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Self made changes not working in game

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Right. First of all, hello everyone. Ok, with that said, I wanted to change some numbers when it comes to skills. Make Disciplined Barrage have 2 activations, make Spiritshift last longer etc. And sure enough, I go into UABE, I find the AssetBundle(that has no .unity3d extension anymore btw), I find the MonoBehavior Asset, I change the duration of Barrage(just to test whether it works) to 24.00000 (in the float DurationOverride line), I Apply+Save, exit. Replace the original file and ...

... it doesn't work! The game still sees the ability like it is in its vanilla state.

Why is this? What am I missing? And what do I need to do to make it work?

Thank you!

  • Author

They didn't work because I haven't modified (class)progressiontable. Because I thought that had everything to do with progression, time etc, but, as it turns out, it has a precedence over the lower ability, talent etc AssetBundle AND it contains numbers within itself. Meaning, you have to change BOTH! Even if you do not change a placement of single atom. Otherwise, table is gonna drive you nuts.

Just as a memo for everyone else that might find itself in a predicament like my own.

Take care, people.

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