April 16Apr 16 Everytime we build a new base, we tend to build 10+ storage chests, and then either collect parts, or rob parts from the older base chests. Or even take whole chests. The chests are the number one anchor to only being stuck at the one base. In that, this game is going to be massive in size, and people love spending a lot of time in different areas and put a stamp on those places by building a base. But the biggest negative is the base with the storage chests are far away. Suggestion: We eventually come across a device. Or we can buy a device from the science shop. We then just place it near our chests. We can buy a second device and put it near the second bases chests.. and more devices still. Each device has the same range as a chest. If we are building or crafting near a device, we can use all parts in chests next to the devices. This will likely be a mid or late game device (I wouldn't leave it too late - because travelling to and from the garden is a pain already, especially when you just want to drop stuff off and come back - but it could also be a NG+ addition). Maybe claim Ominent has found out that shrinking can cause wormholes (Raw/Grilled/Jerky/Stirred/Microwaved Science Vortexes) Science as a side effect and have been experimenting on controlling them by locking them in the devices. We can get the parts from the ORC lasers, since they're powered by the captured wormholes. Then the final part in the device build comes from the science shop, just so it is expensive enough that we can't just build a chest and a device every 100cm. Or instead of a science shop, we put the items and science into a cooking device such as a griller or microwave inside a certain ranger hut (therefore making it a middle or late game item) and pay using the machine with science. The same machine could also be used for multiple functions, maybe adding effects to weapons, armour, or the final levels to weapons or armour etc.It's just a QoL, that gamers who put in a lot of hours would eventually really want.
Create an account or sign in to comment