April 3, 201510 yr No change from previous version, the game will randomly crash. After upgrading to 1.03 through Steam I started up the game and it crashed again within minutes. I've attached the output.log file I have a i5 quad core, 8GB ram, nvidia 660 with latest drivers (347.88) Here is output.log: Initialize engine version: 4.6.1p2 (961a19933c56)GfxDevice: creating device client; threaded=1Direct3D: Version: Direct3D 9.0c [nvd3dum.dll 9.18.13.4788] Renderer: NVIDIA GeForce GTX 660 Vendor: NVIDIA VRAM: 1989 MB (via DXGI) Caps: Shader=30 DepthRT=1 NativeDepth=1 NativeShadow=1 DF16=0 INTZ=1 RAWZ=0 NULL=1 RESZ=0 SlowINTZ=0Begin MonoManager ReloadAssemblyPlatform assembly: C:\Program Files (x86)\Steam\steamapps\common\Pillars of Eternity\PillarsOfEternity_Data\Managed\UnityEngine.dll (this message is harmless)Loading C:\Program Files (x86)\Steam\steamapps\common\Pillars of Eternity\PillarsOfEternity_Data\Managed\UnityEngine.dll into Unity Child DomainPlatform assembly: C:\Program Files (x86)\Steam\steamapps\common\Pillars of Eternity\PillarsOfEternity_Data\Managed\Assembly-CSharp-firstpass.dll (this message is harmless)Loading C:\Program Files (x86)\Steam\steamapps\common\Pillars of Eternity\PillarsOfEternity_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child DomainPlatform assembly: C:\Program Files (x86)\Steam\steamapps\common\Pillars of Eternity\PillarsOfEternity_Data\Managed\Assembly-CSharp.dll (this message is harmless)Loading C:\Program Files (x86)\Steam\steamapps\common\Pillars of Eternity\PillarsOfEternity_Data\Managed\Assembly-CSharp.dll into Unity Child DomainPlatform assembly: C:\Program Files (x86)\Steam\steamapps\common\Pillars of Eternity\PillarsOfEternity_Data\Managed\Assembly-UnityScript-firstpass.dll (this message is harmless)Loading C:\Program Files (x86)\Steam\steamapps\common\Pillars of Eternity\PillarsOfEternity_Data\Managed\Assembly-UnityScript-firstpass.dll into Unity Child DomainPlatform assembly: C:\Program Files (x86)\Steam\steamapps\common\Pillars of Eternity\PillarsOfEternity_Data\Managed\UnityEngine.UI.dll (this message is harmless)Loading C:\Program Files (x86)\Steam\steamapps\common\Pillars of Eternity\PillarsOfEternity_Data\Managed\UnityEngine.UI.dll into Unity Child DomainPlatform assembly: C:\Program Files (x86)\Steam\steamapps\common\Pillars of Eternity\PillarsOfEternity_Data\Managed\SteamworksManaged.dll (this message is harmless)Loading C:\Program Files (x86)\Steam\steamapps\common\Pillars of Eternity\PillarsOfEternity_Data\Managed\SteamworksManaged.dll into Unity Child DomainPlatform assembly: C:\Program Files (x86)\Steam\steamapps\common\Pillars of Eternity\PillarsOfEternity_Data\Managed\MySql.Data.dll (this message is harmless)Loading C:\Program Files (x86)\Steam\steamapps\common\Pillars of Eternity\PillarsOfEternity_Data\Managed\MySql.Data.dll into Unity Child DomainPlatform assembly: C:\Program Files (x86)\Steam\steamapps\common\Pillars of Eternity\PillarsOfEternity_Data\Managed\OEICommon.dll (this message is harmless)Loading C:\Program Files (x86)\Steam\steamapps\common\Pillars of Eternity\PillarsOfEternity_Data\Managed\OEICommon.dll into Unity Child DomainPlatform assembly: C:\Program Files (x86)\Steam\steamapps\common\Pillars of Eternity\PillarsOfEternity_Data\Managed\OEIFormats.dll (this message is harmless)Loading C:\Program Files (x86)\Steam\steamapps\common\Pillars of Eternity\PillarsOfEternity_Data\Managed\OEIFormats.dll into Unity Child Domain- Completed reload, in 0.059 seconds<RI> Initializing input.<RI> Input initialized.desktop: 1920x1080 60Hz; virtual: 1920x1080 at 0,0Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Pillars of Eternity\PillarsOfEternity_Data\Managed\System.Core.dll (this message is harmless)Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Pillars of Eternity\PillarsOfEternity_Data\Managed\System.dll (this message is harmless)Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Pillars of Eternity\PillarsOfEternity_Data\Managed\System.Xml.dll (this message is harmless)--->InitializeDisplay()... (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)Available display resolutions: [ 0 ] 1920x1080 [ 1 ] 1768x992 [ 2 ] 1600x900 [ 3 ] 1366x768 [ 4 ] 1360x768 [ 5 ] 1280x720 [ 6 ] 1176x664 [ 7 ] 1280x768 [ 8 ] 1680x1050 [ 9 ] 1600x1024 [ 10 ] 1280x800 [ 11 ] 720x480 [ 12 ] 1600x1200 [ 13 ] 1280x960 [ 14 ] 1152x864 [ 15 ] 1024x768 [ 16 ] 800x600 [ 17 ] 640x480 [ 18 ] 1280x1024 [ 19 ] 720x576 Largest resolution is [ 0 ] 1920x1080 (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)--->InitializeRoutine(0, Fullscreen, )... (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)--->GetDesktopResolution() returning 1920x1080 (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)--->ChangeResolutionRoutine( 0, False )... (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)--->ChangeResolutionRoutine( 0, False ) _currentResolutionIndex is 0 (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)--->ChangeResolutionRoutine( 0, False ) calling Screen.SetResolution(1920, 1080, True). (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)Checking to instantiate global... (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)Instantiating global. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)---- GAME BUILD VERSION: 524 ---- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)Game is not running Windows 32 Bit (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)Loading table: ClassDefensesCharacterStats;CharacterClass;,BaseDeflection,BaseFortitude,BaseReflexes,BaseWill,MeleeAccuracyBonus,RangedAccuracyBonus,MaxHealth,MaxStamina,HealthStaminaPerLevel,ClassHealthMultiplierUndefined,25,20,20,20,40,40,36,36,12,6Fighter,25,20,20,20,30,30,42,42,14,5Rogue,15,20,20,20,30,30,36,36,12,4Priest,15,20,20,20,20,20,36,36,12,3Wizard,10,20,20,20,20,20,30,30,10,3Barbarian,15,20,20,20,25,25,48,48,16,6Ranger,20,20,20,20,30,30,36,36,12,5Druid,20,20,20,20,20,20,36,36,12,4Paladin,25,20,20,20,25,25,42,42,14,5Monk,25,20,20,20,30,30,42,42,14,6Cipher,20,20,20,20,25,25,30,30,10,4Chanter,25,20,20,20,25,25,36,36,12,4Troll,25,20,20,20,30,30,84,84,28,6Ogre,30,20,20,20,50,50,84,84,28,6Wolf,25,20,20,20,30,30,42,42,14,6Spider,25,20,20,20,30,30,36,36,12,6Ooze,15,20,20,20,25,25,48,48,16,6Stelgaer,25,20,20,20,30,30,42,42,14,6Imp,25,20,20,20,30,30,36,36,12,6DankSpore,10,20,20,20,30,30,72,72,24,6SwampLurker,10,20,20,20,30,30,72,72,24,6Eoten,25,20,20,20,30,30,48,48,16,6Xaurip,25,20,20,20,25,25,36,36,12,6Vithrack,25,20,20,20,25,25,36,36,12,6WillOWisp,40,20,20,20,25,25,36,36,12,6Delemgan,25,20,20,20,25,25,36,36,12,6Pwgra,25,20,20,20,25,25,36,36,12,6Wurm,25,20,20,20,35,35,48,48,16,6Skuldr,25,20,20,20,25,25,42,42,14,6Drake,45,20,20,20,55,55,72,72,24,6SkyDragon,55,20,20,20,60,60,72,72,24,6AdraDragon,65,20,20,20,60,60,72,72,24,6Blight,25,20,20,20,25,25,36,36,12,6Animat,25,20,20,20,25,25,30,30,10,6FleshConstruct,25,20,20,20,25,25,72,72,24,6Shadow,45,35,35,40,35,35,30,30,10,6Phantom,45,35,35,40,25,25,30,30,10,6CeanGwla,45,35,35,40,25,25,30,30,10,6Skeleton,15,20,20,20,25,25,36,36,12,6Revenant,15,20,20,20,25,25,72,72,24,6Gul,25,20,20,20,25,25,72,72,24,6Dargul,25,20,20,20,25,25,72,72,24,6Fampyr,35,20,20,20,25,25,72,72,24,6Wicht,25,20,20,20,25,25,30,30,10,6Beetle,25,20,20,20,25,25,42,42,14,6AnimalCompanion,25,20,20,20,30,30,36,36,12,5WeakEnemy,1,0,0,0,0,0,1,1,1,1HeraldOfWoedica,15,20,20,20,50,50,84,84,28,6 (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)Loading table: ExperienceExperienceTableData;Level;,Experience,StrongholdTurns1,1500,42,3000,103,4500,154,6000,155,7500,156,9000,207,10500,208,12000,209,13500,2010,15000,2011,16500,2012,0,0 (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)3 data files parsed! (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)--->MatchResolutionToIndex(1920x1080) returning 0 (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)--->TryChangeResolutionAndDisplayMode(0, Fullscreen)... (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)--->TryChangeResolutionAndDisplayMode(0, Fullscreen) _currentResolutionIndex is 0, _currentDisplayMode is Unknown (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)--->TryChangeResolutionAndDisplayMode(0, Fullscreen) returning false. Not initialized. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)--->ChangeDisplayModeRoutine( Fullscreen, True )... (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)--->ChangeDisplayModeRoutine( Fullscreen, True ) _currentDisplayMode is Unknown (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)--->ChangeDisplayModeRoutine( Fullscreen, True ) calling Screen.fullscreen(true). (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)UnloadTime: 0.289916 msChecking to instantiate global... (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)Shader warmup: 13 shaders 31 combinations 0.006sPlatform assembly: C:\Program Files (x86)\Steam\steamapps\common\Pillars of Eternity\PillarsOfEternity_Data\Managed\System.Configuration.dll (this message is harmless)Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/Pillars of Eternity/PillarsOfEternity_Data/Mono/libcFallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/Pillars of Eternity/PillarsOfEternity_Data/Mono/.\libcFallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/Pillars of Eternity/PillarsOfEternity_Data/Mono/libcSystem.TypeInitializationException: An exception was thrown by the type initializer for Mono.CSharp.CSharpCodeCompiler ---> System.IO.FileNotFoundException: Windows mono path not found: C:\Program Files (x86)\Steam\steamapps\mono\mono\mini\mono.exe at Mono.CSharp.CSharpCodeCompiler..cctor () [0x00000] in <filename unknown>:0 --- End of inner exception stack trace --- at Microsoft.CSharp.CSharpCodeProvider.CreateCompiler () [0x00000] in <filename unknown>:0 at System.Xml.Serialization.XmlSerializer.GenerateSerializers (System.Xml.Serialization.GenerationBatch batch, System.CodeDom.Compiler.CompilerParameters cp) [0x00000] in <filename unknown>:0 at System.Xml.Serialization.XmlSerializer.RunSerializerGeneration (System.Object obj) [0x00000] in <filename unknown>:0Unloading 7 Unused Serialized files (Serialized files now loaded: 4 / Dirty serialized files: 0)Unloading 27 unused Assets to reduce memory usage. Loaded Objects now: 3002.Total: 10.045314 ms (FindLiveObjects: 0.114878 ms CreateObjectMapping: 0.247996 ms MarkObjects: 8.859730 ms DeleteObjects: 0.195517 ms)Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Pillars of Eternity\PillarsOfEternity_Data\Managed\Boo.Lang.dll (this message is harmless)Unloading 2 Unused Serialized files (Serialized files now loaded: 4 / Dirty serialized files: 0)Unloading 21014 unused Assets to reduce memory usage. Loaded Objects now: 15761.Total: 43.617374 ms (FindLiveObjects: 1.905256 ms CreateObjectMapping: 3.124761 ms MarkObjects: 24.834249 ms DeleteObjects: 12.995677 ms)--->MatchResolutionToIndex(1920x1080) returning 0 (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)--->TryChangeResolutionAndDisplayMode(0, Fullscreen)... (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)--->TryChangeResolutionAndDisplayMode(0, Fullscreen) _currentResolutionIndex is 0, _currentDisplayMode is Fullscreen (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)--->TryChangeResolutionAndDisplayMode(0, Fullscreen) already at desired resolution, only changing display mode. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)--->TryChangeDisplayMode(Fullscreen)... (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)--->TryChangeDisplayMode(Fullscreen) _currentDisplayMode is Fullscreen (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)--->TryChangeDisplayMode(Fullscreen) _currentDisplayMode already correct - nothing to do. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)--->MatchResolutionToIndex(1920x1080) returning 0 (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)--->TryChangeResolutionAndDisplayMode(0, Fullscreen)... (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)--->TryChangeResolutionAndDisplayMode(0, Fullscreen) _currentResolutionIndex is 0, _currentDisplayMode is Fullscreen (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)--->TryChangeResolutionAndDisplayMode(0, Fullscreen) already at desired resolution, only changing display mode. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)--->TryChangeDisplayMode(Fullscreen)... (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)--->TryChangeDisplayMode(Fullscreen) _currentDisplayMode is Fullscreen (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)--->TryChangeDisplayMode(Fullscreen) _currentDisplayMode already correct - nothing to do. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)NextMap is null in LoadingScreen. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)NextMap is null in LoadingScreen. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)NextMap is null in LoadingScreen. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)------- BEGIN LEVEL LOAD INITIATED -------- Pending level = AR_0701_Encampment. (NEW GAME) (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)UnloadTime: 158.824890 msChecking to instantiate global... (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)Checking to instantiate in game global... (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)Instantiating in game global. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)Unloading 66 Unused Serialized files (Serialized files now loaded: 4 / Dirty serialized files: 0)Unloading 570 unused Assets to reduce memory usage. Loaded Objects now: 25678.Total: 37.321457 ms (FindLiveObjects: 0.708151 ms CreateObjectMapping: 2.402530 ms MarkObjects: 30.555777 ms DeleteObjects: 2.384930 ms)Unloading 3 Unused Serialized files (Serialized files now loaded: 7 / Dirty serialized files: 0)Unloading 6855 unused Assets to reduce memory usage. Loaded Objects now: 39109.Total: 723.527283 ms (FindLiveObjects: 2.493408 ms CreateObjectMapping: 8.381656 ms MarkObjects: 702.141663 ms DeleteObjects: 10.104194 ms)Checking to instantiate global... (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)Checking to instantiate in game global... (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)Unloading 4 Unused Serialized files (Serialized files now loaded: 7 / Dirty serialized files: 0)Unloading 16190 unused Assets to reduce memory usage. Loaded Objects now: 72148.Total: 709.194336 ms (FindLiveObjects: 4.753860 ms CreateObjectMapping: 6.337200 ms MarkObjects: 687.197815 ms DeleteObjects: 10.202752 ms)C:/Program Files (x86)/Steam/steamapps/common/Pillars of Eternity/PillarsOfEternity_Data/data/audio/mus/mus_final/mus_scr_glb_silence.ogg does not exist. The music will not play! (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)Tier1Backer cannot be loaded because the asset bundle type is not supported! (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)Tier2Backer cannot be loaded because the asset bundle type is not supported! (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)Tier1Preorder cannot be loaded because the asset bundle type is not supported! (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)Paperdoll Character doesn't have the specified bone (secondaryWeapon) for Weapon Attachment. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)Disposition change: Clever Minor change. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)Disposition change: Rational Minor change. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)Crash!!!SymInit: Symbol-SearchPath: '.;C:\Program Files (x86)\Steam\steamapps\common\Pillars of Eternity;C:\Program Files (x86)\Steam\steamapps\common\Pillars of Eternity;C:\Windows;C:\Windows\system32;SRV*C:\websymbols*http://msdl.microsoft.com/download/symbols;', symOptions: 530, UserName: 'Mattew' OS-Version: 6.1.7601 (Service Pack 1) 0x300-0x1C:\Program Files (x86)\Steam\steamapps\common\Pillars of Eternity\PillarsOfEternity.exe:PillarsOfEternity.exe (01340000), size: 12677120 (result: 0), SymType: '-exported-', PDB: 'C:\Program Files (x86)\Steam\steamapps\common\Pillars of Eternity\PillarsOfEternity.exe', fileVersion: 4.6.1.54401C:\Windows\SysWOW64\ntdll.dll:ntdll.dll (772E0000), size: 1572864 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\SysWOW64\ntdll.dll', fileVersion: 6.1.7601.18247C:\Windows\syswow64\kernel32.dll:kernel32.dll (76440000), size: 1114112 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\syswow64\kernel32.dll', fileVersion: 6.1.7601.18409C:\Windows\syswow64\KERNELBASE.dll:KERNELBASE.dll (74FA0000), size: 290816 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\syswow64\KERNELBASE.dll', fileVersion: 6.1.7601.18409C:\Windows\system32\HID.DLL:HID.DLL (716A0000), size: 36864 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\HID.DLL', fileVersion: 6.1.7600.16385C:\Windows\syswow64\msvcrt.dll:msvcrt.dll (74D10000), size: 704512 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\syswow64\msvcrt.dll', fileVersion: 7.0.7601.17744C:\Windows\syswow64\WS2_32.dll:WS2_32.dll (751A0000), size: 217088 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\syswow64\WS2_32.dll', fileVersion: 6.1.7601.17514C:\Windows\syswow64\RPCRT4.dll:RPCRT4.dll (76DF0000), size: 983040 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\syswow64\RPCRT4.dll', fileVersion: 6.1.7601.18532C:\Windows\syswow64\SspiCli.dll:SspiCli.dll (74C70000), size: 393216 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\syswow64\SspiCli.dll', fileVersion: 6.1.7601.18779C:\Windows\syswow64\CRYPTBASE.dll:CRYPTBASE.dll (74C60000), size: 49152 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\syswow64\CRYPTBASE.dll', fileVersion: 6.1.7600.16385C:\Windows\SysWOW64\sechost.dll:sechost.dll (76740000), size: 102400 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\SysWOW64\sechost.dll', fileVersion: 6.1.7600.16385C:\Windows\syswow64\NSI.dll:NSI.dll (76720000), size: 24576 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\syswow64\NSI.dll', fileVersion: 6.1.7600.16385C:\Windows\syswow64\USER32.dll:USER32.dll (75090000), size: 1048576 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\syswow64\USER32.dll', fileVersion: 6.1.7601.17514C:\Windows\syswow64\GDI32.dll:GDI32.dll (76900000), size: 589824 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\syswow64\GDI32.dll', fileVersion: 6.1.7601.18577C:\Windows\syswow64\LPK.dll:LPK.dll (74D00000), size: 40960 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\syswow64\LPK.dll', fileVersion: 6.1.7601.18768C:\Windows\syswow64\USP10.dll:USP10.dll (74FF0000), size: 643072 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\syswow64\USP10.dll', fileVersion: 1.626.7601.18454C:\Windows\syswow64\ADVAPI32.dll:ADVAPI32.dll (769E0000), size: 655360 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\syswow64\ADVAPI32.dll', fileVersion: 6.1.7601.18247C:\Windows\system32\VERSION.dll:VERSION.dll (72730000), size: 36864 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\VERSION.dll', fileVersion: 6.1.7600.16385C:\Windows\syswow64\ole32.dll:ole32.dll (767A0000), size: 1425408 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\syswow64\ole32.dll', fileVersion: 6.1.7601.17514C:\Windows\syswow64\SHLWAPI.dll:SHLWAPI.dll (763E0000), size: 356352 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\syswow64\SHLWAPI.dll', 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6.1.7600.16385C:\Windows\system32\credssp.dll:credssp.dll (72590000), size: 32768 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\credssp.dll', fileVersion: 6.1.7601.18779========== OUTPUTING STACK TRACE ==================(0x0171F441) (PillarsOfEternity): (filename not available): AnimationEvent::Transfer<StreamedBinaryRead<1> > + 0x960d1(0x01740B36) (PillarsOfEternity): (filename not available): AnimationEvent::Transfer<StreamedBinaryRead<1> > + 0xb77c6(0x0178021C) (PillarsOfEternity): (filename not available): AnimationEvent::Transfer<StreamedBinaryRead<1> > + 0xf6eac(0x01785B62) (PillarsOfEternity): (filename not available): AnimationEvent::Transfer<StreamedBinaryRead<1> > + 0xfc7f2(0x0152A0CD) (PillarsOfEternity): (filename not available): Behaviour::Transfer<StreamedBinaryRead<1> > + 0xfe64d(0x7645338A) (kernel32): (filename not available): BaseThreadInitThunk + 0x12(0x77319F72) (ntdll): (filename not available): RtlInitializeExceptionChain + 0x63(0x77319F45) (ntdll): (filename not available): RtlInitializeExceptionChain + 0x36
April 3, 201510 yr Author I clicked 'verify integrity of game cache'. there are no problems. In my output_log, there's a line Crash!!!SymInit: Symbol-SearchPath When i googled SymInit: Symbol-SearchPath, i found out it's a problem that affects other unity3d games. I have some unity3d games on my computer, such as Wasteland 2, but have never before experienced this issue.
April 3, 201510 yr Try rolling back your drivers? I don't remember the version number, but someone else with an NVIDIA card and the latest drivers was having problems until doing so.
April 4, 201510 yr Author An update, I turned off full screen and v-sync and have played for a few hours since without a crash.
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