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Game Engine for fallout: new vegas


Rahori

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Dear Obsidian,

Spectacular is an understatement when considering the look of your new

installment to the Fallout series. I have been a fan of Fallout since it's early

days, and I feel like you are doing the series proud.

There are a few things that I have always wanted to see in a Fallout game

though. One of which is the ability to buy and build houses, buildings, or even

towns. There tends to be lots of wasteland in Fallout, and once all enemies in

an area are neutralized and the area is safe, with enough resources and caps you

should be able to buy a plot of land, and later build on that plot.

This brings me to another idea that may call for a little tweaking in the

AI. For those characters who aren't very significant to the main story, they

should be able to communicate to other AI characters, for instance: Tom and

Angie started talking, and Tom impregnated Angie, so they're having a shotgun

wedding so that their son won't be a bastard. Maybe not this complex right off

the bat, but just a thought. The ability to have a family should be included

too, and unlike Fable, aging and behavior among family members should have more

realism, something I've seen a lot of in Fallout.

If someone ever wants to move, or if there is anyone ever looking for

opportunity, they can move into a town or house you built or bought. This way,

the ideas I've suggested can intertwine, and one idea won't stand alone, but

will mesh with others.

Seeing Fallout: New Vegas makes me envious that you guys get to work on

such a great looking game. Since that is beyond my reach, I just thought I'd do

the next best thing and give suggestions.

With all due respect,

Bellamy B. and Alan O

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Dear Obsidian,

Spectacular is an understatement when considering the look of your new

installment to the Fallout series. I have been a fan of Fallout since it's early

days, and I feel like you are doing the series proud.

There are a few things that I have always wanted to see in a Fallout game

though. One of which is the ability to buy and build houses, buildings, or even

towns. There tends to be lots of wasteland in Fallout, and once all enemies in

an area are neutralized and the area is safe, with enough resources and caps you

should be able to buy a plot of land, and later build on that plot.

This brings me to another idea that may call for a little tweaking in the

AI. For those characters who aren't very significant to the main story, they

should be able to communicate to other AI characters, for instance: Tom and

Angie started talking, and Tom impregnated Angie, so they're having a shotgun

wedding so that their son won't be a bastard. Maybe not this complex right off

the bat, but just a thought. The ability to have a family should be included

too, and unlike Fable, aging and behavior among family members should have more

realism, something I've seen a lot of in Fallout.

If someone ever wants to move, or if there is anyone ever looking for

opportunity, they can move into a town or house you built or bought. This way,

the ideas I've suggested can intertwine, and one idea won't stand alone, but

will mesh with others.

Seeing Fallout: New Vegas makes me envious that you guys get to work on

such a great looking game. Since that is beyond my reach, I just thought I'd do

the next best thing and give suggestions.

With all due respect,

Bellamy B. and Alan O

Wow, umm, I'm quite sure I just made a mess on myself after reading those ideas. Well done Bellamy B. and Alan O., why don't you guys work for Obsidian lol? Those are some crazy thoughts you're spittin' out there, but I love them. This will make Fallout even more than a first person rpg, which is already pretty unique, but it will make Fallout a simulation of sorts as well. Maybe you can add a primitive sort of economy to your ideas to, because a flow of money would be ideal as well. I say a primitive economy though, because it fits with the apocolypse motif of Fallout, and if you overcomplicate things, the game isn't fun. :D

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