Neurological Posted September 14, 2013 Posted September 14, 2013 Don't know if this has been discussed, tried to find something on the forums, but couldn't find anything. My question is about how is gonna be dealt the fog of war if there is gonna be any. In towns or cities i guess it can be avoided much like Baldur's Gate 2, but in dungeons I think something should be put in place, you know to get surprised by the next room, instead of knowing how to move and what to expect. Again if this is has been already discussed, feel free to delete this thread but I would appreciate a link to a proper thread maybe via pm.
Sensuki Posted September 15, 2013 Posted September 15, 2013 From Update 61: Fog of War One focus for this milestone was to get our Fog of War system in place. Beyond a few tweaks, Adam is pretty close to slaying that beast. It's a really robust system he created that takes some inspiration from rogue-like games. Using Adam's tool, designers can quickly create a fog map, edit it, and set locations that should only be revealed at specific times. Here is an example of Rogue-like fog of war 2
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