funcroc Posted July 14, 2010 Posted July 14, 2010 (edited) https://www.cmpevents.com/GDAU10/a.asp?opti...mp;SessID=11497 Narrative Design Between The Lines: Game Development Conversation StandardsSpeaker: Chris Avellone (Creative Director, Obsidian Entertainment), John Gonzalez (Creative Lead Designer, Obsidian Entertainment), George Ziets (Creative Lead Designer, Obsidian Entertainment) Date/Time: TBD Track: Game Narrative Summit Experience Level: All Format: 60-minute Lecture Session Description Narrative design in games comes with its own interface standards, tone conventions, voice-acting conventions, and more that helps compliment the genre and the gameplay experience. This lecture focuses on tailoring your narrative conventions to the genre, highlighting examples from FALLOUT NEW VEGAS, NEVERWINTER NIGHTS 2: MASK OF THE BETRAYER, ALPHA PROTOCOL, and other role-playing titles (to be announced). Takeaway Setting up standards for any game development project is important, and it doesn't rely solely on the dialogue editor framework - you need to be aware of the game systems, the campaign setting, the game inherent in the conversations in the game. At the end, people attending the lecture will have a sense of what should be in a narrative standards document for a title. __________________________________________ George Ziets Creative Lead Designer, Obsidian Entertainment George started in the games industry as a writer for EA's EARTH & BEYOND, a science fiction MMO. From there, he went to Turbine, Inc. as a designer on two more MMOs: LORD OF THE RINGS ONLINE and DUNGEONS AND DRAGONS ONLINE. More recently, George migrated back across the country to Obsidian, where he worked as a senior designer on NEVERWINTER NIGHTS 2, and later as creative lead on MASK OF THE BETRAYER. He is now creative lead on Obsidian's upcoming action RPG, DUNGEON SIEGE 3. John Gonzalez Creative Lead Designer, Obsidian Entertainment John is lead creative designer on the upcoming FALLOUT: NEW VEGAS. He started his career in the games industry at Outrage Entertainment writing ALTER ECHO and the canceled RUBU TRIBE. Before joining Obsidian Entertainment John spent two years in Shanghai as the lead narrative designer of Ubisoft Edited July 14, 2010 by funcroc
funcroc Posted September 6, 2010 Author Posted September 6, 2010 (edited) http://goo.gl/w3gP You will not attend GDC online? Why did you change your plan? MCA: Work - still, FNV's lead creative designer will be there in full force, so be prepared. Work? I thought F:NV was almost complete. Have you already started working as project director on an unannounced project? MCA: The work never ends, and that's not a bad thing. Unfortunately Avellone will not attend GDC Online. Edited September 6, 2010 by funcroc
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now