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I disagree, I love being weak and afraid of everything that moves in the beginning of the game. I would like more emphasis on armor. If you fight without armor, or weak armor, you should be dead in 1 or two hits, this includes high levels characters also.

 

I don't really get how this is supposed to be playable. Sure some PnP games do this instead of having huge hp-pools and work fine, but that's because they let you parry and dodge almost all attacks, which would get statistically improbale to maintain given how many more fights you usually have in computer game comparet to tabletop.

Lots of parrying, blocking and dodging sounds like much better combat than slowly depleting massive HP pools. Armor should be important, but blocking and dodging skills should be even more important.. unless you are surrounded - armor should be king when you can't defend you flank.

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