VladWorks Posted September 14, 2013 Posted September 14, 2013 Now I really enjoy a game with a good story, but if a game has combat system that is limited or does not inspire, that story alone wont save it. So I want to know from anyone in the know about combat; Will the animations for skills and abilities differ, how will enemies react to being hit with a strong attack and being equipped with a shield (will it break), are there different animations for weapons ranging in similar lengths? (I.e. spear and a long stick)
Valorian Posted September 14, 2013 Posted September 14, 2013 *looks at photo* I agree with everything. I want a stronghold.
Valorian Posted September 14, 2013 Posted September 14, 2013 I will answer your questions as best as I can: 1) Will the animations for skills and abilities differ There's a very high probability that abilities will have their own animations, but will be often reused. 2) how will enemies react to being hit with a strong attack Hit reaction animation. "You (or an enemy) can choose to break Engagement, but if you're hit with a Disengagement Attack, it does more damage and you stop to play a hit reaction (unless you're a barbarian using Wild Sprint)." http://forums.somethingawful.com/showthread.php?threadid=3506352&userid=0&perpage=40&pagenumber=473#post419367474 3) being equipped with a shield (will it break) The shield will not break most likely. 4) are there different animations for weapons ranging in similar lengths? (I.e. spear and a long stick) Josh on weapon animations back in January: "We're starting out with one basic attack for each weapon type with variants as a lower priority. Making all of the weapon attacks unique/good is more important (IMO) than having variants." http://forums.obsidian.net/topic/63169-update-38-meet-the-developers-with-mark-bremerkamp-lead-animator/page-3?do=findComment&comment=1300857 1
VladWorks Posted September 14, 2013 Author Posted September 14, 2013 I will answer your questions as best as I can: 1) Will the animations for skills and abilities differ There's a very high probability that abilities will have their own animations, but will be often reused. 2) how will enemies react to being hit with a strong attack Hit reaction animation. "You (or an enemy) can choose to break Engagement, but if you're hit with a Disengagement Attack, it does more damage and you stop to play a hit reaction (unless you're a barbarian using Wild Sprint)." http://forums.somethingawful.com/showthread.php?threadid=3506352&userid=0&perpage=40&pagenumber=473#post419367474 3) being equipped with a shield (will it break) The shield will not break most likely. 4) are there different animations for weapons ranging in similar lengths? (I.e. spear and a long stick) Josh on weapon animations back in January: "We're starting out with one basic attack for each weapon type with variants as a lower priority. Making all of the weapon attacks unique/good is more important (IMO) than having variants." http://forums.obsidian.net/topic/63169-update-38-meet-the-developers-with-mark-bremerkamp-lead-animator/page-3?do=findComment&comment=1300857 Thank you very much for a quick response. I am glad that even though some abilities will reuse animations they will mostly differ, that was one of my pet-pives.
Valorian Posted September 15, 2013 Posted September 15, 2013 Anytime, Vlad. Animations are indeed important and I hope they have a solid variety of combat animations, certainly more than in the IE games.
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