2 hours ago2 hr Lighting is currently very limited, with only handful of viable options and very few QoL features.I propose a handful of solutions, starting with the easiest to implement:Make most light options have the same max brightness and range as the Plant Stand light or Sap Sconce (bigger or more costly lamps should be brighter than small or cheap lamps etc). Add a slider for light intensity falloff. This would let us lower the brightness without affecting the range that the lamp lights up (fewer bright spots), or increase the brightness for a small area only (feature/style lighting)Add a "Group" slot to each light's customisation menu. If a group is selected, then all lights of that type in the same group will copy the adjustments (so, all Sap Sconces in Group A will update their settings if you edit any of them, but Ant Candles in Group A must be changed separately etc).Add toggle options for day/night cycle, or even have adjustable time settings (on at 7PM, off at 10AM etc)Add options for "shake to wake", where a light will turn on for X amount of time when the screen shakes (rub a stuffed bug, or Orb Buggy mount roar). Could also add an item to do it (bell or gong?) or add an option to wake when a player or bug is nearby.Add more variants for different placement options, like a chandelier of glow mold stalks for ceiling-mounted lighting. Make a sort of universal chandelier and light pole that just snaps most small light neatly to it so you don't need them on walls.Fairy lights made of glow goo and silk rope that you can link between walls or light poles up to a certain distance
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