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Manual saves aren't doing anything, autosaves aren't being generated at the start of the game.

Here are my specs:

 

   Operating System: Windows 7 Home Premium 64-bit (6.1, Build 7601) Service Pack 1 (7601.win7sp1_gdr.150202-1526)
           Language: English (Regional Setting: English)
System Manufacturer: Gigabyte Technology Co., Ltd.
       System Model: P55A-UD7
               BIOS: Award Modular BIOS v6.00PG
          Processor: Intel® Core i5 CPU         750  @ 2.67GHz (4 CPUs), ~2.3GHz
             Memory: 4096MB RAM
Available OS Memory: 4092MB RAM
          Page File: 3367MB used, 4813MB available
        Windows Dir: C:\Windows
    DirectX Version: DirectX 11
DX Setup Parameters: Not found
   User DPI Setting: Using System DPI
 System DPI Setting: 96 DPI (100 percent)
    DWM DPI Scaling: Disabled
     DxDiag Version: 6.01.7601.17514 32bit Unicode
 
(Forum bug is preventing me from uploading a full dxdiag or output_log, but here is what seems to be generated every time I try to save or autosave)
 
Failed to execute script event script Void Autosave()(). 
System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.NullReferenceException: Object reference not set to an instance of an object
 
  at SaveGameInfo.WaitUntilSafeToSaveLoad () [0x00000] in <filename unknown>:0 
 
  at GameResources.BuildSaveFile (System.String name) [0x00000] in <filename unknown>:0 
 
  at GameResources.SaveGame (System.String filename) [0x00000] in <filename unknown>:0 
 
  at GameState.Autosave () [0x00000] in <filename unknown>:0 
 
  at Scripts.Autosave () [0x00000] in <filename unknown>:0 
 
  at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&)
 
  at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <filename unknown>:0 
 
  --- End of inner exception stack trace ---
 
  at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000] in <filename unknown>:0 
 
  at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <filename unknown>:0 
 
  at ScriptEvent.RunScript (OEIFormats.FlowCharts.ScriptCall scriptCall) [0x00000] in <filename unknown>:0 
 
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
 
NullReferenceException: Object reference not set to an instance of an object
  at SaveGameInfo.WaitUntilSafeToSaveLoad () [0x00000] in <filename unknown>:0 
 
  at GameResources.BuildSaveFile (System.String name) [0x00000] in <filename unknown>:0 
 
  at GameResources.SaveGame (System.String filename) [0x00000] in <filename unknown>:0 
 
  at UISaveLoadSave.OnButtonClicked (UnityEngine.GameObject sender) [0x00000] in <filename unknown>:0 
 
  at UIMultiSpriteImageButton.OnChildClick (UnityEngine.GameObject go) [0x00000] in <filename unknown>:0 
 
  at UIEventListener.OnClick () [0x00000] in <filename unknown>:0 
UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions)
UICamera:Notify(GameObject, String, Object)
UICamera:ProcessTouch(Boolean, Boolean)
UICamera:ProcessMouse()
UICamera:Update()
 
(Filename:  Line: -1)
 
 

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