samm Posted August 18, 2013 Posted August 18, 2013 (edited) [off topic]Funny you would mention it, I do use a Ramdrive. However I'm using it to speed up certain things I would like persisted, so I use startup/shutdown scripts to copy its contents over to/from my SSDs. Should create a folder that is not backed up, thanks for the idea Edited August 18, 2013 by samm Citizen of a country with a racist, hypocritical majority
trisenk Posted August 21, 2013 Posted August 21, 2013 I had this issue with Shadowrun Returns up to version 1.0.3. The newest patch (1.0.4) fixed it by updating Unity version from 4.1 to 4.2. At least that's what HBS devs said on the forums. So it seems that Unity >=4.2 is the solution. PE is still some time away, so I hope it won't be using some outdated version (specs: Windows 7x64, OC'ed Q9550, 8GB RAM, Radeon 7870, ASUS Xonar DX, Intel SSD) 1
Sensuki Posted August 22, 2013 Author Posted August 22, 2013 They fixed the audio hitching but there is still visual microstutters. There's also some Unity renderer bug that causes dropped frames.
Azmodan Posted December 12, 2013 Posted December 12, 2013 (edited) This is totally why I hope they release a pre-alpha (or early, at any rate), engine benchmark for this game. In order to test how the implementation performs on user (community) hardware. I also had the micro-stutter on my rig when playing Shadowrun. Although it was not constant. Edited December 12, 2013 by Azmodan
Rooster Posted January 12, 2014 Posted January 12, 2014 I've had similar issues with stutter in other games (ARMA, DayZ). Disabling Hyperthreading (as mentioned previously) on supported CPUs helped. Making sure my Windows power profile was on 'High Performance' mode and then disabling core parking (a power saving option that isn't exposed in the windows options) using Park Control showed further improvements. Might help with Unity games as well.
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