3 hours ago3 hr I adored staves in G1, especially the Spicy.I'm very disappointed to see all staves play the same now and that the Spicy staff range and power feels severely nerfed. Mage classes are already disadvantadged by the low defense of their armor.I propose strengthening them a bit.Spicy Staff - Needs more AoE and make the attacks a bit faster. The small hits should be able to at least harm three enemies next to each other. A full charge should hit 5 or 6 enemies.Mint Staff - Make it a longer range spray like G1 but the length of the spray creates mint crystals that slow enemies a bit on contact and ramps up as they stay in the field of attack. Let any surface that is hit ny the attack have alingering slowing and chilling field.Sour Staff - Give us a big AoE with it, let the charge attack summon a field around the player that lasts a few seconds and then explodes outward to damage enemies in a large area.The regular attack should be rapid fire at the cost of some raw damage.Salt Staff - Charge attack should summon a temporary wall of salt crystals that cut chitin (like how salt damages fleas) and causes a damage over time bleed.The regular attack should summon smaller salt crystals in the arc of the swing. So closer range but hits almost everything in front of you.I think this would make Mage way more fun to play. For now all the staves are the same and the effectd have never been worth using over picking on weaknesses.
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