April 11Apr 11 I'm trying to figure out how to add the "destroy body" effect to an ability. Disintegration_SE_Destroy and Flesh_Communion_SE_Destroy both destroy bodies, but other abilities (Touch of Death, Death Ring) with StatusEffectType set as Destroy can't do that. What is the difference here?I guess Destroy is an effect that can be applied to both alive and dead targets, but works differently on them? In the case of Disintegration, Disintegration_SE_Destroy is triggered OnUnconsious by Disintegration_SE_RawDamage, but Hauani O Whe's Ooze_Black_DivideAndConquer_Monstrous_SE_LaunchAttack seems also OnUnconsious . Why the former always prevents the latter from happening? Edited April 11Apr 11 by yorname
June 1Jun 1 Author I added a status effect to the permanent effect of Petrification, almost exactly like Disintegration_SE_RawDamage except infinite duration and 0 damage. It directly uses Disintegration_SE_Destroy as TriggeredChild, yet when I kill an enemy under this effect, the body doesn't explode. Please help, I really can't figure out what's missing.
June 1Jun 1 Author Let me rephrase this. Basically what we need is just like Disintegration: a SE as "listener" (the DoT in this case), and the "destoyer" effect (Disintegration_SE_Destroy).The custom ability's destroyer can simply be a copy of Disintegration_SE_Destroy, but there are a few limits to the listener:It can't have infinite duration (Petrification)It can't be applied by an "OnDestoy" attack, like Death Ring, Touch of Death etc. However if an attack simply deals damage that kills an enemy and applies the listener at the same time, it works.My workaround is to change Touch of Death to 2 SEs at the same time, one that lasts for 0.1s and kills target at the end, then the normal listener SE. It's not a clean solution but worked for me. Edited June 29Jun 29 by yorname
Create an account or sign in to comment