Sunday at 07:18 PM1 day Loving the game. But I have a few things that I personally think will elevate the experience.Give us the ability to destroy items from within in our inventory. Having to drop things to the ground, then click each individual item to trash it is tedious and unnecessary.The crafting system ui needs to cleaned up. Its clunky, typing in items to the search bar does not bring them up. The categories make no sense and having to fumble through the build ui to find what you want to build is incredibly unsatisfying. Give us a construction wheel bind that can layer into other options. Example. Hit building crafting wheel button. Wheel pops up in game, like hitting V. then hit the direction or button that leads to the next category. I.E "Structural" "Cosmetic" "Crafting tables" then those can layer into the next. "Walls" "Roof" "Floor" All of this just help to keep you out of the hard menu that really breaks the feel of the game and leads to more steps than there needs to be. It causes friction.Allow us to break up the "Use/interact" button. The hitting, tapping, or holding option...is just odd. Why is collecting water the same button as drinking the water. It makes for frustratingly clunky interactions. Let us separate these keybindings.Adjust the base value of thirst/ hunger requirements. You're tiny and drinking a dew drop 2 times the size of your body....why in the world are you thirsty every 5min? Or allow us to complete fill canteens with one dew drop....because why in the world wouldn't that massive drop not fill the tiny canteenSpeed up the rotation of building blocks....pleaseGive us buttons that move between our hot bar items. For example "Mouse button 4 previous item" "Mouse button 5 next item" We have the V key, and thats great...but why cant I just scroll my mouse wheel between hotbar items?Give us the option to pull out the torch when we put weapons away. It's frustrating to have to fumble with the menu in dark areas to swap between your torch and shield.Hoping that optimization will help to remove the need for this one but increase the perfect block window. Things are so laggy and janky at the moment that it's very inconsistent to achieve a perfect block. Allow more than one player at a time in chests.MAKE PHOTO MODE FOR THAT PLAYER ONLY. This one is crazy....but going into photo mode puts everybody in photo mode? Why? This is just silly and should have never made it into the game.Allow anybody to pick up backpacks. We are on a team, we live in the same base. Sometimes that run back is intense and dangerous. "No stealing" what? Player 1"Grab my stuff please!" Player 2"Sorry can't...that would be stealing" "..."Functionally there is no need to have a cooldown on research. I don't understand why this is needed.Give us more options on the Hud icons that we can exclude or display. I dont want to see little hammers for every blueprint that needs to be finished. It clutters the screen like crazy, but I still want to see my markers that I have personally set.So far we are having a blast, but there are times it just feels so unnecessarily unintuitive to play. There is a LOT of fun things here dont get me wrong. But it can be even better!All our love!
Create an account or sign in to comment