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Now I really enjoy a game with a good story, but if a game has combat system that is limited or does not inspire, that story alone wont save it. So I want to know from anyone in the know about combat; Will the animations for skills and abilities differ, how will enemies react to being hit with a strong attack and being equipped with a shield (will it break), are there different animations for weapons ranging in similar lengths? (I.e. spear and a long stick)

*looks at photo*

 

I agree with everything.

 

I want a stronghold.

I will answer your questions as best as I can:

 

1) Will the animations for skills and abilities differ

 

There's a very high probability that abilities will have their own animations, but will be often reused.

 

2) how will enemies react to being hit with a strong attack

 

Hit reaction animation.

"You (or an enemy) can choose to break Engagement, but if you're hit with a Disengagement Attack, it does more damage and you stop to play a hit reaction (unless you're a barbarian using Wild Sprint)."

http://forums.somethingawful.com/showthread.php?threadid=3506352&userid=0&perpage=40&pagenumber=473#post419367474

 

3) being equipped with a shield (will it break)

 

The shield will not break most likely.

 

 

4) are there different animations for weapons ranging in similar lengths? (I.e. spear and a long stick)

 

Josh on weapon animations back in January:

"We're starting out with one basic attack for each weapon type with variants as a lower priority. Making all of the weapon attacks unique/good is more important (IMO) than having variants."

http://forums.obsidian.net/topic/63169-update-38-meet-the-developers-with-mark-bremerkamp-lead-animator/page-3?do=findComment&comment=1300857

  • Author

I will answer your questions as best as I can:

 

1) Will the animations for skills and abilities differ

 

There's a very high probability that abilities will have their own animations, but will be often reused.

 

2) how will enemies react to being hit with a strong attack

 

Hit reaction animation.

"You (or an enemy) can choose to break Engagement, but if you're hit with a Disengagement Attack, it does more damage and you stop to play a hit reaction (unless you're a barbarian using Wild Sprint)."

http://forums.somethingawful.com/showthread.php?threadid=3506352&userid=0&perpage=40&pagenumber=473#post419367474

 

3) being equipped with a shield (will it break)

 

The shield will not break most likely.

 

 

4) are there different animations for weapons ranging in similar lengths? (I.e. spear and a long stick)

 

Josh on weapon animations back in January:

"We're starting out with one basic attack for each weapon type with variants as a lower priority. Making all of the weapon attacks unique/good is more important (IMO) than having variants."

http://forums.obsidian.net/topic/63169-update-38-meet-the-developers-with-mark-bremerkamp-lead-animator/page-3?do=findComment&comment=1300857

 

Thank you very much for a quick response. I am glad that even though some abilities will reuse animations they will mostly differ, that was one of my pet-pives.

Anytime, Vlad. :)

 

Animations are indeed important and I hope they have a solid variety of combat animations, certainly more than in the IE games.

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