So I've been playing for a little bit and as soon as I got into the glided Vale I started experiencing this bug.
every so often, like 5-20 min the game will freeze, along with the entire system forcing me to hard reset my computer.
I've noticed no real pattern as to when this happens, sometimes I can play for up to 40 min, sometimes less than 5. But then entire system freezes, I cant Ctrl+Alt+Del out, or ALT tab out. I have not been experiencing the delay in switching between portraits or audio lag that some people have seen.
I've tried to use the fix for corrupted fonts that has worked for some people but can not find the UNCL font in the folder. (I've enabled hidden files and entered the CMD line prompt correctly, not there).
This happens when I run the game as admin or not.
I have no VPNs and have tried to play with all my internet adapters disabled (this seams to slightly increase the time between freezes but I could be imaging it. )
I've disabled Vsync and lowered resolution. Nothing.
Windowed mode does nothing as well.
I've tried re installing as well.
system specs:
System Information ------------------ Time of this report: 3/28/2015, 13:45:06 Machine name: THENEST Operating System: Windows 7 Ultimate 64-bit (6.1, Build 7601) Service Pack 1 (7601.win7sp1_gdr.150202-1526) Language: English (Regional Setting: English) System Manufacturer: Gigabyte Technology Co., Ltd. System Model: GA-970A-DS3 BIOS: Award Modular BIOS v6.00PG Processor: AMD FX-4170 Quad-Core Processor (4 CPUs), ~4.2GHz Memory: 8192MB RAM Available OS Memory: 8174MB RAM Page File: 3198MB used, 13146MB available Windows Dir: C:\Windows DirectX Version: DirectX 11 DX Setup Parameters: Not found User DPI Setting: Using System DPI System DPI Setting: 96 DPI (100 percent) DWM DPI Scaling: Disabled DxDiag Version: 6.01.7601.17514 32bit Unicode
------------ DxDiag Notes ------------ Display Tab 1: No problems found. Sound Tab 1: No problems found. Input Tab: No problems found.
Shader warmup: 13 shaders 31 combinations 0.001s Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Pillars of Eternity\PillarsOfEternity_Data\Managed\System.Configuration.dll (this message is harmless) Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/Pillars of Eternity/PillarsOfEternity_Data/Mono/libc Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/Pillars of Eternity/PillarsOfEternity_Data/Mono/.\libc Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/Pillars of Eternity/PillarsOfEternity_Data/Mono/libc System.TypeInitializationException: An exception was thrown by the type initializer for Mono.CSharp.CSharpCodeCompiler ---> System.IO.FileNotFoundException: Windows mono path not found: C:\Program Files (x86)\Steam\steamapps\mono\mono\mini\mono.exe
at Mono.CSharp.CSharpCodeCompiler..cctor () [0x00000] in :0
--- End of inner exception stack trace ---
at Microsoft.CSharp.CSharpCodeProvider.CreateCompiler () [0x00000] in :0
at System.Xml.Serialization.XmlSerializer.GenerateSerializers (System.Xml.Serialization.GenerationBatch batch, System.CodeDom.Compiler.CompilerParameters cp) [0x00000] in :0
at System.Xml.Serialization.XmlSerializer.RunSerializerGeneration (System.Object obj) [0x00000] in :0
Question
DasCondor
So I've been playing for a little bit and as soon as I got into the glided Vale I started experiencing this bug.
every so often, like 5-20 min the game will freeze, along with the entire system forcing me to hard reset my computer.
I've noticed no real pattern as to when this happens, sometimes I can play for up to 40 min, sometimes less than 5. But then entire system freezes, I cant Ctrl+Alt+Del out, or ALT tab out. I have not been experiencing the delay in switching between portraits or audio lag that some people have seen.
I've tried to use the fix for corrupted fonts that has worked for some people but can not find the UNCL font in the folder. (I've enabled hidden files and entered the CMD line prompt correctly, not there).
This happens when I run the game as admin or not.
I have no VPNs and have tried to play with all my internet adapters disabled (this seams to slightly increase the time between freezes but I could be imaging it. )
I've disabled Vsync and lowered resolution. Nothing.
Windowed mode does nothing as well.
I've tried re installing as well.
system specs:
System Information
------------------
Time of this report: 3/28/2015, 13:45:06
Machine name: THENEST
Operating System: Windows 7 Ultimate 64-bit (6.1, Build 7601) Service Pack 1 (7601.win7sp1_gdr.150202-1526)
Language: English (Regional Setting: English)
System Manufacturer: Gigabyte Technology Co., Ltd.
System Model: GA-970A-DS3
BIOS: Award Modular BIOS v6.00PG
Processor: AMD FX-4170 Quad-Core Processor (4 CPUs), ~4.2GHz
Memory: 8192MB RAM
Available OS Memory: 8174MB RAM
Page File: 3198MB used, 13146MB available
Windows Dir: C:\Windows
DirectX Version: DirectX 11
DX Setup Parameters: Not found
User DPI Setting: Using System DPI
System DPI Setting: 96 DPI (100 percent)
DWM DPI Scaling: Disabled
DxDiag Version: 6.01.7601.17514 32bit Unicode
------------
DxDiag Notes
------------
Display Tab 1: No problems found.
Sound Tab 1: No problems found.
Input Tab: No problems found.
--------------------
DirectX Debug Levels
--------------------
Direct3D: 0/4 (retail)
DirectDraw: 0/4 (retail)
DirectInput: 0/5 (retail)
DirectMusic: 0/5 (retail)
DirectPlay: 0/9 (retail)
DirectSound: 0/5 (retail)
DirectShow: 0/6 (retail)
---------------
Display Devices
---------------
Card name: AMD Radeon HD 7700 Series
Manufacturer: Advanced Micro Devices, Inc.
Chip type: AMD Radeon Graphics Processor (0x683D)
DAC type: Internal DAC(400MHz)
Device Key: Enum\PCI\VEN_1002&DEV_683D&SUBSYS_043B1043&REV_00
Display Memory: 4095 MB
Dedicated Memory: 2027 MB
Shared Memory: 2068 MB
Current Mode: 1920 x 1200 (32 bit) (60Hz)
Monitor Name: Generic PnP Monitor
Monitor Model: AL2423W
Monitor Id: ACR0977
Native Mode: 1920 x 1200(p) (59.950Hz)
Output Type: DVI
Driver Name: aticfx64.dll,aticfx64.dll,aticfx64.dll,aticfx32,aticfx32,aticfx32,atiumd64.dll,atidxx64.dll,atidxx64.dll,atiumdag,atidxx32,atidxx32,atiumdva,atiumd6a.cap,atitmm64.dll
Driver File Version: 8.17.0010.1333 (English)
Driver Version: 14.501.1003.0
DDI Version: 11
Driver Model: WDDM 1.1
Driver Attributes: Final Retail
Driver Date/Size: 11/20/2014 20:44:20, 1348928 bytes
WHQL Logo'd: Yes
WHQL Date Stamp:
Device Identifier: {D7B71EE2-2B7D-11CF-C676-3124BEC2C535}
Vendor ID: 0x1002
Device ID: 0x683D
SubSys ID: 0x043B1043
Revision ID: 0x0000
Driver Strong Name: oem17.inf:ATI.Mfg.NTamd64.6.1:ati2mtag_R575A:14.501.1003.0:pci\ven_1002&dev_683d
Rank Of Driver: 00E62001
Video Accel: ModeMPEG2_A ModeMPEG2_C ModeVC1_C ModeWMV9_C
Deinterlace Caps: {6E8329FF-B642-418B-BCF0-BCB6591E255F}: Format(In/Out)=(YUY2,YUY2) Frames(Prev/Fwd/Back)=(0,0,1) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive
{335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(YUY2,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalStretch
{5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(YUY2,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY
{6E8329FF-B642-418B-BCF0-BCB6591E255F}: Format(In/Out)=(UYVY,UYVY) Frames(Prev/Fwd/Back)=(0,0,1) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive
{335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(UYVY,UYVY) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalStretch
{5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(UYVY,UYVY) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY
{5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(YV12,0x32315659) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
{3C5323C1-6FB7-44F5-9081-056BF2EE449D}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,2) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive
{552C0DAD-CCBC-420B-83C8-74943CF9F1A6}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,2) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive
{6E8329FF-B642-418B-BCF0-BCB6591E255F}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,1) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive
{335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalStretch
{5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY
{5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(IMC1,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
{5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(IMC2,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
{5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(IMC3,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
{5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(IMC4,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
{5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(S340,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
{5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(S342,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
D3D9 Overlay: Not Supported
DXVA-HD: Not Supported
DDraw Status: Enabled
D3D Status: Enabled
AGP Status: Enabled
-------------
Sound Devices
-------------
Description: Speakers (2- Realtek High Definition Audio)
Default Sound Playback: Yes
Default Voice Playback: Yes
Hardware ID: HDAUDIO\FUNC_01&VEN_10EC&DEV_0887&SUBSYS_1458A002&REV_1003
Manufacturer ID: 1
Product ID: 100
Type: WDM
Driver Name: RTKVHD64.sys
Driver Version: 6.00.0001.6662 (English)
Driver Attributes: Final Retail
WHQL Logo'd: Yes
Date and Size: 6/19/2012 02:54:20, 4065296 bytes
Other Files:
Driver Provider: Realtek Semiconductor Corp.
HW Accel Level: Basic
Cap Flags: 0xF1F
Min/Max Sample Rate: 100, 200000
Static/Strm HW Mix Bufs: 1, 0
Static/Strm HW 3D Bufs: 0, 0
HW Memory: 0
Voice Management: No
EAX 2.0 Listen/Src: No, No
I3DL2 Listen/Src: No, No
Sensaura ZoomFX: No
---------------------
Sound Capture Devices
---------------------
-------------------
DirectInput Devices
-------------------
Device Name: Mouse
Attached: 1
Controller ID: n/a
Vendor/Product ID: n/a
FF Driver: n/a
Device Name: Keyboard
Attached: 1
Controller ID: n/a
Vendor/Product ID: n/a
FF Driver: n/a
Device Name: Micr
Attached: 1
Controller ID: 0x0
Vendor/Product ID: 0x045E, 0x0745
FF Driver: n/a
Device Name: Micr
Attached: 1
Controller ID: 0x0
Vendor/Product ID: 0x045E, 0x0745
FF Driver: n/a
Device Name: Micr
Attached: 1
Controller ID: 0x0
Vendor/Product ID: 0x045E, 0x0745
FF Driver: n/a
Device Name: Micr
Attached: 1
Controller ID: 0x0
Vendor/Product ID: 0x045E, 0x0745
FF Driver: n/a
Device Name: Micr
Attached: 1
Controller ID: 0x0
Vendor/Product ID: 0x045E, 0x0745
FF Driver: n/a
Poll w/ Interrupt: No
-----------
USB Devices
-----------
+ USB Root Hub
| Vendor/Product ID: 0x1002, 0x4397
| Matching Device ID: usb\root_hub
| Service: usbhub
----------------
Gameport Devices
----------------
------------
PS/2 Devices
------------
+ Standard PS/2 Keyboard
| Matching Device ID: *pnp0303
| Service: i8042prt
|
+ HID Keyboard Device
| Vendor/Product ID: 0x045E, 0x0745
| Matching Device ID: hid_device_system_keyboard
| Service: kbdhid
|
+ Terminal Server Keyboard Driver
| Matching Device ID: root\rdp_kbd
| Upper Filters: kbdclass
| Service: TermDD
|
+ HID-compliant mouse
| Vendor/Product ID: 0x045E, 0x0745
| Matching Device ID: hid_device_system_mouse
| Service: mouhid
|
+ Terminal Server Mouse Driver
| Matching Device ID: root\rdp_mou
| Upper Filters: mouclass
| Service: TermDD
------------------------
Disk & DVD/CD-ROM Drives
------------------------
Drive: C:
Free Space: 50.0 GB
Total Space: 305.1 GB
File System: NTFS
Model: WDC WD3200AAJS-56M0A0 ATA Device
Drive: D:
Free Space: 47.5 GB
Total Space: 152.5 GB
File System: NTFS
Model: WDC WD1600ADFD-75NLR1 ATA Device
Drive: F:
Free Space: 280.1 GB
Total Space: 953.9 GB
File System: NTFS
Model: Seagate Desktop USB Device
Drive: E:
Model: DTSOFT Virtual CdRom Device
Driver: c:\windows\system32\drivers\cdrom.sys, 6.01.7601.17514 (English), , 0 bytes
--------------
System Devices
--------------
Name: PCI standard PCI-to-PCI bridge
Device ID: PCI\VEN_1002&DEV_5A1C&SUBSYS_5A141002&REV_00\3&18D45AA6&0&48
Driver: n/a
Name: Standard Dual Channel PCI IDE Controller
Device ID: PCI\VEN_1002&DEV_439C&SUBSYS_50021458&REV_40\3&18D45AA6&0&A1
Driver: n/a
Name: Standard OpenHCD USB Host Controller
Device ID: PCI\VEN_1002&DEV_4397&SUBSYS_50041458&REV_00\3&18D45AA6&0&90
Driver: n/a
Name: Universal Serial Bus (USB) Controller
Device ID: PCI\VEN_1B6F&DEV_7023&SUBSYS_50071458&REV_01\4&1E337DA&0&0020
Driver: n/a
Name: PCI standard host CPU bridge
Device ID: PCI\VEN_1022&DEV_1605&SUBSYS_00000000&REV_00\3&18D45AA6&0&C5
Driver: n/a
Name: PCI standard host CPU bridge
Device ID: PCI\VEN_1022&DEV_1601&SUBSYS_00000000&REV_00\3&18D45AA6&0&C1
Driver: n/a
Name: PCI standard host CPU bridge
Device ID: PCI\VEN_1002&DEV_5A14&SUBSYS_5A141002&REV_02\3&18D45AA6&0&00
Driver: n/a
Name: Standard OpenHCD USB Host Controller
Device ID: PCI\VEN_1002&DEV_4399&SUBSYS_50041458&REV_00\3&18D45AA6&0&A5
Driver: n/a
Name: ATI I/O Communications Processor SMBus Controller
Device ID: PCI\VEN_1002&DEV_4385&SUBSYS_00000000&REV_42\3&18D45AA6&0&A0
Driver: n/a
Name: PCI standard host CPU bridge
Device ID: PCI\VEN_1022&DEV_1604&SUBSYS_00000000&REV_00\3&18D45AA6&0&C4
Driver: n/a
Name: PCI standard host CPU bridge
Device ID: PCI\VEN_1022&DEV_1600&SUBSYS_00000000&REV_00\3&18D45AA6&0&C0
Driver: n/a
Name: PCI standard PCI-to-PCI bridge
Device ID: PCI\VEN_1002&DEV_43A0&SUBSYS_00001002&REV_00\3&18D45AA6&0&A8
Driver: n/a
Name: ATI I/O Communications Processor PCI Bus Controller
Device ID: PCI\VEN_1002&DEV_4384&SUBSYS_00000000&REV_40\3&18D45AA6&0&A4
Driver: n/a
Name: 150Mbps Wireless 802.11n PCI Adapter #2
Device ID: PCI\VEN_1814&DEV_3060&SUBSYS_77111432&REV_00\4&340CE6FE&0&30A4
Driver: n/a
Name: AMD Radeon HD 7700 Series
Device ID: PCI\VEN_1002&DEV_683D&SUBSYS_043B1043&REV_00\4&1494363F&0&0010
Driver: n/a
Name: Standard Enhanced PCI to USB Host Controller
Device ID: PCI\VEN_1002&DEV_4396&SUBSYS_50041458&REV_00\3&18D45AA6&0&B2
Driver: n/a
Name: PCI standard host CPU bridge
Device ID: PCI\VEN_1022&DEV_1603&SUBSYS_00000000&REV_00\3&18D45AA6&0&C3
Driver: n/a
Name: PCI standard PCI-to-PCI bridge
Device ID: PCI\VEN_1002&DEV_5A18&SUBSYS_5A141002&REV_00\
Output log:
Initialize engine version: 4.6.1p2 (961a19933c56)
GfxDevice: creating device client; threaded=1
Direct3D:
Version: Direct3D 9.0c [aticfx32.dll 8.17.10.1333]
Renderer: AMD Radeon HD 7700 Series
Vendor: ATI
VRAM: 2027 MB (via DXGI)
Caps: Shader=30 DepthRT=1 NativeDepth=1 NativeShadow=1 DF16=1 INTZ=1 RAWZ=0 NULL=1 RESZ=1 SlowINTZ=1
Begin MonoManager ReloadAssembly
Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Pillars of Eternity\PillarsOfEternity_Data\Managed\UnityEngine.dll (this message is harmless)
Loading C:\Program Files (x86)\Steam\steamapps\common\Pillars of Eternity\PillarsOfEternity_Data\Managed\UnityEngine.dll into Unity Child Domain
Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Pillars of Eternity\PillarsOfEternity_Data\Managed\Assembly-CSharp-firstpass.dll (this message is harmless)
Loading C:\Program Files (x86)\Steam\steamapps\common\Pillars of Eternity\PillarsOfEternity_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Pillars of Eternity\PillarsOfEternity_Data\Managed\Assembly-CSharp.dll (this message is harmless)
Loading C:\Program Files (x86)\Steam\steamapps\common\Pillars of Eternity\PillarsOfEternity_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Pillars of Eternity\PillarsOfEternity_Data\Managed\Assembly-UnityScript-firstpass.dll (this message is harmless)
Loading C:\Program Files (x86)\Steam\steamapps\common\Pillars of Eternity\PillarsOfEternity_Data\Managed\Assembly-UnityScript-firstpass.dll into Unity Child Domain
Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Pillars of Eternity\PillarsOfEternity_Data\Managed\UnityEngine.UI.dll (this message is harmless)
Loading C:\Program Files (x86)\Steam\steamapps\common\Pillars of Eternity\PillarsOfEternity_Data\Managed\UnityEngine.UI.dll into Unity Child Domain
Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Pillars of Eternity\PillarsOfEternity_Data\Managed\SteamworksManaged.dll (this message is harmless)
Loading C:\Program Files (x86)\Steam\steamapps\common\Pillars of Eternity\PillarsOfEternity_Data\Managed\SteamworksManaged.dll into Unity Child Domain
Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Pillars of Eternity\PillarsOfEternity_Data\Managed\MySql.Data.dll (this message is harmless)
Loading C:\Program Files (x86)\Steam\steamapps\common\Pillars of Eternity\PillarsOfEternity_Data\Managed\MySql.Data.dll into Unity Child Domain
Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Pillars of Eternity\PillarsOfEternity_Data\Managed\OEICommon.dll (this message is harmless)
Loading C:\Program Files (x86)\Steam\steamapps\common\Pillars of Eternity\PillarsOfEternity_Data\Managed\OEICommon.dll into Unity Child Domain
Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Pillars of Eternity\PillarsOfEternity_Data\Managed\OEIFormats.dll (this message is harmless)
Loading C:\Program Files (x86)\Steam\steamapps\common\Pillars of Eternity\PillarsOfEternity_Data\Managed\OEIFormats.dll into Unity Child Domain
- Completed reload, in 0.084 seconds
Initializing input.
Input initialized.
desktop: 1920x1200 60Hz; virtual: 1920x1200 at 0,0
Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Pillars of Eternity\PillarsOfEternity_Data\Managed\System.Core.dll (this message is harmless)
Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Pillars of Eternity\PillarsOfEternity_Data\Managed\System.dll (this message is harmless)
Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Pillars of Eternity\PillarsOfEternity_Data\Managed\System.Xml.dll (this message is harmless)
--->InitializeDisplay()...
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
-->SortedResolutions[ 0 ] 1920x1080
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
-->SortedResolutions[ 1 ] 1366x768
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
-->SortedResolutions[ 2 ] 1360x768
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
-->SortedResolutions[ 3 ] 1280x720
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
-->SortedResolutions[ 4 ] 1280x768
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
-->SortedResolutions[ 5 ] 1920x1200
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
-->SortedResolutions[ 6 ] 1680x1050
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
-->SortedResolutions[ 7 ] 1440x900
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
-->SortedResolutions[ 8 ] 1280x800
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
-->SortedResolutions[ 9 ] 720x480
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
-->SortedResolutions[ 10 ] 1600x1200
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
-->SortedResolutions[ 11 ] 1360x1024
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
-->SortedResolutions[ 12 ] 1280x960
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
-->SortedResolutions[ 13 ] 1152x864
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
-->SortedResolutions[ 14 ] 1024x768
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
-->SortedResolutions[ 15 ] 800x600
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
-->SortedResolutions[ 16 ] 640x480
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
-->SortedResolutions[ 17 ] 1280x1024
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
-->SortedResolutions[ 18 ] 720x576
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
-->Largest resolution is [ 5 ] 1920x1200
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
--->InitializeRoutine(6, Windowed, )...
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
--->ChangeResolutionRoutine( 6, False )...
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
--->ChangeResolutionRoutine( 6, False ) _currentResolutionIndex is 0
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
--->ChangeResolutionRoutine( 6, False ) calling Screen.SetResolution(1680, 1050, False).
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
Checking to instantiate global...
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
Instantiating global.
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
---- GAME BUILD VERSION: 508 ----
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
Game is not running Windows 32 Bit
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
Loading table: ClassDefenses
CharacterStats;CharacterClass;,BaseDeflection,BaseFortitude,BaseReflexes,BaseWill,MeleeAccuracyBonus,RangedAccuracyBonus,MaxHealth,MaxStamina,HealthStaminaPerLevel,ClassHealthMultiplier
Undefined,25,20,20,20,40,40,36,36,12,6
Fighter,25,20,20,20,30,30,42,42,14,5
Rogue,15,20,20,20,30,30,36,36,12,4
Priest,15,20,20,20,20,20,36,36,12,3
Wizard,10,20,20,20,20,20,30,30,10,3
Barbarian,15,20,20,20,25,25,48,48,16,6
Ranger,20,20,20,20,30,30,36,36,12,5
Druid,20,20,20,20,20,20,36,36,12,4
Paladin,25,20,20,20,25,25,42,42,14,5
Monk,25,20,20,20,30,30,42,42,14,6
Cipher,20,20,20,20,25,25,30,30,10,4
Chanter,25,20,20,20,25,25,36,36,12,4
Troll,25,20,20,20,30,30,84,84,28,6
Ogre,30,20,20,20,50,50,84,84,28,6
Wolf,25,20,20,20,30,30,42,42,14,6
Spider,25,20,20,20,30,30,36,36,12,6
Ooze,15,20,20,20,25,25,48,48,16,6
Stelgaer,25,20,20,20,30,30,42,42,14,6
Imp,25,20,20,20,30,30,36,36,12,6
DankSpore,10,20,20,20,30,30,72,72,24,6
SwampLurker,10,20,20,20,30,30,72,72,24,6
Eoten,25,20,20,20,30,30,48,48,16,6
Xaurip,25,20,20,20,25,25,36,36,12,6
Vithrack,25,20,20,20,25,25,36,36,12,6
WillOWisp,40,20,20,20,25,25,36,36,12,6
Delemgan,25,20,20,20,25,25,36,36,12,6
Pwgra,25,20,20,20,25,25,36,36,12,6
Wurm,25,20,20,20,35,35,48,48,16,6
Skuldr,25,20,20,20,25,25,42,42,14,6
Drake,45,20,20,20,55,55,72,72,24,6
SkyDragon,55,20,20,20,60,60,72,72,24,6
AdraDragon,65,20,20,20,60,60,72,72,24,6
Blight,25,20,20,20,25,25,36,36,12,6
Animat,25,20,20,20,25,25,30,30,10,6
FleshConstruct,25,20,20,20,25,25,72,72,24,6
Shadow,45,35,35,40,35,35,30,30,10,6
Phantom,45,35,35,40,25,25,30,30,10,6
CeanGwla,45,35,35,40,25,25,30,30,10,6
Skeleton,15,20,20,20,25,25,36,36,12,6
Revenant,15,20,20,20,25,25,72,72,24,6
Gul,25,20,20,20,25,25,72,72,24,6
Dargul,25,20,20,20,25,25,72,72,24,6
Fampyr,35,20,20,20,25,25,72,72,24,6
Wicht,25,20,20,20,25,25,30,30,10,6
Beetle,25,20,20,20,25,25,42,42,14,6
AnimalCompanion,25,20,20,20,30,30,36,36,12,5
WeakEnemy,1,0,0,0,0,0,1,1,1,1
HeraldOfWoedica,15,20,20,20,50,50,84,84,28,6
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
Loading table: Experience
ExperienceTableData;Level;,Experience,StrongholdTurns
1,1500,4
2,3000,10
3,4500,15
4,6000,15
5,7500,15
6,9000,20
7,10500,20
8,12000,20
9,13500,20
10,15000,20
11,16500,20
12,0,0
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
3 data files parsed!
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
--->MatchResolutionToIndex(1680x1050) returning 6
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
--->TryChangeResolutionAndDisplayMode(6, Windowed)...
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
--->TryChangeResolutionAndDisplayMode(6, Windowed) _currentResolutionIndex is 6, _currentDisplayMode is Unknown
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
--->TryChangeResolutionAndDisplayMode(6, Windowed) returning false. Not initialized.
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
--->ChangeDisplayModeRoutine( Windowed, True )...
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
--->ChangeDisplayModeRoutine( Windowed, True ) _currentDisplayMode is Unknown
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
--->ChangeDisplayModeRoutine( Windowed, True ) calling Screen.fullscreen(false).
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
UnloadTime: 0.402484 ms
Checking to instantiate global...
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
Shader warmup: 13 shaders 31 combinations 0.001s
Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Pillars of Eternity\PillarsOfEternity_Data\Managed\System.Configuration.dll (this message is harmless)
Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/Pillars of Eternity/PillarsOfEternity_Data/Mono/libc
Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/Pillars of Eternity/PillarsOfEternity_Data/Mono/.\libc
Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/Pillars of Eternity/PillarsOfEternity_Data/Mono/libc
System.TypeInitializationException: An exception was thrown by the type initializer for Mono.CSharp.CSharpCodeCompiler ---> System.IO.FileNotFoundException: Windows mono path not found: C:\Program Files (x86)\Steam\steamapps\mono\mono\mini\mono.exe
at Mono.CSharp.CSharpCodeCompiler..cctor () [0x00000] in :0
--- End of inner exception stack trace ---
at Microsoft.CSharp.CSharpCodeProvider.CreateCompiler () [0x00000] in :0
at System.Xml.Serialization.XmlSerializer.GenerateSerializers (System.Xml.Serialization.GenerationBatch batch, System.CodeDom.Compiler.CompilerParameters cp) [0x00000] in :0
at System.Xml.Serialization.XmlSerializer.RunSerializerGeneration (System.Object obj) [0x00000] in :0
Unloading 7 Unused Serialized files (Serialized files now loaded: 4 / Dirty serialized files: 0)
Unloading 27 unused Assets to reduce memory usage. Loaded Objects now: 2978.
Total: 12.678250 ms (FindLiveObjects: 0.155956 ms CreateObjectMapping: 0.238293 ms MarkObjects: 10.792483 ms DeleteObjects: 0.232966 ms)
The referenced script on this Behaviour is missing!
(Filename: Line: 1788)
The referenced script on this Behaviour is missing!
(Filename: Line: 1788)
Platform assembly: C:\Program Files (x86)\Steam\steamapps\common\Pillars of Eternity\PillarsOfEternity_Data\Managed\Boo.Lang.dll (this message is harmless)
Unloading 2 Unused Serialized files (Serialized files now loaded: 4 / Dirty serialized files: 0)
Unloading 20851 unused Assets to reduce memory usage. Loaded Objects now: 14890.
Total: 61.752502 ms (FindLiveObjects: 2.319490 ms CreateObjectMapping: 3.554065 ms MarkObjects: 36.826088 ms DeleteObjects: 17.433714 ms)
--->MatchResolutionToIndex(1680x1050) returning 6
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
--->TryChangeResolutionAndDisplayMode(6, Fullscreen)...
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
--->TryChangeResolutionAndDisplayMode(6, Fullscreen) _currentResolutionIndex is 6, _currentDisplayMode is Windowed
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
--->TryChangeResolutionAndDisplayMode(6, Fullscreen) already at desired resolution, only changing display mode.
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
--->TryChangeDisplayMode(Fullscreen)...
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
--->TryChangeDisplayMode(Fullscreen) _currentDisplayMode is Windowed
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
--->ChangeDisplayModeRoutine( Fullscreen, True )...
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
--->ChangeDisplayModeRoutine( Fullscreen, True ) _currentDisplayMode is Windowed
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
--->ChangeDisplayModeRoutine( Fullscreen, True ) calling Screen.fullscreen(true).
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
--->TryChangeDisplayMode(Fullscreen) returning true.
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
--->MatchResolutionToIndex(1280x1024) returning 17
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
--->TryChangeResolutionAndDisplayMode(17, Fullscreen)...
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
--->TryChangeResolutionAndDisplayMode(17, Fullscreen) _currentResolutionIndex is 6, _currentDisplayMode is Fullscreen
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
--->TryChangeResolutionAndDisplayMode(17, Fullscreen) already at desired display mode, only changing resolution.
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
--->TryChangeResolution(17)...
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
--->ChangeResolutionRoutine( 17, True )...
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
--->ChangeResolutionRoutine( 17, True ) _currentResolutionIndex is 6
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
--->ChangeResolutionRoutine( 17, True ) calling Screen.SetResolution(1280, 1024, True).
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
--->TryChangeResolution(17) returning true.
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
--->MatchResolutionToIndex(1600x1200) returning 10
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
--->TryChangeResolutionAndDisplayMode(10, Fullscreen)...
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
--->TryChangeResolutionAndDisplayMode(10, Fullscreen) _currentResolutionIndex is 17, _currentDisplayMode is Fullscreen
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
--->TryChangeResolutionAndDisplayMode(10, Fullscreen) already at desired display mode, only changing resolution.
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
--->TryChangeResolution(10)...
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
--->ChangeResolutionRoutine( 10, True )...
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
--->ChangeResolutionRoutine( 10, True ) _currentResolutionIndex is 17
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
--->ChangeResolutionRoutine( 10, True ) calling Screen.SetResolution(1600, 1200, True).
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
--->TryChangeResolution(10) returning true.
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
--->MatchResolutionToIndex(1280x720) returning 3
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
--->TryChangeResolutionAndDisplayMode(3, Fullscreen)...
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
--->TryChangeResolutionAndDisplayMode(3, Fullscreen) _currentResolutionIndex is 10, _currentDisplayMode is Fullscreen
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
--->TryChangeResolutionAndDisplayMode(3, Fullscreen) already at desired display mode, only changing resolution.
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
--->TryChangeResolution(3)...
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
--->ChangeResolutionRoutine( 3, True )...
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
--->ChangeResolutionRoutine( 3, True ) _currentResolutionIndex is 10
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
--->ChangeResolutionRoutine( 3, True ) calling Screen.SetResolution(1280, 720, True).
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
--->TryChangeResolution(3) returning true.
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
--->MatchResolutionToIndex(1280x960) returning 12
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
--->TryChangeResolutionAndDisplayMode(12, Fullscreen)...
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
--->TryChangeResolutionAndDisplayMode(12, Fullscreen) _currentResolutionIndex is 3, _currentDisplayMode is Fullscreen
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
--->TryChangeResolutionAndDisplayMode(12, Fullscreen) already at desired display mode, only changing resolution.
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
--->TryChangeResolution(12)...
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
--->ChangeResolutionRoutine( 12, True )...
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
--->ChangeResolutionRoutine( 12, True ) _currentResolutionIndex is 3
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
--->ChangeResolutionRoutine( 12, True ) calling Screen.SetResolution(1280, 960, True).
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
--->TryChangeResolution(12) returning true.
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
------- BEGIN LEVEL LOAD INITIATED -------- Pending level = AR_0711_Temple_Eothas_Int_01.
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
Checking to instantiate global...
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
Checking to instantiate in game global...
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
Instantiating in game global.
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
-------- LEVEL LOAD COMPLETE -------- Level = AR_0711_Temple_Eothas_Int_01.
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
UnloadTime: 145.600220 ms
Checking to instantiate global...
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
Checking to instantiate in game global...
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
AI GameObject NPC_Spirit_Pedestal missing SoundBank!
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
Unloading 68 Unused Serialized files (Serialized files now loaded: 4 / Dirty serialized files: 0)
Unloading 648 unused Assets to reduce memory usage. Loaded Objects now: 30068.
Total: 49.758617 ms (FindLiveObjects: 1.656917 ms CreateObjectMapping: 3.835465 ms MarkObjects: 37.547268 ms DeleteObjects: 3.672244 ms)
Asset not found at path: Art/Character/Male/Textures/Body/CL/CL03/m_M_Skin_V02
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
Asset not found at path: Art/Character/Female/Textures/Body/CL/CL03/m_F_Skin_V02
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
Asset not found at path: Art/Character/Male/Textures/Body/CL/CL03/m_M_Skin_V02
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
Checking to instantiate global...
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
Checking to instantiate in game global...
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
The referenced script on this Behaviour is missing!
(Filename: Line: 1788)
The referenced script on this Behaviour is missing!
(Filename: Line: 1788)
The referenced script on this Behaviour is missing!
(Filename: Line: 1788)
The referenced script on this Behaviour is missing!
(Filename: Line: 1788)
The referenced script on this Behaviour is missing!
(Filename: Line: 1788)
The referenced script on this Behaviour is missing!
(Filename: Line: 1788)
The referenced script on this Behaviour is missing!
(Filename: Line: 1788)
The referenced script on this Behaviour is missing!
(Filename: Line: 1788)
Global variables restored
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
Global variables restored
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
Unloading 5 Unused Serialized files (Serialized files now loaded: 8 / Dirty serialized files: 0)
Unloading 19867 unused Assets to reduce memory usage. Loaded Objects now: 72016.
Total: 922.990601 ms (FindLiveObjects: 13.870447 ms CreateObjectMapping: 11.139512 ms MarkObjects: 877.239868 ms DeleteObjects: 19.324083 ms)
Tier1Backer cannot be loaded because the asset bundle type is not supported!
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
Tier2Backer cannot be loaded because the asset bundle type is not supported!
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
Tier1Preorder cannot be loaded because the asset bundle type is not supported!
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
------- BEGIN LEVEL LOAD INITIATED -------- Pending level = AR_0705_Gilded_Vale.
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
Checking to instantiate global...
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
Checking to instantiate in game global...
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
-------- LEVEL LOAD COMPLETE -------- Level = AR_0705_Gilded_Vale.
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
UnloadTime: 46.520340 ms
Checking to instantiate global...
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
Checking to instantiate in game global...
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
Unloading 28 Unused Serialized files (Serialized files now loaded: 7 / Dirty serialized files: 0)
Unloading 3430 unused Assets to reduce memory usage. Loaded Objects now: 98946.
Total: 198.270920 ms (FindLiveObjects: 7.657370 ms CreateObjectMapping: 6.675134 ms MarkObjects: 90.086708 ms DeleteObjects: 91.724976 ms)
Unloading 1 Unused Serialized files (Serialized files now loaded: 8 / Dirty serialized files: 0)
Unloading 12614 unused Assets to reduce memory usage. Loaded Objects now: 114342.
Total: 1701.016113 ms (FindLiveObjects: 14.531567 ms CreateObjectMapping: 8.390413 ms MarkObjects: 1652.509155 ms DeleteObjects: 24.325348 ms)
Tier1Backer cannot be loaded because the asset bundle type is not supported!
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
Tier2Backer cannot be loaded because the asset bundle type is not supported!
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
Tier1Preorder cannot be loaded because the asset bundle type is not supported!
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
------- BEGIN LEVEL LOAD INITIATED -------- Pending level = AR_0712_Backer_Inn_Lower.
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
Checking to instantiate global...
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
Checking to instantiate in game global...
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
-------- LEVEL LOAD COMPLETE -------- Level = AR_0712_Backer_Inn_Lower.
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
UnloadTime: 147.451599 ms
Checking to instantiate global...
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
Checking to instantiate in game global...
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
Unloading 13 Unused Serialized files (Serialized files now loaded: 7 / Dirty serialized files: 0)
Unloading 5951 unused Assets to reduce memory usage. Loaded Objects now: 70474.
Total: 163.831390 ms (FindLiveObjects: 8.485344 ms CreateObjectMapping: 6.182321 ms MarkObjects: 83.097244 ms DeleteObjects: 64.367439 ms)
Unloading 2 Unused Serialized files (Serialized files now loaded: 8 / Dirty serialized files: 0)
Unloading 7274 unused Assets to reduce memory usage. Loaded Objects now: 76318.
Total: 310.098328 ms (FindLiveObjects: 6.752628 ms CreateObjectMapping: 6.943941 ms MarkObjects: 286.216125 ms DeleteObjects: 9.367322 ms)
Tier1Backer cannot be loaded because the asset bundle type is not supported!
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
Tier2Backer cannot be loaded because the asset bundle type is not supported!
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
Tier1Preorder cannot be loaded because the asset bundle type is not supported!
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
------- BEGIN LEVEL LOAD INITIATED -------- Pending level = AR_0705_Gilded_Vale.
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
Checking to instantiate global...
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
Checking to instantiate in game global...
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
-------- LEVEL LOAD COMPLETE -------- Level = AR_0705_Gilded_Vale.
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
UnloadTime: 40.850204 ms
Checking to instantiate global...
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
Checking to instantiate in game global...
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
Unloading 26 Unused Serialized files (Serialized files now loaded: 7 / Dirty serialized files: 0)
Unloading 2058 unused Assets to reduce memory usage. Loaded Objects now: 102138.
Total: 138.386978 ms (FindLiveObjects: 7.169400 ms CreateObjectMapping: 6.261268 ms MarkObjects: 92.508392 ms DeleteObjects: 30.409349 ms)
Unloading 1 Unused Serialized files (Serialized files now loaded: 8 / Dirty serialized files: 0)
Unloading 12556 unused Assets to reduce memory usage. Loaded Objects now: 117627.
Total: 1710.537354 ms (FindLiveObjects: 11.643707 ms CreateObjectMapping: 8.023771 ms MarkObjects: 1660.341675 ms DeleteObjects: 29.170898 ms)
Tier1Backer cannot be loaded because the asset bundle type is not supported!
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
Tier2Backer cannot be loaded because the asset bundle type is not supported!
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
Tier1Preorder cannot be loaded because the asset bundle type is not supported!
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
------- BEGIN LEVEL LOAD INITIATED -------- Pending level = AR_0717_Aslaugs_Compass_Lagoon.
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
Checking to instantiate global...
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
Checking to instantiate in game global...
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
-------- LEVEL LOAD COMPLETE -------- Level = AR_0717_Aslaugs_Compass_Lagoon.
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
UnloadTime: 149.622894 ms
Checking to instantiate global...
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
Checking to instantiate in game global...
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
Unloading 29 Unused Serialized files (Serialized files now loaded: 7 / Dirty serialized files: 0)
Unloading 5841 unused Assets to reduce memory usage. Loaded Objects now: 77840.
Total: 171.049240 ms (FindLiveObjects: 5.821005 ms CreateObjectMapping: 6.590617 ms MarkObjects: 89.646927 ms DeleteObjects: 66.687653 ms)
Shroud: Could not find bone defined in "F_HUM_Cape01": Export_Skeleton
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
Unloading 1 Unused Serialized files (Serialized files now loaded: 8 / Dirty serialized files: 0)
Unloading 4492 unused Assets to reduce memory usage. Loaded Objects now: 83569.
Total: 546.890503 ms (FindLiveObjects: 8.228402 ms CreateObjectMapping: 6.606842 ms MarkObjects: 524.509460 ms DeleteObjects: 6.793312 ms)
Tier1Backer cannot be loaded because the asset bundle type is not supported!
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
Tier2Backer cannot be loaded because the asset bundle type is not supported!
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
Tier1Preorder cannot be loaded because the asset bundle type is not supported!
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
------- BEGIN LEVEL LOAD INITIATED -------- Pending level = AR_0721_Sea_Cave_Int.
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
Checking to instantiate global...
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
Checking to instantiate in game global...
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
-------- LEVEL LOAD COMPLETE -------- Level = AR_0721_Sea_Cave_Int.
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
UnloadTime: 50.927807 ms
Checking to instantiate global...
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
Checking to instantiate in game global...
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
Unloading 22 Unused Serialized files (Serialized files now loaded: 7 / Dirty serialized files: 0)
Unloading 6231 unused Assets to reduce memory usage. Loaded Objects now: 74376.
Total: 168.282211 ms (FindLiveObjects: 6.311155 ms CreateObjectMapping: 6.356198 ms MarkObjects: 86.699005 ms DeleteObjects: 67.009491 ms)
Shroud: Could not find bone defined in "M_AUM_Cape01": Export_Skeleton
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (emt_waves_int_lp).
(Filename: Line: 438)
Unloading 2 Unused Serialized files (Serialized files now loaded: 8 / Dirty serialized files: 0)
Unloading 3475 unused Assets to reduce memory usage. Loaded Objects now: 78303.
Total: 193.205948 ms (FindLiveObjects: 6.912217 ms CreateObjectMapping: 6.103132 ms MarkObjects: 173.363144 ms DeleteObjects: 5.443949 ms)
Tier1Backer cannot be loaded because the asset bundle type is not supported!
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
Tier2Backer cannot be loaded because the asset bundle type is not supported!
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
Tier1Preorder cannot be loaded because the asset bundle type is not supported!
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
------- BEGIN LEVEL LOAD INITIATED -------- Pending level = AR_0717_Aslaugs_Compass_Lagoon.
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
Checking to instantiate global...
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
Checking to instantiate in game global...
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
-------- LEVEL LOAD COMPLETE -------- Level = AR_0717_Aslaugs_Compass_Lagoon.
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
UnloadTime: 38.135738 ms
Checking to instantiate global...
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
Checking to instantiate in game global...
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
Unloading 29 Unused Serialized files (Serialized files now loaded: 7 / Dirty serialized files: 0)
Unloading 4302 unused Assets to reduce memory usage. Loaded Objects now: 81425.
Total: 155.277023 ms (FindLiveObjects: 6.134614 ms CreateObjectMapping: 5.870408 ms MarkObjects: 92.111473 ms DeleteObjects: 48.771778 ms)
Shroud: Could not find bone defined in "F_HUM_Cape01": Export_Skeleton
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
Unloading 1 Unused Serialized files (Serialized files now loaded: 8 / Dirty serialized files: 0)
Unloading 4463 unused Assets to reduce memory usage. Loaded Objects now: 87182.
Total: 557.968018 ms (FindLiveObjects: 7.495843 ms CreateObjectMapping: 6.702741 ms MarkObjects: 535.068115 ms DeleteObjects: 7.415201 ms)
Tier1Backer cannot be loaded because the asset bundle type is not supported!
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
Tier2Backer cannot be loaded because the asset bundle type is not supported!
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
Tier1Preorder cannot be loaded because the asset bundle type is not supported!
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
------- BEGIN LEVEL LOAD INITIATED -------- Pending level = AR_0721_Sea_Cave_Int.
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
Checking to instantiate global...
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
Checking to instantiate in game global...
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
-------- LEVEL LOAD COMPLETE -------- Level = AR_0721_Sea_Cave_Int.
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
UnloadTime: 55.037651 ms
Checking to instantiate global...
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
Checking to instantiate in game global...
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
Unloading 22 Unused Serialized files (Serialized files now loaded: 7 / Dirty serialized files: 0)
Unloading 6216 unused Assets to reduce memory usage. Loaded Objects now: 77497.
Total: 165.318314 ms (FindLiveObjects: 6.075767 ms CreateObjectMapping: 6.546785 ms MarkObjects: 89.784966 ms DeleteObjects: 61.032051 ms)
Shroud: Could not find bone defined in "M_AUM_Cape01": Export_Skeleton
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
Only custom filters can be played. Please add a custom filter or an audioclip to the audiosource (emt_waves_int_lp).
(Filename: Line: 438)
Unloading 2 Unused Serialized files (Serialized files now loaded: 8 / Dirty serialized files: 0)
Unloading 3499 unused Assets to reduce memory usage. Loaded Objects now: 81168.
Total: 195.902512 ms (FindLiveObjects: 6.918756 ms CreateObjectMapping: 6.524505 ms MarkObjects: 176.337234 ms DeleteObjects: 4.884782 ms)
Tier1Backer cannot be loaded because the asset bundle type is not supported!
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
Tier2Backer cannot be loaded because the asset bundle type is not supported!
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
Tier1Preorder cannot be loaded because the asset bundle type is not supported!
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
Thank you and please help! the game seams awesome but this freeze is totally game breaking.
[EDIT] I'm playing the steam version btw.
Edited by DasCondor0 answers to this question
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