March 30, 201510 yr I have two average adventures available in the stronghold, but I'm unable to assign companions to both. When I try to do it, the UI bugs out in various ways depending on the order of assignments: sometimes one or both of the adventures disappears from the list, or the companion gets assigned to different adventure than selected, or closing and reopening the window changes the list. Here's the savegame: http://www.mediafire.com/download/ckhbjncueb61z7u/8ea568b3ba644ce5858290ee3958cd86_10397605_CaedNua.savegame Edited March 30, 201510 yr by Niektory
April 4, 201510 yr Author The issue still exists in version 1.03. Load the above save file and try to assign companions to both adventures to reproduce. Here's the output log, some exceptions occur in the stronghold classes: Initialize engine version: 4.6.1p2 (961a19933c56) GfxDevice: creating device client; threaded=1 Direct3D: Version: Direct3D 9.0c [nv4_disp.dll 6.14.13.4052] Renderer: NVIDIA GeForce GTS 250 Vendor: NVIDIA VRAM: 512 MB (via registry) Caps: Shader=30 DepthRT=1 NativeDepth=1 NativeShadow=1 DF16=0 INTZ=1 RAWZ=0 NULL=1 RESZ=0 SlowINTZ=0 Begin MonoManager ReloadAssembly Platform assembly: F:\TT\gry\Pillars of Eternity\PillarsOfEternity_Data\Managed\UnityEngine.dll (this message is harmless) Loading F:\TT\gry\Pillars of Eternity\PillarsOfEternity_Data\Managed\UnityEngine.dll into Unity Child Domain Platform assembly: F:\TT\gry\Pillars of Eternity\PillarsOfEternity_Data\Managed\Assembly-CSharp-firstpass.dll (this message is harmless) Loading F:\TT\gry\Pillars of Eternity\PillarsOfEternity_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain Platform assembly: F:\TT\gry\Pillars of Eternity\PillarsOfEternity_Data\Managed\Assembly-CSharp.dll (this message is harmless) Loading F:\TT\gry\Pillars of Eternity\PillarsOfEternity_Data\Managed\Assembly-CSharp.dll into Unity Child Domain Platform assembly: F:\TT\gry\Pillars of Eternity\PillarsOfEternity_Data\Managed\Assembly-UnityScript-firstpass.dll (this message is harmless) Loading F:\TT\gry\Pillars of Eternity\PillarsOfEternity_Data\Managed\Assembly-UnityScript-firstpass.dll into Unity Child Domain Platform assembly: F:\TT\gry\Pillars of Eternity\PillarsOfEternity_Data\Managed\UnityEngine.UI.dll (this message is harmless) Loading F:\TT\gry\Pillars of Eternity\PillarsOfEternity_Data\Managed\UnityEngine.UI.dll into Unity Child Domain Platform assembly: F:\TT\gry\Pillars of Eternity\PillarsOfEternity_Data\Managed\SteamworksManaged.dll (this message is harmless) Loading F:\TT\gry\Pillars of Eternity\PillarsOfEternity_Data\Managed\SteamworksManaged.dll into Unity Child Domain Platform assembly: F:\TT\gry\Pillars of Eternity\PillarsOfEternity_Data\Managed\MySql.Data.dll (this message is harmless) Loading F:\TT\gry\Pillars of Eternity\PillarsOfEternity_Data\Managed\MySql.Data.dll into Unity Child Domain Platform assembly: F:\TT\gry\Pillars of Eternity\PillarsOfEternity_Data\Managed\OEICommon.dll (this message is harmless) Loading F:\TT\gry\Pillars of Eternity\PillarsOfEternity_Data\Managed\OEICommon.dll into Unity Child Domain Platform assembly: F:\TT\gry\Pillars of Eternity\PillarsOfEternity_Data\Managed\OEIFormats.dll (this message is harmless) Loading F:\TT\gry\Pillars of Eternity\PillarsOfEternity_Data\Managed\OEIFormats.dll into Unity Child Domain - Completed reload, in 0.168 seconds <RI> Initializing input. <RI> Input initialized. desktop: 1680x1050 60Hz; virtual: 1680x1050 at 0,0 Platform assembly: F:\TT\gry\Pillars of Eternity\PillarsOfEternity_Data\Managed\System.Core.dll (this message is harmless) Platform assembly: F:\TT\gry\Pillars of Eternity\PillarsOfEternity_Data\Managed\System.dll (this message is harmless) Platform assembly: F:\TT\gry\Pillars of Eternity\PillarsOfEternity_Data\Managed\System.Xml.dll (this message is harmless) --->InitializeDisplay()... (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) Available display resolutions: [ 0 ] 1600x900 [ 1 ] 1680x1050 [ 2 ] 1440x900 [ 3 ] 1280x960 [ 4 ] 1152x864 [ 5 ] 1024x768 [ 6 ] 800x600 [ 7 ] 640x480 [ 8 ] 1280x1024 Largest resolution is [ 1 ] 1680x1050 (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) --->InitializeRoutine(1, Fullscreen, )... (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) --->GetDesktopResolution() returning 1680x1050 (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) --->ChangeResolutionRoutine( 1, False )... (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) --->ChangeResolutionRoutine( 1, False ) _currentResolutionIndex is 0 (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) --->ChangeResolutionRoutine( 1, False ) calling Screen.SetResolution(1680, 1050, True). (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) Checking to instantiate global... (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) Instantiating global. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ---- GAME BUILD VERSION: 524 ---- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) Game is not running Windows 32 Bit (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) Loading table: ClassDefenses CharacterStats;CharacterClass;,BaseDeflection,BaseFortitude,BaseReflexes,BaseWill,MeleeAccuracyBonus,RangedAccuracyBonus,MaxHealth,MaxStamina,HealthStaminaPerLevel,ClassHealthMultiplier Undefined,25,20,20,20,40,40,36,36,12,6 Fighter,25,20,20,20,30,30,42,42,14,5 Rogue,15,20,20,20,30,30,36,36,12,4 Priest,15,20,20,20,20,20,36,36,12,3 Wizard,10,20,20,20,20,20,30,30,10,3 Barbarian,15,20,20,20,25,25,48,48,16,6 Ranger,20,20,20,20,30,30,36,36,12,5 Druid,20,20,20,20,20,20,36,36,12,4 Paladin,25,20,20,20,25,25,42,42,14,5 Monk,25,20,20,20,30,30,42,42,14,6 Cipher,20,20,20,20,25,25,30,30,10,4 Chanter,25,20,20,20,25,25,36,36,12,4 Troll,25,20,20,20,30,30,84,84,28,6 Ogre,30,20,20,20,50,50,84,84,28,6 Wolf,25,20,20,20,30,30,42,42,14,6 Spider,25,20,20,20,30,30,36,36,12,6 Ooze,15,20,20,20,25,25,48,48,16,6 Stelgaer,25,20,20,20,30,30,42,42,14,6 Imp,25,20,20,20,30,30,36,36,12,6 DankSpore,10,20,20,20,30,30,72,72,24,6 SwampLurker,10,20,20,20,30,30,72,72,24,6 Eoten,25,20,20,20,30,30,48,48,16,6 Xaurip,25,20,20,20,25,25,36,36,12,6 Vithrack,25,20,20,20,25,25,36,36,12,6 WillOWisp,40,20,20,20,25,25,36,36,12,6 Delemgan,25,20,20,20,25,25,36,36,12,6 Pwgra,25,20,20,20,25,25,36,36,12,6 Wurm,25,20,20,20,35,35,48,48,16,6 Skuldr,25,20,20,20,25,25,42,42,14,6 Drake,45,20,20,20,55,55,72,72,24,6 SkyDragon,55,20,20,20,60,60,72,72,24,6 AdraDragon,65,20,20,20,60,60,72,72,24,6 Blight,25,20,20,20,25,25,36,36,12,6 Animat,25,20,20,20,25,25,30,30,10,6 FleshConstruct,25,20,20,20,25,25,72,72,24,6 Shadow,45,35,35,40,35,35,30,30,10,6 Phantom,45,35,35,40,25,25,30,30,10,6 CeanGwla,45,35,35,40,25,25,30,30,10,6 Skeleton,15,20,20,20,25,25,36,36,12,6 Revenant,15,20,20,20,25,25,72,72,24,6 Gul,25,20,20,20,25,25,72,72,24,6 Dargul,25,20,20,20,25,25,72,72,24,6 Fampyr,35,20,20,20,25,25,72,72,24,6 Wicht,25,20,20,20,25,25,30,30,10,6 Beetle,25,20,20,20,25,25,42,42,14,6 AnimalCompanion,25,20,20,20,30,30,36,36,12,5 WeakEnemy,1,0,0,0,0,0,1,1,1,1 HeraldOfWoedica,15,20,20,20,50,50,84,84,28,6 (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) Loading table: Experience ExperienceTableData;Level;,Experience,StrongholdTurns 1,1500,4 2,3000,10 3,4500,15 4,6000,15 5,7500,15 6,9000,20 7,10500,20 8,12000,20 9,13500,20 10,15000,20 11,16500,20 12,0,0 (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) 3 data files parsed! (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) --->MatchResolutionToIndex(1680x1050) returning 1 (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) --->TryChangeResolutionAndDisplayMode(1, Fullscreen)... (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) --->TryChangeResolutionAndDisplayMode(1, Fullscreen) _currentResolutionIndex is 1, _currentDisplayMode is Unknown (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) --->TryChangeResolutionAndDisplayMode(1, Fullscreen) returning false. Not initialized. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) --->ChangeDisplayModeRoutine( Fullscreen, True )... (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) --->ChangeDisplayModeRoutine( Fullscreen, True ) _currentDisplayMode is Unknown (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) --->ChangeDisplayModeRoutine( Fullscreen, True ) calling Screen.fullscreen(true). (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) UnloadTime: 23.195406 ms Checking to instantiate global... (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) Shader warmup: 13 shaders 31 combinations 0.008s Platform assembly: F:\TT\gry\Pillars of Eternity\PillarsOfEternity_Data\Managed\System.Configuration.dll (this message is harmless) Fallback handler could not load library F:/TT/gry/Pillars of Eternity/PillarsOfEternity_Data/Mono/libc Fallback handler could not load library F:/TT/gry/Pillars of Eternity/PillarsOfEternity_Data/Mono/.\libc Fallback handler could not load library F:/TT/gry/Pillars of Eternity/PillarsOfEternity_Data/Mono/libc System.TypeInitializationException: An exception was thrown by the type initializer for Mono.CSharp.CSharpCodeCompiler ---> System.IO.FileNotFoundException: Windows mono path not found: F:\TT\mono\mono\mini\mono.exe at Mono.CSharp.CSharpCodeCompiler..cctor () [0x00000] in <filename unknown>:0 --- End of inner exception stack trace --- at Microsoft.CSharp.CSharpCodeProvider.CreateCompiler () [0x00000] in <filename unknown>:0 at System.Xml.Serialization.XmlSerializer.GenerateSerializers (System.Xml.Serialization.GenerationBatch batch, System.CodeDom.Compiler.CompilerParameters cp) [0x00000] in <filename unknown>:0 at System.Xml.Serialization.XmlSerializer.RunSerializerGeneration (System.Object obj) [0x00000] in <filename unknown>:0 Unloading 7 Unused Serialized files (Serialized files now loaded: 4 / Dirty serialized files: 0) Unloading 27 unused Assets to reduce memory usage. Loaded Objects now: 3000. Total: 9.743137 ms (FindLiveObjects: 0.098615 ms CreateObjectMapping: 0.255898 ms MarkObjects: 8.287086 ms DeleteObjects: 0.263720 ms) Platform assembly: F:\TT\gry\Pillars of Eternity\PillarsOfEternity_Data\Managed\Boo.Lang.dll (this message is harmless) Unloading 2 Unused Serialized files (Serialized files now loaded: 4 / Dirty serialized files: 0) Unloading 21014 unused Assets to reduce memory usage. Loaded Objects now: 15757. Total: 34.286758 ms (FindLiveObjects: 1.352685 ms CreateObjectMapping: 2.441092 ms MarkObjects: 18.658796 ms DeleteObjects: 11.092751 ms) (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ------- BEGIN LEVEL LOAD INITIATED -------- Pending level = AR_0601_Stronghold_Exterior. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) Checking to instantiate global... (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) Checking to instantiate in game global... (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) Instantiating in game global. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) -------- LEVEL LOAD COMPLETE -------- Level = AR_0601_Stronghold_Exterior. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) UnloadTime: 179.682068 ms Checking to instantiate global... (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) Checking to instantiate in game global... (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) Unloading 65 Unused Serialized files (Serialized files now loaded: 4 / Dirty serialized files: 0) Unloading 650 unused Assets to reduce memory usage. Loaded Objects now: 42322. Total: 48.504768 ms (FindLiveObjects: 1.759162 ms CreateObjectMapping: 3.187555 ms MarkObjects: 39.622910 ms DeleteObjects: 2.634133 ms) Shroud: Could not find bone defined in "F_HUM_Cape01": Export_Skeleton (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) Shroud: Could not find bone defined in "F_HUM_Cape01": Export_Skeleton (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) Checking to instantiate global... (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) Checking to instantiate in game global... (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) Global variables restored (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) Global variables restored (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) Unloading 5 Unused Serialized files (Serialized files now loaded: 7 / Dirty serialized files: 0) Unloading 27899 unused Assets to reduce memory usage. Loaded Objects now: 129680. Total: 888.424622 ms (FindLiveObjects: 8.504712 ms CreateObjectMapping: 17.292141 ms MarkObjects: 824.176270 ms DeleteObjects: 37.607292 ms) Tier2Backer cannot be loaded because the asset bundle type is not supported! (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) Get clip for type EngageAdventure (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) System.ArgumentException: element already exists at System.Collections.Generic.SortedList`2[System.Int32,StrongholdAdventure].PutImpl (Int32 key, .StrongholdAdventure value, Boolean overwrite) [0x00000] in <filename unknown>:0 at System.Collections.Generic.SortedList`2[System.Int32,StrongholdAdventure].Add (Int32 key, .StrongholdAdventure value) [0x00000] in <filename unknown>:0 at Stronghold.EngageAdventure (.StrongholdAdventure adventure, UnityEngine.GameObject companion) [0x00000] in <filename unknown>:0 at UIStrongholdActionAdventure.OnSendCompanion (UIDialogResult result, UnityEngine.GameObject selected) [0x00000] in <filename unknown>:0 at UIStrongholdCompanionPicker.Hide () [0x00000] in <filename unknown>:0 at UIHudWindow.HideWindow () [0x00000] in <filename unknown>:0 (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ------- BEGIN LEVEL LOAD INITIATED -------- Pending level = AR_0601_Stronghold_Exterior. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) Checking to instantiate global... (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) Checking to instantiate in game global... (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) -------- LEVEL LOAD COMPLETE -------- Level = AR_0601_Stronghold_Exterior. (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) NullReferenceException: Object reference not set to an instance of an object at Usable.get_IsRevealed () [0x00000] in <filename unknown>:0 at SceneTransition.RefreshIcon () [0x00000] in <filename unknown>:0 at SceneTransition.OnDisable () [0x00000] in <filename unknown>:0 (Filename: Line: -1) UnloadTime: 140.134293 ms Checking to instantiate global... (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) Checking to instantiate in game global... (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) Unloading 8 Unused Serialized files (Serialized files now loaded: 4 / Dirty serialized files: 0) Unloading 36693 unused Assets to reduce memory usage. Loaded Objects now: 89769. Total: 239.218109 ms (FindLiveObjects: 7.228292 ms CreateObjectMapping: 13.208941 ms MarkObjects: 78.995514 ms DeleteObjects: 138.997833 ms) Shroud: Could not find bone defined in "F_HUM_Cape01": Export_Skeleton (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) Shroud: Could not find bone defined in "F_HUM_Cape01": Export_Skeleton (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) Global variables restored (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) Global variables restored (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) Unloading 2 Unused Serialized files (Serialized files now loaded: 7 / Dirty serialized files: 0) Unloading 11724 unused Assets to reduce memory usage. Loaded Objects now: 142880. Total: 894.113892 ms (FindLiveObjects: 8.472585 ms CreateObjectMapping: 14.505754 ms MarkObjects: 842.795349 ms DeleteObjects: 27.668600 ms) Tier2Backer cannot be loaded because the asset bundle type is not supported! (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) Get clip for type EngageAdventure (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) System.ArgumentException: element already exists at System.Collections.Generic.SortedList`2[System.Int32,StrongholdAdventure].PutImpl (Int32 key, .StrongholdAdventure value, Boolean overwrite) [0x00000] in <filename unknown>:0 at System.Collections.Generic.SortedList`2[System.Int32,StrongholdAdventure].Add (Int32 key, .StrongholdAdventure value) [0x00000] in <filename unknown>:0 at Stronghold.EngageAdventure (.StrongholdAdventure adventure, UnityEngine.GameObject companion) [0x00000] in <filename unknown>:0 at UIStrongholdActionAdventure.OnSendCompanion (UIDialogResult result, UnityEngine.GameObject selected) [0x00000] in <filename unknown>:0 at (wrapper delegate-invoke) UIStrongholdCompanionPicker/OnEndDialog:invoke_void__this___UIMessageBox/UIDialogResult_GameObject (UIMessageBox/UIDialogResult,UnityEngine.GameObject) at UIStrongholdCompanionPicker.Hide () [0x00000] in <filename unknown>:0 at UIHudWindow.HideWindow () [0x00000] in <filename unknown>:0 (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) System.ArgumentException: element already exists at System.Collections.Generic.SortedList`2[System.Int32,StrongholdAdventure].PutImpl (Int32 key, .StrongholdAdventure value, Boolean overwrite) [0x00000] in <filename unknown>:0 at System.Collections.Generic.SortedList`2[System.Int32,StrongholdAdventure].Add (Int32 key, .StrongholdAdventure value) [0x00000] in <filename unknown>:0 at Stronghold.EngageAdventure (.StrongholdAdventure adventure, UnityEngine.GameObject companion) [0x00000] in <filename unknown>:0 at UIStrongholdActionAdventure.OnSendCompanion (UIDialogResult result, UnityEngine.GameObject selected) [0x00000] in <filename unknown>:0 at (wrapper delegate-invoke) UIStrongholdCompanionPicker/OnEndDialog:invoke_void__this___UIMessageBox/UIDialogResult_GameObject (UIMessageBox/UIDialogResult,UnityEngine.GameObject) at (wrapper delegate-invoke) UIStrongholdCompanionPicker/OnEndDialog:invoke_void__this___UIMessageBox/UIDialogResult_GameObject (UIMessageBox/UIDialogResult,UnityEngine.GameObject) at UIStrongholdCompanionPicker.Hide () [0x00000] in <filename unknown>:0 at UIHudWindow.HideWindow () [0x00000] in <filename unknown>:0 (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) System.ArgumentException: element already exists at System.Collections.Generic.SortedList`2[System.Int32,StrongholdAdventure].PutImpl (Int32 key, .StrongholdAdventure value, Boolean overwrite) [0x00000] in <filename unknown>:0 at System.Collections.Generic.SortedList`2[System.Int32,StrongholdAdventure].Add (Int32 key, .StrongholdAdventure value) [0x00000] in <filename unknown>:0 at Stronghold.EngageAdventure (.StrongholdAdventure adventure, UnityEngine.GameObject companion) [0x00000] in <filename unknown>:0 at UIStrongholdActionAdventure.OnSendCompanion (UIDialogResult result, UnityEngine.GameObject selected) [0x00000] in <filename unknown>:0 at (wrapper delegate-invoke) UIStrongholdCompanionPicker/OnEndDialog:invoke_void__this___UIMessageBox/UIDialogResult_GameObject (UIMessageBox/UIDialogResult,UnityEngine.GameObject) at (wrapper delegate-invoke) UIStrongholdCompanionPicker/OnEndDialog:invoke_void__this___UIMessageBox/UIDialogResult_GameObject (UIMessageBox/UIDialogResult,UnityEngine.GameObject) at (wrapper delegate-invoke) UIStrongholdCompanionPicker/OnEndDialog:invoke_void__this___UIMessageBox/UIDialogResult_GameObject (UIMessageBox/UIDialogResult,UnityEngine.GameObject) at UIStrongholdCompanionPicker.Hide () [0x00000] in <filename unknown>:0 at UIHudWindow.HideWindow () [0x00000] in <filename unknown>:0 (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) ------- LOAD TO MAIN MENU -------- (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) UnloadTime: 124.074432 ms Checking to instantiate global... (Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49) Shader warmup: 123 shaders 405 combinations 0.088s Unloading 2 Unused Serialized files (Serialized files now loaded: 5 / Dirty serialized files: 0) Unloading 11862 unused Assets to reduce memory usage. Loaded Objects now: 113051. Total: 317.685333 ms (FindLiveObjects: 6.989156 ms CreateObjectMapping: 12.202668 ms MarkObjects: 115.757454 ms DeleteObjects: 182.013367 ms) Unloading 1 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0) Unloading 77972 unused Assets to reduce memory usage. Loaded Objects now: 16047. Total: 237.575439 ms (FindLiveObjects: 4.699479 ms CreateObjectMapping: 15.747811 ms MarkObjects: 21.204651 ms DeleteObjects: 195.215591 ms) Edited April 4, 201510 yr by Niektory
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