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Defensive script


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Is there a Defensive behavior script or was it scraped? I see it in the manual but I do not have it on the pull down action menu in the game. It mentions it being the default behavior but I started a new game and aggressive was default. I have all of the other behaviors just not defensive which from the sound of it seems like the one I would want most times. Any help will be appreciated.

 

Thanks

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Is there a Defensive behavior script or was it scraped? I see it in the manual but I do not have it on the pull down action menu in the game. It mentions it being the default behavior but I started a new game and aggressive was default. I have all of the other behaviors just not defensive which from the sound of it seems like the one I would want most times. Any help will be appreciated.

 

Thanks

It was scrapped. We couldn't come up with a behavior set for it that everyone would be happy with. Every time I adjusted it one way or another, someone in QA would complain about how it didn't act exactly as they thought it should. In the end, we decided to cut it, since it was clearly too nebulous a behavior to satisfy anyone.

 

-Akari

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  • 1 month later...
It was scrapped. We couldn't come up with a behavior set for it that everyone would be happy with. Every time I adjusted it one way or another, someone in QA would complain about how it didn't act exactly as they thought it should. In the end, we decided to cut it, since it was clearly too nebulous a behavior to satisfy anyone.

 

-Akari

 

******* = removed minor spoiler.

 

This is really too bad. It makes navigating the mine fields on ****** very hard. Especially since all the encounters trigger a cut scene that disables stealth. If the AI for the guards wasn't so weak, I would never have been able to get into the ********.

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