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I know that over the course of development the way in which damage that caused wounds would be dealt changed from the initial concept described about them being applied as delayed DoTs unless the wounds were used to fuel abilities, but with the wiki out of date on so many things I'm not sure exactly as to how they work right now. Is there any kind of mitigation of delay of damage that causes a wound to build on a monk, or is that damage just applied normally and a wound added?

 

Say your monk has a threshhold of 2 damage needed to build a wound and an enemy attack comes in that hits for 10. Does the monk take 10 damage and gain one wound, or does the wound 'bucket' take 2 damage away leaving the monk to only be dealt 8?

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