pillars of Eternity\PillarsOfEternity_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child DomainPlatform assembly: C:\Program Files (x86)\Steam\steamapps\common\Pillars of Eternity\PillarsOfEternity_Data\Managed\Assembly-CSharp.dll (this message is harmless)Loading C:\Program Files (x86)\Steam\steamapps\common\Pillars of Eternity\PillarsOfEternity_Data\Managed\Assembly-CSharp.dll into Unity Child DomainPlatform assembly: C:\Program Files (x86)\Steam\steamapps\common\Pillars of Eternity\PillarsOfEternity_Data\Managed\Assembly-UnityScript-firstpass.dll (this message is harmless)Loading C:\Program Files (x86)\Steam\steamapps\common\Pillars of Eternity\PillarsOfEternity_Data\Managed\Assembly-UnityScript-firstpass.dll into Unity Child DomainPlatform assembly: C:\Program Files (x86)\Steam\steamapps\common\Pillars of Eternity\PillarsOfEternity_Data\Managed\UnityEngine.UI.dll (this message is harmless)Loading C:\Program Files (x86)\Steam\steamapps\common\Pillars of Eternity\PillarsOfEternity_Data\Managed\UnityEngine.UI.dll into Unity Child DomainPlatform assembly: C:\Program Files (x86)\Steam\steamapps\common\Pillars of Eternity\PillarsOfEternity_Data\Managed\SteamworksManaged.dll (this message is harmless)Loading C:\Program Files (x86)\Steam\steamapps\common\Pillars of Eternity\PillarsOfEternity_Data\Managed\SteamworksManaged.dll into Unity Child DomainPlatform assembly: C:\Program Files (x86)\Steam\steamapps\common\Pillars of Eternity\PillarsOfEternity_Data\Managed\MySql.Data.dll (this message is harmless)Loading C:\Program Files (x86)\Steam\steamapps\common\Pillars of Eternity\PillarsOfEternity_Data\Managed\MySql.Data.dll into Unity Child DomainPlatform assembly: C:\Program Files (x86)\Steam\steamapps\common\Pillars of Eternity\PillarsOfEternity_Data\Managed\OEICommon.dll (this message is harmless)Loading C:\Program Files (x86)\Steam\steamapps\common\Pillars of Eternity\PillarsOfEternity_Data\Managed\OEICommon.dll into Unity Child DomainPlatform assembly: C:\Program Files (x86)\Steam\steamapps\common\Pillars of Eternity\PillarsOfEternity_Data\Managed\OEIFormats.dll (this message is harmless)Loading C:\Program Files (x86)\Steam\steamapps\common\Pillars of Eternity\PillarsOfEternity_Data\Managed\OEIFormats.dll into Unity Child Domain- Completed reload, in 0.360 seconds<RI> Initializing input.<RI> Input initialized.desktop: 1680x1050 59Hz; virtual: 2960x1050 at 0,0Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Pillars of Eternity\PillarsOfEternity_Data\Managed\System.Core.dll (this message is harmless)Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Pillars of Eternity\PillarsOfEternity_Data\Managed\System.dll (this message is harmless)Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Pillars of Eternity\PillarsOfEternity_Data\Managed\System.Xml.dll (this message is harmless)--->InitializeDisplay()... (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)Available display resolutions: [ 0 ] 1600x900 [ 1 ] 1366x768 [ 2 ] 1360x768 [ 3 ] 1280x720 [ 4 ] 1280x768 [ 5 ] 1680x1050 [ 6 ] 1600x1024 [ 7 ] 1440x900 [ 8 ] 1280x800 [ 9 ] 640x400 [ 10 ] 720x480 [ 11 ] 1600x1200 [ 12 ] 1400x1050 [ 13 ] 1280x960 [ 14 ] 1152x864 [ 15 ] 1024x768 [ 16 ] 800x600 [ 17 ] 640x480 [ 18 ] 1280x1024 [ 19 ] 720x576 Largest resolution is [ 5 ] 1680x1050 (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)--->InitializeRoutine(5, Fullscreen, )... (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)--->GetDesktopResolution() returning 1680x1050 (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)--->ChangeResolutionRoutine( 5, False )... (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)--->ChangeResolutionRoutine( 5, False ) _currentResolutionIndex is 0 (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)--->ChangeResolutionRoutine( 5, False ) calling Screen.SetResolution(1680, 1050, True). (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)Checking to instantiate global... (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)Instantiating global. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)---- GAME BUILD VERSION: 526 ---- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)Game is not running Windows 32 Bit (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)Loading table: ClassDefensesCharacterStats;CharacterClass;,BaseDeflection,BaseFortitude,BaseReflexes,BaseWill,MeleeAccuracyBonus,RangedAccuracyBonus,MaxHealth,MaxStamina,HealthStaminaPerLevel,ClassHealthMultiplierUndefined,25,20,20,20,40,40,36,36,12,6Fighter,25,20,20,20,30,30,42,42,14,5Rogue,15,20,20,20,30,30,36,36,12,4Priest,15,20,20,20,20,20,36,36,12,3Wizard,10,20,20,20,20,20,30,30,10,3Barbarian,15,20,20,20,25,25,48,48,16,6Ranger,20,20,20,20,30,30,36,36,12,5Druid,20,20,20,20,20,20,36,36,12,4Paladin,25,20,20,20,25,25,42,42,14,5Monk,25,20,20,20,30,30,42,42,14,6Cipher,20,20,20,20,25,25,30,30,10,4Chanter,25,20,20,20,25,25,36,36,12,4Troll,25,20,20,20,30,30,84,84,28,6Ogre,30,20,20,20,50,50,84,84,28,6Wolf,25,20,20,20,30,30,42,42,14,6Spider,25,20,20,20,30,30,36,36,12,6Ooze,15,20,20,20,25,25,48,48,16,6Stelgaer,25,20,20,20,30,30,42,42,14,6Imp,25,20,20,20,30,30,36,36,12,6DankSpore,10,20,20,20,30,30,72,72,24,6SwampLurker,10,20,20,20,30,30,72,72,24,6Eoten,25,20,20,20,30,30,48,48,16,6Xaurip,25,20,20,20,25,25,36,36,12,6Vithrack,25,20,20,20,25,25,36,36,12,6WillOWisp,40,20,20,20,25,25,36,36,12,6Delemgan,25,20,20,20,25,25,36,36,12,6Pwgra,25,20,20,20,25,25,36,36,12,6Wurm,25,20,20,20,35,35,48,48,16,6Skuldr,25,20,20,20,25,25,42,42,14,6Drake,45,20,20,20,55,55,72,72,24,6SkyDragon,55,20,20,20,60,60,72,72,24,6AdraDragon,65,20,20,20,60,60,72,72,24,6Blight,25,20,20,20,25,25,36,36,12,6Animat,25,20,20,20,25,25,30,30,10,6FleshConstruct,25,20,20,20,25,25,72,72,24,6Shadow,45,35,35,40,35,35,30,30,10,6Phantom,45,35,35,40,25,25,30,30,10,6CeanGwla,45,35,35,40,25,25,30,30,10,6Skeleton,15,20,20,20,25,25,36,36,12,6Revenant,15,20,20,20,25,25,72,72,24,6Gul,25,20,20,20,25,25,72,72,24,6Dargul,25,20,20,20,25,25,72,72,24,6Fampyr,35,20,20,20,25,25,72,72,24,6Wicht,25,20,20,20,25,25,30,30,10,6Beetle,25,20,20,20,25,25,42,42,14,6AnimalCompanion,25,20,20,20,30,30,36,36,12,5WeakEnemy,1,0,0,0,0,0,1,1,1,1HeraldOfWoedica,15,20,20,20,50,50,84,84,28,6 (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)Loading table: ExperienceExperienceTableData;Level;,Experience,StrongholdTurns1,1500,42,3000,103,4500,154,6000,155,7500,156,9000,207,10500,208,12000,209,13500,2010,15000,2011,16500,2012,0,0 (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)3 data files parsed! (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)--->MatchResolutionToIndex(1680x1050) returning 5 (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)--->TryChangeResolutionAndDisplayMode(5, Fullscreen)... (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)--->TryChangeResolutionAndDisplayMode(5, Fullscreen) _currentResolutionIndex is 5, _currentDisplayMode is Unknown (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)--->TryChangeResolutionAndDisplayMode(5, Fullscreen) returning false. Not initialized. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)Client Size: L 0, R 1680, T 0, B 1050 (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)Window Size: L 0, R 1680, T 0, B 1050 (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)Client Screen Origin: X 0, Y 0 (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)Clip On. Range: L 0, R 1680, T 0, B 1050 (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)Client Size: L 0, R 1680, T 0, B 1050 (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)Window Size: L 0, R 1680, T 0, B 1050 (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)Client Screen Origin: X 0, Y 0 (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)Clip On. Range: L 0, R 1680, T 0, B 1050 (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)--->ChangeDisplayModeRoutine( Fullscreen, True )... (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)--->ChangeDisplayModeRoutine( Fullscreen, True ) _currentDisplayMode is Unknown (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)--->ChangeDisplayModeRoutine( Fullscreen, True ) calling Screen.fullscreen(true). (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)Client Size: L 0, R 1680, T 0, B 1050 (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)Window Size: L 0, R 1680, T 0, B 1050 (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)Client Screen Origin: X 0, Y 0 (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)Clip On. Range: L 0, R 1680, T 0, B 1050 (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)UnloadTime: 0.656607 msChecking to instantiate global... (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)Shader warmup: 13 shaders 31 combinations 0.080sPlatform assembly: C:\Program Files (x86)\Steam\steamapps\common\Pillars of Eternity\PillarsOfEternity_Data\Managed\System.Configuration.dll (this message is harmless)Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/Pillars of Eternity/PillarsOfEternity_Data/Mono/libcFallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/Pillars of Eternity/PillarsOfEternity_Data/Mono/.\libcFallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/Pillars of Eternity/PillarsOfEternity_Data/Mono/libcSystem.TypeInitializationException: An exception was thrown by the type initializer for Mono.CSharp.CSharpCodeCompiler ---> System.IO.FileNotFoundException: Windows mono path not found: C:\Program Files (x86)\Steam\steamapps\mono\mono\mini\mono.exe at Mono.CSharp.CSharpCodeCompiler..cctor () [0x00000] in <filename unknown>:0 --- End of inner exception stack trace --- at Microsoft.CSharp.CSharpCodeProvider.CreateCompiler () [0x00000] in <filename unknown>:0 at System.Xml.Serialization.XmlSerializer.GenerateSerializers (System.Xml.Serialization.GenerationBatch batch, System.CodeDom.Compiler.CompilerParameters cp) [0x00000] in <filename unknown>:0 at System.Xml.Serialization.XmlSerializer.RunSerializerGeneration (System.Object obj) [0x00000] in <filename unknown>:0Unloading 7 Unused Serialized files (Serialized files now loaded: 4 / Dirty serialized files: 0)Unloading 27 unused Assets to reduce memory usage. Loaded Objects now: 3000.Total: 16.771856 ms (FindLiveObjects: 0.325530 ms CreateObjectMapping: 0.333636 ms MarkObjects: 13.799845 ms DeleteObjects: 0.479976 ms)Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Pillars of Eternity\PillarsOfEternity_Data\Managed\Boo.Lang.dll (this message is harmless)Unloading 2 Unused Serialized files (Serialized files now loaded: 4 / Dirty serialized files: 0)Unloading 21014 unused Assets to reduce memory usage. Loaded Objects now: 15757.Total: 82.297333 ms (FindLiveObjects: 8.948032 ms CreateObjectMapping: 8.087489 ms MarkObjects: 38.644684 ms DeleteObjects: 24.698072 ms) (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)------- BEGIN LEVEL LOAD INITIATED -------- Pending level = AR_0007_Temple_Skaen. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)Checking to instantiate global... (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)Checking to instantiate in game global... (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)Instantiating in game global. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)-------- LEVEL LOAD COMPLETE -------- Level = AR_0007_Temple_Skaen. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)UnloadTime: 205.410126 msChecking to instantiate global... (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)Checking to instantiate in game global... (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)Unloading 64 Unused Serialized files (Serialized files now loaded: 4 / Dirty serialized files: 0)Unloading 649 unused Assets to reduce memory usage. Loaded Objects now: 39828.Total: 94.010025 ms (FindLiveObjects: 7.619459 ms CreateObjectMapping: 6.322884 ms MarkObjects: 71.320602 ms DeleteObjects: 4.984497 ms)Asset not found at path: Art/Character/Female/HUM/Facialhair/F_HUM_Facialhair01 (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)Asset not found at path: Art/Character/Male/Textures/Body/CL/CL03/m_M_Skin_V02 (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)Checking to instantiate global... (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)Checking to instantiate in game global... (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)Asset not found at path: Art/Character/Male/Textures/Body/CL/CL08/m_Belt_Wide01_V04 (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)Global variables restored (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)Asset not found at path: Art/Character/Male/Textures/Body/CL/CL08/m_Belt_Wide01_V04 (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)Global variables restored (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)Asset not found at path: Art/Character/Male/Textures/Body/CL/CL08/m_Belt_Wide01_V04 (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)Unloading 6 Unused Serialized files (Serialized files now loaded: 11 / Dirty serialized files: 0)Unloading 37042 unused Assets to reduce memory usage. Loaded Objects now: 129927.Total: 2217.639404 ms (FindLiveObjects: 36.994846 ms CreateObjectMapping: 34.233597 ms MarkObjects: 2002.203979 ms DeleteObjects: 142.129639 ms)Shroud: Could not find bone defined in "M_AUM_Cape01": Export_Skeleton (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)Shroud: Could not find bone defined in "F_ORL_Cape01": Export_Skeleton (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)Shroud: Could not find bone defined in "F_ORL_Cape01": G_F_DWA_MA02 (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)Tier1Backer cannot be loaded because the asset bundle type is not supported! (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)Tier2Backer cannot be loaded because the asset bundle type is not supported! (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)Client Size: L 0, R 1680, T 0, B 1050 (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)Window Size: L 0, R 1680, T 0, B 1050 (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)Client Screen Origin: X 0, Y 0 (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)Clip On. Range: L 0, R 1680, T 0, B 1050 (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)Prefab for 'NPC_Skaen_Priest_03' needs a Bestiary entry assigned. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)Prefab for 'InGameGlobal(Clone)' needs a Bestiary entry assigned. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)Paperdoll Character doesn't have the specified bone (primaryWeapon) for Weapon Attachment. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)Shroud: Could not find bone defined in "M_AUM_Cape01": Export_Skeleton (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)Prefab for 'NPC_Skaen_Fighter_1h_01' needs a Bestiary entry assigned. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)Prefab for 'InGameGlobal(Clone)' needs a Bestiary entry assigned. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)Combine mesh instance 1 is null. (Filename: Line: 476)Combine mesh instance 2 is null. (Filename: Line: 476)Prefab for 'NPC_Skaen_Rogue_04' needs a Bestiary entry assigned. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)Prefab for 'InGameGlobal(Clone)' needs a Bestiary entry assigned. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)Combine mesh instance 1 is null. (Filename: Line: 476)Combine mesh instance 2 is null. (Filename: Line: 476)NullReferenceException: Object reference not set to an instance of an object at UIAbilityBarButton.Update () [0x00000] in <filename unknown>:0 at UIAbilityBarButton.OnEnable () [0x00000] in <filename unknown>:0UnityEngine.GameObject:SetActive(Boolean)UIAbilityBarButtonSet:HideButtons(Int32)UIAbilityBarButtonSet:SetButtonsQuickItems(CharacterStats)UIAbilityBar:Refresh()UIAbilityBar:OnSelectionChanged(Object, EventArgs)PartyMemberAI:OnSubSelectionChanged(Object, EventArgs)PartyMemberAI:set_Selected(Boolean)PartyMemberAI:set_DragSelected(Boolean)Player:PerformSelection(Boolean, Boolean, Boolean)Player:Update() (Filename: Line: -1)NullReferenceException: Object reference not set to an instance of an object at UIAbilityBarButton.Update () [0x00000] in <filename unknown>:0 at UIAbilityBarButton.OnEnable () [0x00000] in <filename unknown>:0UnityEngine.GameObject:SetActive(Boolean)UIAbilityBarButtonSet:HideButtons(Int32)UIAbilityBarButtonSet:SetButtonsQuickItems(CharacterStats)UIAbilityBar:Refresh()UIAbilityBar:OnSelectionChanged(Object, EventArgs)PartyMemberAI:OnSubSelectionChanged(Object, EventArgs)PartyMemberAI:set_Selected(Boolean)PartyMemberAI:set_DragSelected(Boolean)Player:PerformSelection(Boolean, Boolean, Boolean)Player:Update() (Filename: Line: -1)Prefab for 'NPC_Skaen_Fighter_1h_02' needs a Bestiary entry assigned. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)Prefab for 'InGameGlobal(Clone)' needs a Bestiary entry assigned. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)Combine mesh instance 1 is null. (Filename: Line: 476)Combine mesh instance 2 is null. (Filename: Line: 476)Client Size: L 0, R 1680, T 0, B 1050 (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)Window Size: L 0, R 1680, T 0, B 1050 (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)Client Screen Origin: X 0, Y 0 (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)Clip On. Range: L 0, R 1680, T 0, B 1050 (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)Client Size: L 0, R 1680, T 0, B 1050 (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)Window Size: L 0, R 1680, T 0, B 1050 (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)Client Screen Origin: X 0, Y 0 (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)Clip On. Range: L 0, R 1680, T 0, B 1050 (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)Quest is already active data/quests/prot2_harond.quest. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)Get clip for type NotifyPositive (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)Disposition change: Benevolent Minor change. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)Save file :
Create an account or sign in to comment