January 12Jan 12 So, Ow2 joins a list of games where a "stealth build" / playstyle is an approved and even encouraged option. (i mean half of the intro mission is for stealth builds). And yet, there are several places in the game where you CANNOT stealth. Forced combat happens no matter what you do. (One example I can think of is the Central Command building. If you go in the front gate, there's an invisible line on the ground that just auto aggros everone inside. There's also a spot in the Monastery (the first time you see the floating green heal devices) where as soon as you walk through the door, enemies that are hiding behind the wall out of LOS instantly aggro you even if you are sneaking. [edit: adding another example] The raptidons in the sky cutter. Can't stealth. They just appear already in combat and will see you no matter what you do. Game says "Stealth build? I think not!" Also, boss fights. Every single one of them is immediate forced open combat. The game allows players to completely skip boss fights for speech builds. So, why can't a stealth build sneak up on a boss and ambush them? How is that different from "speeching" through the boss without actually fighting them? And finally, my last issue with stealth (and it's not unique to Ow2) is I am really, really weary of psychic bad guys. The instant ONE enemy detects you, every single enemy within 500 miiles knows exactly where you are, which way you're facing, what weapon you have equipped, and what you ate for breakfast. It's like every hostile being in this game is part of a hive mind with instantaneous awareness sharing. It's silly and immersion breaking. (And again, Ow2 is not the only game to do this). As an aside to the psychic bad guys. What the hell is up with grenades in this game? Baddies are ridiculously perfect with grenade throws. Like their grenades NEVER miss. NEVER go stray. Never hit a railing and bounce away or back at them. It's like the nanosecond you aggro into combat, 3 grenades land perfectly at your feet no matter how far away the enemies are. It, too, is quite silly. Edited January 20Jan 20 by Matthew Cox
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