15 hours ago15 hr Seeing that you are going to add different candy attack bugs. There is a great opportunity to specialise armours to be strong and weak in different attacks. ie Armour is light, strong against spicy and stabbing, weak against poison and slicing. Add greater variety and the need for us to chase a larger variety of armours. Add a wheel to choose what armour set up we want with an armour setup, with weapon, trinket and mutations. We don't need to carry our armour or weapons now, unless they are not in the saved in the wheel. I would make tier 1, just normal, light, medium and heavy. Tier 2 armours are weak and strong against the types of attacks. Tier 3 and higher armours are strong and weak against different types of attacks and special candy attacks, including poison, shock and sizzle (if spicy is just damage and sizzle is the affect). I would still like their special abilities on them. We can still chop and change our armours, so when we are saving them to the wheel we don't have to save all the same armour type on that slot. Grounded 1 was great, but except for the weapons, which I changed depending on the bugs I was fighting, I'd only use 3 armour setups in the end for everything. In that if it is difficult to come up with more varieties of armours, they could just have a colour change only, and maybe an infuse option with the oven candy bricks, and/or something for the damage types. I'd rather limit that, so we are forced to build more full and different armours. In that, allowing superior protection when we need it, allowing players to either play skillfully, or strategically when needed, with less need to change difficulty of the game.
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