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Fixes and some ideas

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What prompted me to post, was the confusion over dagger damage type.

The tool tip for wolfsbane fangs in our back pack says slashing damage, where looking in the craft menu it says stabbing.

The mighty claws (while not a dagger in truth, but in the same realm - both made of fangs) are theoretically the same mechanism in fight style, but they are slashing damage.

While this isn't effected so much in mutations any more, which is nice, it is a little confusing in fighting certain creatures which may be resistant or weak to one vs the other...

Secondly, I miss my handy gnat so much. With all the new possibilities for places to build, this feels like such a blow to not have early on.

It is so hard to build a decent base right now. Yes, it's available in creative mode, but literally nothing else is... And I don't want to play creative. Furthermore, the distance limit is, I find, unacceptable.

This park even thus far is so big... And I can't even imagine playing on harder difficulties without friends, but you're going to end up dropping tiny bases here and there just to keep all your stuff. The handy gnat absolutely needs whole map clearance like there was before, considering only the ant can "relocate" and run with decent speed. Ain't nobody got time to physically run back and forth collecting and moving everything regardless though. That's tedious even with the gnat. Without it, i wasn't too log off and cry. Sooo...

Long range gnat STAT! Please, respectfully.

Buggy gear would be helpful since they are fighting with us.

Passive pets with bonus perks would be legit... Little aphid makes it so the wild aphids don't run away immediately. Maybe you get like 3 seconds before they realize you're there and scram. Maybe it adds a buff to your run speed half the speed of the slippers cause no one is wearing those late game. Idk.

Tiny weevil collects mushroom bits passively... Maybe his nose sucks up stink gas in range so you don't have to carry the mask around at all times...

Gnats... Idk, lead you to water sources or out of tunnels since they're always flying toward lights and around water.

The ability to resize things in game would be legit. You guys did implement that to an extent in the playground mode in 1...

Instead of making more sizes and variations of floors, walls, roofs, etc. You could just alter the size. Larger sizes take more materials. Sure, keep what you have because the variety is nice, but maybe you want one big burr floor tile instead of 20 small ones purely for design goals. Maybe I want the style of the vertical half stem wall, but I want it 3 stories without all the breaks... The same with roofs. I LOVE the new thatch roofs, but i don't like the way they lay when you need more than one slanted to get to the peak. Resizing would be fantastic for that - someone else mentioned it for stuffed bugs, which is also another great idea.

That said, I'm super excited for what's to come. Thank you to all the people involved in creating this game and for whomever takes the time to take any of our suggestions into consideration ❤️

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