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I'm super hyped to hop into Eternity in three days, and have been avoiding news about it to dodge any potential spoilers.

I've replayed Baldurs Gate and Icewind Dale countless times, and one thing I love about both is the loot. Anything above the baseline +x weapons is named with lore and one of a kind, and I've always preferred that over the loot pinatas that modern games seem to be doing with their level locked generic weapons and armor who's only differential is an extra +2 agility over the level 10 version.

How does Eternity's loot work? Are we going to see a similiar system to BG and IWD, or make sure everyone's inventory is always completely full of uninteresting level locked gear?


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