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Featured Replies

Okay so I know grounded 2 just came out and still getting new updates and everything but what about a grounded 3 based inside a house. Like the movie the secret world of Arrietty or the borrowers I feel like it would be so much fun.

J'ai des idée pour grounded 2 !!!!!!!!!!!!!!!!!!

Déjà il faudrait trop des firebug et des scutigère,

Ensuite c'est pour le mod création

Grounded est jeu ou l'on survie dans un jardin, donc pourquoi pas pouvoir créer son propre jardin !!!!

  • Un outil pour terraformer le sol

  • Un outil pour placer de l'herbe facilement

  • Pouvoir placer des zones d'eau

  • Et pour terminer, pouvoir placer des gros éléments qu'on ne peut pas faire de base comme par exemple: table de picnic, banc, maison, arbres, buisson etc

  • Pouvoir choisir la forme et la taille de notre map

C'est tout pour moi, j'ai énormément d'idées en tête mais je vais pas vous en donner autant, j'espère que si vous voyer ce message (ca me ferai très plaisir) mes idées vous plaira 😉

The first thing we’d have to solve is what would be the most basic building and crafting resources besides the insects.

We can give the house some potted plants and a greenhouse, but the majority of the map would not have grass, clover, sap, wood stems, stone, pine needles, mushroom, clay, dew, berries, etc. (Barring an abandoned house that’s being reclaimed by nature.)

There could be a fair amount of wood furniture basically everywhere so you could easily find splinters.

There could be a woodshop somewhere in the house to add additional wood resources but again that doesn’t put them all over the map. If we added in some small animal cages in other rooms though that could provide multiple locations for gathering wood shavings/saw dust. Honestly a hamster maze sounds like cool dungeon/lab.

A fair number of rooms could have carpets and thus there could be carpet fuzz and/or lint. If the rug happens to be shaggy, it could end up feeling like exploring a short grass area.

A craft room could provide some fabric/paper resources. Maybe some glue globs. Some tiny paper clips.

A broken sauna could provide a foggy, moist environment that’s different from the rest of the house.

If we can get into the walls, that means we do have access to insulation. There could be various types used in a single building so different parts of the map could have different insulation resources.

We could still find nails and thus rust. We should still be able to find candy inside.

Water could be found from dripping faucets and maybe leaking from sone pipes in the walls/floors.

If there is a wood-burning stove stove of some sort, then we have a way of getting charcoal.

Somehow hair ties end up everywhere in my house so I feel like that could be a random resource find.

We also need a reason for the house to either not be inhabited or implement a stealth mechanic to avoid the full size humans living there. If the full size humans knew you were there, either they would be nice and help you thus defeating the need to do basically anything in the game or they would present a threat. If the house is inhabited though and you need to stay hidden, that limits where builds can happen. The easiest route to keep the gameplay most similar to the current Grounded gameplay is to have a reason the house is not inhabited. Though I have to admit, it would be interesting to try to infiltrate the house of someone high up in Ominent with the goal being to find some sort of technology or evidence. Though I wonder if they really wouldn’t think to defend against tiny invaders. Maybe it’s best to mix both and have the house in question be abandoned by a high-ranking Ominent employee and they did defend against tiny invaders and you have to deal with some surprises on your adventure.

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