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Self made changes not working in game

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Right. First of all, hello everyone. Ok, with that said, I wanted to change some numbers when it comes to skills. Make Disciplined Barrage have 2 activations, make Spiritshift last longer etc. And sure enough, I go into UABE, I find the AssetBundle(that has no .unity3d extension anymore btw), I find the MonoBehavior Asset, I change the duration of Barrage(just to test whether it works) to 24.00000 (in the float DurationOverride line), I Apply+Save, exit. Replace the original file and ...

... it doesn't work! The game still sees the ability like it is in its vanilla state.

Why is this? What am I missing? And what do I need to do to make it work?

Thank you!

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